Spewer

By: Derek Yu

On: May 6th, 2009

Spewer

Spewer is the latest release from Edmund McMillen, and in my opinion, his most mature… design-wise! Thematically, it’s a puzzle platform game about a lab animal that pukes and eats its own puke, which can easily serve as a metaphor for the way game designers are forced to consume and regurgitate each other’s ideas to get ahead, or how players are simply animals subjected to cruel experiments created by game developers. Or maybe it’s just gross and funny. Either way, the mechanic is fresh and is stretched very well across the game’s 50-odd levels. Big props to the game’s programmer, Eli Piilonen, who did some impressive work with the physics. It handles great.

The game runs in a browser and is also available as a standalone executable and Flash file.

TIGdb: Entry for Spewer

  • Timothy Hay

    Wow, this game is not fun at all.

  • Pitcock

    It’s one of these single screen flash platformers that feel like an extended tutorial.

  • alspal

    That was deep insight, lol.

  • http://www.djshardhouse.com Graham

    I’ve been playing this game for the past couple of days, and overall, it’s quite, quite good. The collision detection is slightly shoddy at certain places (the spikes, mainly), and the vomit sometimes feels like it doesn’t have enough power (even with the red), but it’s a damn fun time nonetheless.

  • sinoth

    The presentation and music are awesome. I especially love the strange lab locations in the background. The gameplay itself is so-so… 2D platformer with jetpack. Having to eat your ‘fuel’ adds a slight twist but not much.. just means you have to conserve your boost. The slowdown on some levels is unacceptable, and the collision detection with spikes is a bit flakey… you REALLY have to go out of your way to avoid them. Still a fun little distraction :)

  • Gainsworthy

    Aww man, no lurve from the commenters? I’ve said it before, I’ll say it again, I think it’s pretty superb.

    It’ll stop being an “extened tutorial” and start kicking your arse in a few levels time. I promise.

    …Or maybe I’m just bad at the game.

  • DeathOfRats

    The game is fun, but some of the later levels are nearly impossible due to slow down. If anyone can pass ‘The Dive’, then you are a better man than I.

  • http://www.g4g.it Firesword
  • Paul Eres

    @ the first two comments: this place is becoming more and more a place to bash indie games, thanks for contributing to the r3volution. Your comments need more personal attacks on the developer, though.

    Anyway, despite my preference for his non-gross games like Aether over the ones that focus on gross things, I think this game is well done. I wish I could create games a tenth as competent in Flash.

  • poor guy

    Runs wayyyyy to slow(set graphics to minimum). What for a powerhouse does he expect me to have?
    Otherwise quite cool, but frustrating.

  • bateleur

    Love the concept – completely original as far as I’m aware. Also love the background graphics (I guess I’m lucky – my low end machine runs the game without problems on default settings).

    I must admit I haven’t got all that far through it yet. In common with some of Edmund’s earlier work I find my manual dexterity taxed to the limit long before the mental exercise gets going. Maybe I’m just getting old. ;-P

  • judgespear

    “this place is becoming more and more a place to bash indie games, thanks for contributing to the r3volution. Your comments need more personal attacks on the developer, though.”

    You’re right, those weren’t personal attacks. If they were, then maybe you’d have a point. Those were both legitimate complaints and opinions towards the game, that just happen to differ from your own (oh no!).

    There is no rule here saying that people have to like everything that is posted here and blindly compliment everything and give asspats to everyone. People are allowed to have whatever opinions they want towards anything. Perhaps you should understand that and stop trying to take it as a personal attack when it isn’t.

  • meepmeep

    *unlurks*

    Solely negative criticism is fine in the big wide world where many parties contribute, and each voice is one of millions, but imagine if you’d spent all the time making something like this, for no personal gain, submitted it to one of the very few communities of peers, and the first reaction you saw was ‘this was no fun’?

    That’s got to hurt.

    Learn constructive criticism. There’s real people and effort behind these games, and they owe you nothing.

    For what it’s worth, I really enjoyed the concept and execution – the graphics are lovely! It got far too hard for me though, and think it would make a better game with ‘puzzly’ rather than ‘fiddly’ levels.

    *relurks*

  • http://www.paul-jeffries.com Paul Jeffries

    It’s a pretty nice game; I particularly like the scientist guy who wanders around in the background.

    In terms of the character design, however… a pink blob who sucks stuff in and spews it out again… wow, that’s original

  • Paul Eres

    Yes, that was my point. Negative feedback is fine, as is not liking a game. But negative feedback that doesn’t suggest ways to make it better or why someone didn’t like it, and which just basically says the equivalent of “bad game” without elaboration is indistinguishable from trolling, especially when you know the developer of the game (Ed McMillen in this case) is likely to read the comments.

  • Edmund

    Hmmm yeah. though i have become very calloused by the Internet comments and reviews of my work over the past 8 years, it does honestly upset me to see these comments start out so strongly as a passive aggressive attempt to hurt the feeling of the games creators and or make yourself feel better somehow.. honestly im not sure how it works, or why it seems to be happening so much on TIG these days, but when the initial comments on TIG are actually worse then those on newgrounds.com… its a little sad.

    Im making games for you guys… im an entertainer im giving you free entertainment, no ones paying to play this game. Eli and i spent 3 months of our lives working on this game as a gift to people who appreciate innovative and indie video games asking for nothing in return, in what way have we upset you to the point of wanting to bash the game?

    im almost regretting writing this as i type this, but honestly im getting tired of reading this passive aggressive non constructive bullshit that people from our already tiny community are slinging at one another. its fucking depressing and doesn’t make any sense at all. we are a minority group here, the only leg up we have on the mainstream comes from is being united.. if you dont like something then dont play it, if your criticism is will aid the developer in someway then by all means post it.. but be nice about it, when a boy scout helps an old lady across the street he doesn’t tell her how she fucking stinks while doing it.

    when you tell someone something and you punch them in the face while doing it, how do you expect them to remember what you were telling them… all they are going to be thinking is “why the fuck did that asshole punch me in the face?”

    -Edmund

  • sinoth

    AGHHHHHHHHH!

    Got to the last few levels and GOD DAMMIT. Don’t ever combine precision platforming with iffy physics! And to add insult to injury, the lag becomes even more apparent during these precision maneuvers. BRB, I need to find some puppies to kick.

  • http://wherecouldtom.be Tom Sennett

    Paul, are those kinds of posts any less useful than a string of comments that really equate to “good game” with no elaboration?

    I think it’s great that we actually have people taking the time to bash indie games. It’s sure to keep us honest, at least.

    As for Spewer, I’m not sure the world needed yet another physics-based 2D platformer, but if you’re still attracted to that type of thing this game will not disappoint. Production values and style are top-notch, typical of Ed’s games.

    @meepmeep,
    I don’t buy that argument at all. In this case specifically, Edmund is not putting this up for “no personal gain”, he’s putting it up for ad revenue and to further establish his reputation. I believe he’s even making a living off his games these days. So to say he owes his players nothing is pretty off.

    And in a more general sense, there are too many people putting out too many great games these days to cut anybody slack. If you make a game and the first reaction you get is “this is no fun”, you probably did a shitty job of playtesting. If it’s a situation where the player didn’t give the game a chance, it’s still your fault. It’s on the game maker to produce a compelling reason to play the damn thing and to make it fun. You can’t blame a player for not wanting to play.

  • AmnEn

    Pro:
    + Nicely looking Flashgame
    + great humor

    Contra:
    – Why did it have to be puking?
    – Inexplicable Lag (PC kicks Crysis Ass but lags horribly in this game)

    ____________________

    Just as much as there is game bashing around here lately, a growing disgust towards gamers has emerged as well. More than once I’ve read comments from Developers along the lines of “fuck the players, they know nothing, they do not contribute”.
    Even worse, people have adopted an inability to accept other opinions as well. I haven’t made games but I’ve created a couple of lengthy modules for NWN with high level scripting so I’m not sure if I’m allowed to say it (another growing issue here, declaring other opinions void for whatever reason).
    Have we come to a point where a different opinion isn’t allowed? Well, that’s not exactly fair, praise is in fact allowed and welcomed, but someone not liking a game usually calls upon the forces of the Internature (oh dear, I’m going to hell for this pun) and summons a huge Shit Thunderstorm.
    Why?

    I firmly belief that comments along the lines of “I loved it” are just as good as comments stating “I hated it”. Yet stating the first turns TIGSource into a Kindergarden. Everytime.

  • Edmund

    i think this argument should be more focused on the art of not being a fucking asshole when being critical of someone’s work. criticism is fine when its valid.. but like i said there’s a tactful way to tell someone you feel like their work could be improved.

    i realize this is the Internet where no one can punch you in the face for being an asshole, but come on guys if your going to say “this games no fun” and nothing more, then why not just call me a Fag and get it over with… at least it would be more amusing.

  • http://wherecouldtom.be Tom Sennett

    I’m just saying, isn’t it at least cool that you can inspire haters? Your games are popular enough to spawn an anti-following. Ain’t no thang to get someone to give your game a thumbs-up. It’s something to draw the ire of internet trolls.

    I think it’s a sign of the community getting bigger, is all.

  • DeathOfRats

    Edmund, instead of focusing on the few comments that deride the game, why not focus on all the ones who are saying it’s fun/enjoyable?

    On a different note..Edmund, what machine are you running that would allow you to even attempt ‘The Dive’? I have a pretty beefy machine and it absolutely chokes on that level.

  • Gaz

    Meh, ran out of puke in the long jump level and quit the game. I probably won’t revisit it. I was playing from my laptop and it was annoying that I had to be precise with my aiming during the jump since I was using the touchpad. Cool enough idea, pretty, and the background were superb but in terms of fun it was lacking a bit.

  • Edmund

    im not as focused on my own haters as the haters of basicly everyone who gets a post on here or the indiegames blog these days… the last post about cactus’s new game was also quite depressing.

    Spewer will lag on levels that have 80-100 particals on screen at once the only thing that will help this is having over 2gigs of ram usually or just playing in the stand alone version. flash doesnt support any kind of graphics acceleration at all so physics driven games tend to eat up your cpu like mad.

    and yeah dont play this with a touch pad.

  • sinoth

    ‘Dive’ makes me want to die

  • judgespear

    “Non constructive” criticism goes both ways. Saying something like “this game is pretty good” is just as bad as saying “this game isn’t fun.”

    Besides, since when did a comments section have to be so specific anyway? These are comments not reviews. They’re meant to be short little drive-by remarks on what you think about whatever was posted.

  • http://www.paul-jeffries.com Paul Jeffries

    Edmund, surely you’ve been doing this long enough by now to expect this sort of thing? A lot of people are going to badmouth your game simply out of spite and jealousy. Deal with it. On the other hand, not everybody who genuinely dislikes the game is going to have the critical reasoning ability (or just the time and patience) to explain why in a concise and clear manner.

    Sure, you’ve taken the time and effort to put together a game and are allowing people to play it for free. That’s nice, but I’m sure you have reasons for doing so that are not wholly altruistic. It doesn’t make you Ghandi and it doesn’t mean that the whole internet suddenly exists for your benefit.

    So, ignore the ‘useless’ criticism and move on. All you do by complaining about it is make yourself look a bit of a tit and deflect the discussion from the game itself, which is surely not in your best interests.

  • judgespear

    I don’t see it as out of spite or jealousy. They’re just saying how they feel about the game.

    It’s nothing personal. I don’t see how people are interpreting those comments as an attack on the author.

  • judgespear

    Okay. Let’s say I told you “I really don’t like Halo. I think it’s a bad game.”

    Am I saying that because I want to spite Microsoft or Bungie or whoever developed it?

    No, I just don’t happen to like the game. The thought of whoever made the game never even enters my mind.

    It’s the same thing here. You’re taking this way too personally. You cannot expect everyone to like a certain thing, it’s impossible. People will always have different tastes and opinions. You shouldn’t take it as a personal insult, but rather something that should be expected.

  • Zaikman

    I don’t think the argument likening positive feedback to negative feedback is at all valid.
    If someone says ‘this game is pretty good’ then it’s just validation for the creator! It means you did what you set out to do in the first place – you made a fun game that people enjoy playing. That’s quite different from dishing out negative criticism with no feedback.

    I don’t think there needs to be a justification for praise, though it’s always welcomed so you know what to keep in mind for your next game.

    On an unrelated note…controls! Overall I was happy with how the character moved, but I had a really hard time getting used to pressing spacebar to suck up vomit. My left hand is already using WASD to move around, so requiring it to *also* suck up vomit was a bit frustrating.

    You might describe it as a physical cognitive dissonance. My left hand is already trying to hold one ‘idea’ (i.e. movement) while my right hand holds onto another (i.e. vomiting). But with the current control scheme the left hand is now responsible for two separate, unrelated actions. I realize that embedded Flash makes it impossible to use the right mouse button for inhalation; that’s very unfortunate, because I think that would be the ideal control scheme. Maybe you’re already doing something like this in the downloadable version.

  • Eli Piilonen

    i think ed is fag

  • http://www.paul-jeffries.com Paul Jeffries

    judgespear: Just to be clear (which I thought I was), I’m not saying that everybody who dislikes this game does so because they’re spiteful, jealous, stupid or lazy. Just that there are reasons why somebody might not take it upon themselves to give a full and detailed analysis of every freebie game they play.

  • Paul Eres

    I think “this game is good” without elaboration isn’t very helpful, but at least it’s not being a jerk.

    I mean, let’s say your kid sister showed you a drawing she just made. It’s pretty bad. But just saying “that’s a pretty ugly drawing, sis” would be a jerk thing to do. That’s all I mean and that’s all I think Edmund means. TIGSource comments used to be much more supportive of indie developers than they are now.

    And for those saying you get used to it — no, you don’t. You get a little used to it, but you never really get used to it. I’ve known a lot of great game developers who have given up making games entirely or said they might because of people being jerks to them with comments like the first two. I’ve been making and releasing games for more than 15 years now and I’m not used to it. People saying to tough it up and just take internet abuse probably haven’t ever released a game or had to deal with situations like this. It’s easy to suggest just taking it when you don’t have to deal with it yourself.

    And it’s certainly true that nobody has the obligation to give detailed criticism, but they should at least treat people like human beings.

  • Edmund

    Paul’s spot on. i was never attempting to bitch about what one or 2 people said to me on the Internet… im saying its sad to see this coming from this site. a site that was made to SUPPORT indie developers. and im not at all just talking about this post, honestly ive seen much much worse and soul crushing comments made by people on here that are amazingly negative for no reason at all.

    you need to understand to someone whos been doing this for a while these comments arnt as hurtful.. but to someone new to the scene blatantly non constructive criticism is very very hard to deal with and something you wont understand till you put your heart into something just to have someone tell you “it sucks”.

    ive always viewed TIG as a safe place for indie devs to gather and support one another. it would be nice to come back to that feeling of community we once had.

  • Paul Eres

    Yes, I’ve seen a lot worse here too, and I see it increasing over the years. That cactus video preview thread was really horrible. I mean, they were bashing it even before they played the game. It’s like some people are totally without empathy. We all inadvertently hurt others by careless words now and then, but many seem to be trying to do it intentionally.

  • http://www.distractionware.com Terry

    Couldn’t agree more. The frontpage comments here and on indiegames have been horribly depressing recently. It’s sad. :(

  • http://anotherearlymorning.com Alex Schearer

    To be honest I think you protest to much, Edmund. The negative comments didn’t really seem very negative and in fact the “it feels like an extended tutorial” comment was very useful feedback. As others have said negative feedback is just par for the course (certainly it was the first thing I got for my games), and why is this a problem? It’s a product of a bigger community with different tastes in games, which is a good thing as far as I’m concerned. To echo someone above me, I think this type of thing keeps us honest. In my experience the forums are a better environment for hugs and such.

  • http://anotherearlymorning.com Alex Schearer

    PS To end on a positive note I thought that the game was really well done, very polished. The backgrounds were truly excellent and the physics for the vomit was pretty sweet, too. I’m looking forward to seeing what you do next!

  • Edmund

    ill state again that im not talking about the spewer comments as much as the over all negativity of the comments on almost every post on TIG and Indiegames blog these days.

  • http://www.daintyrhino.com Dave Cobb

    I think the game’s a blast with that whole Kirby gone horribly twisted vibe. With some optimization for the slowdown (maybe Flash isn’t a good fit for this game if it can’t handle 100 particles?) this game would be fantastic. The platforming gets tricky enough without the performance screwing you up. Overall: needs some tech lovin’ but some really solid design going on.

    Constructive criticism: not that hard.

  • Paul Eres

    “why is this a problem?”

    Because people are giving up game design or are discouraged from making new games because of feedback like this. New developers releasing their first few games can be particularly affected by this. I can’t tell you the number of times I’ve seen developers go into near-depressions because of overly harsh negative feedback. Even good developers who create good games aren’t immune to it – the developer of Iji is one example.

  • Derek

    I take some responsibility for the backlash against cactus and some of the other popular developers on the site – not for any of the shitty comments themselves, but because I realize that in trying to promote these developers, whom I genuinely care for and admire, I crossed some sort of line with people who don’t. i.e. “for every action there is…” I guess their problem with TIGSource is that it’s too instinctual and not as objective as they’d like or as in line with their own tastes as they’d like. Well, that’s never really been the point of TIGSource, but I’m always open to more voices on the front page, so long as you can take the boxing gloves off long enough to type a decent sentence or two. If you’re interested enough in the site to terrorize the comments, I’d advocate mustering up the courage to write an article instead.

  • Glaiel Gamer

    Criticism I was given turned my soul rock hard and now it doesn’t even phase me

    (concept for a pretentious game perhaps?)

  • http://anotherearlymorning.com Alex Schearer

    Paul, I take what you say seriously at the same time I see criticism (even if it is one dimensional) as part of the process of releasing your work out to the public. However my real take away from this discussion is that we need to decide what sort of community/culture we want and then take active steps to encourage it. I think Derek’s comment starts to get to that, too.

    Perhaps a second part of the solution would be to add some guidelines for commenting and to moderate the comments more aggressively.

  • Paul Eres

    I’m not really sure how it can be improved. Negative comments feel inevitable on the internet. Perhaps a note like: “remember that the developers of the games featured on this site will likely read your comments, so please be constructive in your criticism” may help though.

    A lot of people don’t actually know that. They’re used to commenting on mainstream games, where the developers have little to no contact with their players, and where the game is owned by faceless board of directors, with the intention of making as much money as possible. So in that context, saying a game sucks is unlikely to bother anyone. Whereas indie games are loved like children, telling someone their game sucks should be handled as carefully as telling them their son or daughter sucks.

  • Teknogames/Beau Blyth

    It was fun, but sometimes just plain frustrating with the lag and the spike collisions. I got rather far but ended up quitting after getting to the level where you have to coax a pill out of the grates. If the game was speedier I think I might have kept at it.

  • louis

    I recognize (or at least I fear) I have been one of the main offenders in the recent Cactus thread, but can I still comment that I found this really excellent and fun as hell?

    Derek mentioned the important taste factor, and I acknowledge that Edmund’s games are more my bag than Mr. Söderström’s. I have been visiting TIGSource daily for almost two years now, so I think I know what to expect (I have also started promoting indies on my French film site, so I guess that’s my contribution right there…). I guess the other day I just felt like expressing for once my disappointment at not getting any news from a project which has got me all worked up, and somehow it snow-balled into something I didn’t expect. I apologize again for this, even though I still think that neglecting news of your big works is likely to get you the kind of “snarky” remark I made.

    As for Spewer, slow-down and all, I just got a big kick out of the difficulty curve and slick variations in the gameplay… A lot of work in this, and it shows! (but am I allowed to say I like it better than Meat Boy?…)

  • Edmund

    “but am I allowed to say I like it better than Meat Boy”

    No

  • louis

    Ok.

    But seriously, let me get this straight so that I don’t mess up again: is this really the kind of thing that you or any other game maker over here would take offense in?

  • LePuma

    I also agree with Paul Eres, and think that a little more positivity in the comments towards game creators is in order.
    Gish was a really great game. Thank you Edmund, for giving us Gish.