Over at the Wolfire blog, updates are coming fast and furious about development of Overgrowth, also known as Lugaru 2. The latest update is a fairly lengthy discussion of how the team is thinking of generating realistic looking terrain for their game. A very interesting read… indeed.
On the art side, team artist Aubrey has posted a time-lapse video of himself working on one of his amazing conceptual pieces for the game!
Overgrowth can’t come soon enough, but in the meantime I’m going to enjoy the hell out of watching it develop.
(Thanks, wormguy!)