levelHead Preview

By: Derek Yu

On: October 17th, 2007

Julian Oliver’s levelHead is a “spatial memory” game currently in development, that uses a cube and a Playstation EyeToy to project a game onto the cube’s faces (via a monitor).

Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next.

The plan is to eventually let the player combine cubes which the player character can walk across! Nifty!

You can read up on the development at Julian’s blog.

(Thanks, Data!)

  • theSamo

    open source too! that’s pretty sexy

  • Gr.Viper

    err… Even considering that everything is still on a flat screen this is

  • Space Ranger.

    Wow o_O I totally don’t get it, but whatever’s going on it looks cool!

  • cactus

    That’s quite awesome technically. But it looks extremely tedious to control.

  • Advenith

    This looks kind of tough to play, but I’m thinking it’s one of those games where it works well after awhile, despite expectations. In any case, that’s amazing.

  • Tanner

    That is truly batshit crazy.

  • PHeMoX

    Now thát’s innovative!! The basic idea is really fresh, I just hope that it’s not too difficult to control. “D

  • Drakfyre

    I’ve seen a lot of cases in target-based augmented reality where a symbol card is used to project a 3d object “in front” of it; this is the first time I’ve seen someone use the same ques to create a negative depth “behind” the surface. I really like that idea, and I think there could be something to that. If he could get the camera to track multiple symbols at once, it could look a lot cleaner and potentially more intuitive, even though in this case each side describes a discreet space.

  • Lackey

    “If he could get the camera to track multiple symbols at once, it could look a lot cleaner and potentially more intuitive”

    It seems to do that, as the part with two cubes indicates…

  • renkin

    That’s really cool, but the game itself seems pretty boring. Still very nice, though.

  • makeshifter


    too bad i’ve banished anything not nitendo-ish from my game closet. i just sold the eye for $300. cha-ching!!!

    oh well.

  • Eclipse

    that’s fuckin crazy

  • Al King

    Interesting technology, not sure how it’d play though.
    Loving the Halloween banner, Derek.

  • Jeff Lindsay

    hot hot hot hot

  • King-N

    Looks interesting. Control could be a bit tedious, but I can see myself having a lot of fun. Still not enough for me to shell out the large amount of money required for it.

  • Siiseli

    Looks cool but sort of boring gameplaywise

  • http://www.shotbeakgames.za.net/niche Tr00jg

    Wow, that is indeed innovative. Man, this looks so cool. But I agree though, gameplay-wise it might become a tad boring.

  • MrC

    Very cool, but why does the guy have such awful posture?

  • gustav


  • Mruqe


    In the theme of unusual interfaces ;)
    Just a little something students did in my country…

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