Basho Kioku

By: Derek Yu

On: January 31st, 2008

Basho Kioku

Basho Kioku is a fun memory game from the developers of Cursor*10 and xananeko. A grid of 36 tiles confronts you, and in each level you are shown a subset of those tiles which you can click. The goal of the game is to click every tile once, and just once, without running out the timer. Six markers can be used to help jog your memory.

A simple idea that is implemented well. I actually managed to beat it with a score of 11100. I credit Brain Age for my amazing victory!

(Source: Jay is Games)

  • Zeno

    And here I was expecting a game based on the adventures of Japanese haiku poet, Basho.

  • Phyte

    Poor gamer Zeno
    Thwarted by Derek’s false hope
    Plays this game instead

  • Alan Gordon

    11570!

    Take THAT!

  • http://ahalcyonblue.blogspot.com/ Jaxon

    11610, yeah!

    First try, too.

  • Voodoo Master

    Man, I need to work on my memory. Haven’t beat it yet… only got to level 12 in fact. I gotta get me some of that Brain Age.

  • Chris

    Couldn’t beat it until I came up with a system. Were you guys doing it with raw memory??

    My system was (spoilers?):

    -Divided the board into 9 2×2 blocks.

    -Used one marker per block to mark clicked pieces. Marker in top left, only top left. Marker halfway between two pieces, both clicked. Overlapping three pieces, three clicked. Diagonals were a bit tricky.

    -Tried to finish a block as soon as possible to free up the marker for another block.

    -Remembered which blocks were finished but had no marker. Easy because I only had to remember 3.

    I was able to beat it consistently this way (well, three times in a row), but only got scores around 9-10k (too much moving of markers, I guess).

  • Chris

    Ugh, no newlines for my list. This use Markdown or something?

  • Chris

    Guess I should have referred to “Comment Markup Help” sooner. ^^;

  • rndll

    12160.
    I divide the table into 9 squares 4 blocks each. Then i assign the markers to 6 squares, each marker governs 4 small blocks. When a square is cleared i move the marker to a new square, that still doesn’t have a marker, and memorize the one that is clear. It’s too easy this way :-p

  • rndll

    Oh, that’s how Chris did it. Anyway, you have to be quite quick with the markers, so that you move them in the buffer time (when it counts the remaining time, adding points)

  • Derek

    I fixed up your list, Chris. You need two carriage returns between each entry. Don’t ask me why!

  • haowan

    nice haiku phyte

  • lexaloffle

    Some other methods:

    1. Open up a bunch of ‘always on top’ windows. Task Manager, mp3 player etc. and leave them hanging around on the right for extra markers.

    2. Encode each of the 6 3×2 blocks as a 6-bit number. Represent the number by putting the corresponding marker on an 8×8 grid overlaying the 3×2 one.

    3. Project the screen onto a large white wall. Get someone else to shoot arrows into marked tiles with a crossbow.

  • boagman

    12440 is my best with no misses, and not using any of the “cheats” you folks are referring to. Quite addictive!

  • Xander

    Microsoft Excel

    What may be sadder is that’s the first time I’ve touched the application in 5 years. To cheat at a memory game.