2d Boy‘s Ron Carmel (pictured at right with Kyle Gabler) wrote a great opinion piece on Microsoft and Xbox last month, titled “”http://www.gamasutra.com/php-bin/news_index.php?story=19620">What Microsoft Needs To Change To Satisfy Indies." In it, he tackles the controversial terms of Microsoft’s Xbox Live Community Games service, like the 10-30% royalty cut Microsoft can take (without asking), should they choose to help you promote the game. At the end, Ron encourages devs to seek out channels that offer better terms, more straightforward policies, and higher royalty rates.
The one thing I would have liked to see in the article is a quick breakdown of all the other platforms he mentioned: WiiWare, PSN, Steam, and Greenhouse (2d Boy’s World of Goo is currently being developed for PC and Wii). But otherwise, it’s a great read for anyone interested in these services. There’s some interesting discussion in the comments, too.
Also, as counterpoint, here’s an interview with Microsoft’s Boyd Multerer, published shortly after Ron’s piece came out. It obviously paints XBCG in a more favorable light.