At long last, the great Phil Fish has unveiled in-game footage of his IGF contender Fez.
Early on he had mentioned a big, secret element to the gameplay… but people say that kind of thing all the time, yeah? Usually it’s some gimmick, or something not as great as they imagined. Not so with Fez. Once you experience it, you realize it’s not only no gimmick — it’s an entirely new and compelling experience.
I cannot wait to play the finished game!
It’s fun looking back now and noticing the little hints Phil dropped along the way… If you had a keen enough eye, you probably could’ve figured him out.
Awesome job, Phil and Renaud!
Watch the video. DISCUSS.
UPDATE: Fish just released a new shot of the game showing off their 3D 2D rendering tech, which they call “Trixels.” (Not voxels, I swear!) Check it out here.
Notice how every “pixel” (trixel) is rendered in 3D. Very cool.
UPDATE II: Fez programmer Renaud explains Trixels vs. voxels, and a bit of Fez’s gameplay, on the Kokoromi blog. (Thanks Petri!)