Today: Wesnoth – that grand ol’ turn-based
fantasy strategy game that has been taking up the most of my time, relative to
my other pursuits (though, I suppose TwinSeedDX deserves a mention or two). It
should be noted that Tim actually mentioned this a while ago on his blog, which
I discovered after I sank many an hour into this game and was three-fourths of
the way done typing this.
Wesnoth is, basically, Fire Emblem.
IN BIZARRO WORLD.
A fool may mistake it for being Fire Emblem, which is at the core an RPG, while Wesnoth is but an RPG at the rind surrounding the strategy pulp. I mean, you have unit advancement and the fantasy theme. But those are merely superficial similarities.
Strategy elements are much stronger within Wesnoth – recruiting units is as much a part of the campaign as retaining old ones from earlier missions – not to mention that in multiplayer (Which is more than functional) you build up an army from scratch. In addition, your units also incur upkeep, which means that you can’t just spooge units from your keep – capture and maintenance of towns is crucial as well.
Overall, with the graphical finesse and the wide variety of built-in and optional content Wesnoth is one of those games that, to quote Tim “could be commercial. Thank God it isn’t.”