By: Derek Yu
On: August 6th, 2007
Here’s to incomplete, awesome games! Incursion is an extremely detailed Roguelike that is “based on (but not strictly adherant to) the mechanics of the d20 system made available under the Open Game License by Wizards of the Coast.” This seems to be, for all intents and purposes, a good example of what we can expect in next generation of Roguelike games, although, like Dwarf Fortress, it also raises the barrier of entry for newer players.
One feature I really like is the inclusion of detailed descriptions of the areas you’re in. And they’re quite varied. In my first few minutes of playing, I encountered an old armoury, a flooded room, a kobold warren (which was quite scary – I had to crouch to fit inside), a garden, a ritual chamber, and a small fortification. I also got jumped by a dwarf rogue who appeared out of nowhere and had to wrestle him to the ground. Rogue players and fans of stealth will appreciate that currently they are the strongest class by far.
Unfortunately, the game is prone to crashing and there are bugs abound. The creator, Julian Mensch, is going to try to address those problems with a new release in the next few months, but admits on the Something Awful forums that after that, it’s going to be a long wait before we see any significant changes. We’re talking 2011, here, folks. Yikes!
Read about his plans in more details after the jump:
“I guess I should talk about my development schedule a bit. The sad thing is, at this point I don’t have a large amount of time left where I can afford to focus my spare time on developing Incursion. Part of the reason the release was a bit buggy is that I knew I needed to get it out and get this volume of feedback soon, to produce a polished version by my deadline. After September 8th, I’m going to have my hands full with other personal projects that I really can’t afford to delay, so Incursion development will be put on the backburner.
My immediate plans for Incursion are to try to fix as many of the bugs as possible to make the game play more smoothly, and to try to produce a working Linux port, both before September 8th. I’m not going to change or recode anything major at this point, because I don’t want to introduce new bugs after working so hard to get the game (more) stable for release.
I did have some plans for minor things I wanted to add before Sep 8 – mostly just a few new prestige classes, spells, feats and monsters – but given the volume of bugs reported I’m not sure anymore whether that’s going to happen before my deadline; I kinda doubt it, which is disappointing.
Once I get reasonably stable versions of Incursion out, my plan is to leave the game alone for about 6 months and see what a wider variety of people have to say about it and where it should go, being able to analyze it as its own beast rather than just in the context of existing RLs. I’ll maybe be able to squeeze out more work on it early 2008, depending on how my other projects go. Plans for the next “major” release 6 months down the line include unique NPCs, subraces and more resources (prestige classes, feat, spells and monsters). This would be a small amount of content compared to what is already in the game, and I can’t even promise it will happen; it depends on progress in my other work.
After my other projects conclude, probably about two years from now, I plan to get back to Incursion full-time and to start with major refactoring, working toward the design plan for Return of the Forsaken (random geologically credible overworld, random cities, 1-20 level range, plot, quests, better terrian effects, a more 3-dimensional map, guilds and social factions to design – basically everything ever promised in a next-gen vaporware roguelike). This is tentatively slated for release in late 2011, but keep in mind that I suck at deadlines.
To be honest, I’m very burnt out on coding right now and need a break, and I want to get a stable, fun version available for Win32 and Linux ASAP. That’s my immediate priority, not adding content. I’m sincerely sorry if that disappoints people here; I can see how enthusiastic many of you are.
OTOH, if you suggest things and I like them, I’ll certainly take notes — so it might make it into Incursion 4+ years from now! :)"