The Chronicles of Doryen

By: Derek Yu

On: June 5th, 2008

The Doryen Arena
The Doryen Arena

The Chronicles of Doryen is an experimental roguelike-in-development that touts “real-time gameplay” and “2.5d perspective” (i.e. limited z-axis) as two of its biggest features. While some might argue over whether the game’s real-time gameplay discounts the game as a roguelike… well, who really cares! The important thing is that the characters in the game are represented by (very colorful and pretty) letters, numbers, and the ever-present “@” symbol.

There’s no playable version yet, but you can see a video of the game in action, or follow the blog (which is updated fairly regularly). The developer, J.C. Wilk, has also released a sub-game, called The Doryen Arena, that lets you test out Doryen’s combat system in a gladiatorial setting. In the arena you face off against waves of increasingly stronger opponents until you meet an appropriately grisly demise.

As simple as it is (and still v0.5), TDA definitely shows off some of the potential of the real-time thing. It still feels like a roguelike despite having a basic, timing-based combo system(!). I’m interested to see where it goes from here! A multiplayer roguelike with this system seems like it could work!

(C/C++ roguelike developers may also be interested in The Doryen Library.)

Thanks, Xion!

  • sinoth

    If you want a multiplayer realtime roguelike, try MAngband. It’s hard to get used to (as with any roguelike) but is a lot of fun. Also, many thanks to Mr Wilk for providing the awesome Doryen library. Definitely give it a look if you want to do anything text-ish.

  • Gaseous

    *view video*

    You’ve got Guild Wars in my roguelike!
    You’ve got roguelike in my Guild Wars!

    can’t wait, and the arena is a pretty fun distraction. Looks promising

  • Kemo

    What, you dont think there are enough MMOs as it is, and there is a need to have a roguelike MMO ?
    Bleh.

  • soilworker

    Look at the dynamic map. Awesome!
    http://www.youtube.com/watch?v=rM_mNhvVHCI

  • AmnEn

    Actually the Guildwars Reference probably was leaned towards the Skills from that arena demo since they’re mostly taken from GW.

  • Lim-Dul

    *It’s hard to get used to (as with any roguelike) but is a lot of fun.*

    Except for POWDER. ^^

    Very cool that you’re reporting on this project, Derek – looks promising.

  • Tyheam

    Definitely interesting saw it just a day before you posted this and it really caught my interest.

  • jice

    Note that multiplayer is not planned for now. It’s rather supposed to become an ASCII Oblivion/Fable/Witcher with Guild Wars-like fights and a procedurally generated world / story.

  • Advenith

    This will either be the best roguelike ever made or it’ll be absolute shit. A lot depends on how well the graphics and interface actually work. Still, I’m bouncing up and down waiting for this.

  • Eclipse

    @sinoth, i tried MAngband and seems awesome but the lag is SO DAMN MUCH :(