‘Link-Dead’ Announced

By: Brandon McCartin (BMcC)

On: September 22nd, 2007

Screenshots would be nice, M!

Michal Marcinkowski, creator of the popular Soldat, has announced his newest project — Link-Dead.

He didn’t post any screenshots, or… well, much concrete information at all, really. But the information that was given is awesome. In the creator’s own words:

This game has been actually created in Valhalla thousands of years ago by Odin, the god of war himself. Mighty viking warriors used to train on this game before riding into battle to slay their enemies, to conquer their homeland and to make slaves of their women. This game brought the viking men pride and fame and thanks to it they reached eternal glory and now live in Valhalla. Now I’m bringing it back for you mortals to play it!

Just awesome.

(Thanks, MisterX!)

I was so tempted to end the post like that, but here’s the rest of the story (according to Michal):

General mechanics and side-view will be the same as in Soldat.
Gameplay will be very realistic, much more slow-paced than Soldat, team tactics will be key in this game. No jet boots for traveling. Players will have to use their environment and machines for movement: doors, elevators, ladders, pads, flying machines and vehicles.

Not so distant future. A war has begun, between men and machines, both in cyber-space and in the real world. The player takes part in this struggle as a soldier or hacker.

Two teams fight each other. Both are located in underground bases. The surface world will be a post-apocalyptic setting, it reminds us of Terminator: Future Shock/SkyNet.
Each map consists of the underground and the outerworld. The outerworld is where mainly robots fight. It will be possible to control robots, droids, terminators, gun turrets, drones, sentry guns etc. They will be controllable via computer terminals located in the underground bases. It will be possible to hack these terminals; hack into the enemy network, open vaults and doors, move elevators, disable sentry guns and gain command over the enemy robots!

Sounds interesting! I love the concept of a robotic war on the surface being conducted by people underground.

  • Erahgon

    This sounds epic. Sounds like it’s going to be a tactical game, compared to the (almost)mindless action of soldat.

  • MisterX

    Now let’s hope it will be just as awesome as the introduction, although I still didn’t get its point :D

    Anyone interested should really take a look at the development log on Michal’s blog: http://mm.soldat.pl/?cat=3
    Especially the ability to draw a map for link-dead using only paint which will then be translated into a fully functional ingame map made of polygons is very impressive in my opinion.
    Now if just a game’s actual development wouldn’t take so long.. :D

  • http://internetography.freeforums.org Zeno

    Sounds kinda like Dystopia in 2D. And since I love Dys and Soldat, this should be good.

    Soldat remains my favorite shooter of any kind.

  • Shih Tzu

    Zelda-Distraught

  • nullerator

    I remember in Worms: Director’s Cut on the Amiga, there was a rudimentary paint program which allowed you to create drawings and the game would then translate those into levels. That was cool. :)

  • anonymous

    Link dead? The link works fine for me.

  • MisterX

    By the way, I’ve just come to think about it again: Does anybody know the 2D multiplayer game Silencer? The premise seems to be quite similiar, having 2 teams fighting each other in a cyberpunk scenario, with them mainly hacking from their hidden bases and trying to discover enemy agents hidden in the crowd walking around the city.
    Silencer was only playable when its servers were still up, so I also never got to try it out in multiplayer, but according to the Wikipedia article there’s been some effort in making it playable again: http://en.wikipedia.org/wiki/Silencer_(game)

  • retroo

    link never dies. thats why he has sequels

  • http://www.tscreative.net BMcC

    Shih Tzu: You win this round.

    MisterX: Wow, you are _all over_ the comments section on MM’s site. :)

  • http://josephkingworks.blogspot.com Joseph

    What about Crimson Glory?

  • someloser

    The idea that vikings trained in cyberpunk future settings makes them THAT MUCH AWESOMER. Especially since they were like FUCK THIS TECHNOLOGY SHIT, I’M USING A FUCKING AXE.

  • god lets hope Odin wasnt the King of making Match 3 puzzle games ;-)

  • Lucio

    Can’t wait to play the expansion, *Warriors of 404*.

  • ugh

    Amazing, he was able to achieve pretentiousness and a lack of intelligence all in one paragraph!

    seems like a fun activity. let me try.

    My next game will involve 10 jesuses (plural for jesus) all born in the year 2015 in iraq after the “great bomb” descended from the heavens to end all mankind. You play Vicar Judas. Your quest is to seek these jesi (plural for jesus) and “get ‘r done”

  • Mmhmm

    Sense of humor much?

  • Prio

    > stuff ugh said

    Please point your e-penis away from us while you are wanking on your own superiority. Help keep the premises clean and safe. Thank you.

  • http://www.tscreative.net BMcC

    Wow. I’m fairly certain he was joking around.

  • haowan

    ugh being a complete moron again? lol

  • http://internetography.freeforums.org Zeno

    ugh, lurk moar.

  • Dan MacDonald

    Looks pretty cool to me, I love this particular theme and mechanic.

  • Calanctus

    “Pretentious” has got to be one of the most mis- and overused words on the Internet. What the hell is pretentious about Vikings?