Actually, one of the reasons why I posted And Yet it Moves is because I found Which Way is Up on Tim’s site and the idea behind it is rather similar. It’s another platformer that allows you to rotate the game world, although in this case you can only do so via levers that are scattered around each level (6 in all).
However, each lever can only be pushed once, and you can only reach one lever at any given time, so I ask… what is the point of the rotating other than it looks kinda neat?
And why does every level look the same and feel the same? And where’s the story?
Well, the game was an entry for the PyWeek game competition and is still being worked on. I guess that’s why.
Oh! But it’d still be nice if the rotating actually affected the gameplay somehow.