By: Derek Yu
On: October 17th, 2007
Julian Oliver’s levelHead is a “spatial memory” game currently in development, that uses a cube and a Playstation EyeToy to project a game onto the cube’s faces (via a monitor).
Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next.
The plan is to eventually let the player combine cubes which the player character can walk across! Nifty!
You can read up on the development at Julian’s blog.