Runner: Post Mortem

By: Xander

On: May 24th, 2009

bubbletime

Runner, which we previously covered last month made a relatively small splash in the indie scene even amongst other websites similar to TIGSource. This response to the game has been one of the factor’s which prompted the creator to construct a postmortem on the game. I’m pretty much a sucker for any kind of development log, and I find post-production examinations such as this equally fascinating. It provides a few interesting insights such as a kind of insufficiency of commenting about games without ever actually having gone through the process of making one after getting up close and personal with P.B Winterbottom and its creators as well as the realisation that not only may derivative art games exist now but that he may have made the best example of one.

If you haven’t played it yet then give it a try, it’s only a few minutes long at most, and then have a read of the postmortem which actually will probably end up taking longer than it did to play the game. In any case I’ll put my thoughts in the extended as usual.