ADOM / JADE Website Gets Redesign

By: Derek Yu

On: January 30th, 2008

ADOM

After what seems like an eternity of reticence, ADOM / JADE developer Thomas Biskup has revamped his website by adding a more community-friendly blog, and announced that he is resuming work on JADE, his spiritual sequel to the Roguelike classic, ADOM. Regular updates are to be expected in 2008.

It’s great to hear that he’s back at work, although one has to wonder… since the announcement of JADE many moons ago, Dwarf Fortress has taken the spotlight and already has many of the features that made JADE sound brilliant then (e.g. insane attention to detail in world generation and character interaction), and more. Especially now that Tarn is working on DF full-time, the race to create the most massive, detail-oriented Roguelike seems already won.

Not that there really is a race – if JADE can provide a great single character dungeon crawl and the controls and interface are both extremely intuitive (graphics, plz?), then I can make room for it in the tiny, black chunk of frozen garbage that is my heart.

(Source: Slash, via Rogue Temple)

  • frosty

    “the tiny, black chunk of frozen garbage that is my heart.”

    Sounds like someone forgot to do their daily positive self-affirmations this morning.

  • Gr.Viper

    Maybe Thomas Biskup will release JADE for 7DRL in March? :)

  • Krishh

    It has already taken too long to be a 7YRL, so I’m not holding my breath. Still, it’s good to see he’s still working on it.

    I don’t really see JADE and DF adventure mode competing that much, the DF engine’s just not that fit for a classical roguelike, in my opinion. Then again I haven’t played DF adventure mode since before the massive update, so maybe it has changed. (But maybe it shouldn’t. Not being a classical roguelike might be considered one of DF adventure modes strenths.)

  • MedO

    > Maybe Thomas Biskup will release JADE for 7DRL in March? :)

    No hurry, he’d still have some 60 years left for that one I guess.

  • Nillo

    Hey guys. I have played Dwarf Fortress for about five hours, give or take one.

    I have played Ancient Domains of Mystery for about five years, give or take one.

  • Voodoo Master

    _YES!!_ I haven’t been waiting nearly as long as some for JADE, but I’ve still been waiting! I’m glad TB has started up again!

    I can’t see JADE and DF being “competitors”, as such, but if they are seen that way, I think DF has far to much of a start.

  • Calanctus

    DF (and especially Adventure Mode) is very incomplete. I think trying to say whether or not it’s a competitor to JADE at this stage is pointless.

  • BeamSplashX

    You’re don’t control the legendary @ in DF! Though certain Angband variants let you be monsters anyway… but still!

  • haowan

    It’s Thomas, not Tim

  • Derek

    Ack, you’re right. Tim Biskup is an artist. Thanks, haowan.

  • Andrew

    Jade was also used by me for my website. It helps to organize the code better and solves several typical issues, which increases output. Markup languages are transpiled into Jade. In other words, they cannot function alone. To convert it to HTML, you need something. Choosing to use one of these solutions requires an additional activity before you can see the results of your work because it establishes a dependency on a build process.
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