And yeah, you’re definitely going to do a lot of shooting in this game, which may seem out of place for a text adventure. Non-linear exploration and item collection/usage are kind of the hallmarks of your “typical” IF, but in Gun Mute there are only two directions – forward and backward – and the only item you’ll ever need is your trusty six-shooter (ain’t that the truth!).
That Pacian can craft some tricky puzzles around such a limited set of actions is a testament to his abilities as a game designer. But it’s the narrative, set in a far-out futuristic Western, that keeps you hooked until the final, climactic showdown. Games like this really show off why interactive fiction is such a unique and exciting genre. Superb work!
EDIT: And if you’re stuck anywhere, you can type ‘HINT’ for hints.