‘Splosion Man

By: Xander

On: July 24th, 2009

SplosionMan

Independent Developer Twisted Pixel’s previous effort Maw was a fun if flawed experience. Undeniably charming it lacked any real amount of depth to keep you playing after the credits rolled.
Their new game Splosion Man just hit the XBLA this week for 800 Makeshift points and, given the amount of people involved in the production according to the credits might possibly be the last one I could get away with calling ‘indie’. However at the very least I wanted to see how their follow up to Maw fared, and it must be said it’s pretty damn fun.

Strangely, while Maw didn’t have much of a story there doesn’t seem to be any story to ‘Splosion Man whatsoever. I think he must be some kind of escaped experiment, but nothing is literally described to the player, so lets just say you play a man made of explosions ’because videogames’. So now the story is out of the way we can talk about the game itself. It’s pretty much a standard platform/action/puzzle game where dexterity is generally more important than lateral thinking. There’s about 50 stages in the game, each about 5 minutes in length and the entire campaign can be run through in about 4-5 hours.

You only have one button that really does anything beyond the movement commands which is ‘Splode’, causing your character to rocket jump and blow up anything around him. This can be used as you would expect for regular jumping and wall jumping, but also means you can blow up different forms of explosive barrel to give yourself a much more powerful leap. It’s a simple mechanic which only really gets more complex by increasing the number of successive jumps between safe ground or checkpoints. Sometimes however you will have to press a button to cause a barrel to appear for a limited time as it fires out a depositor, in which case you’ll have to time a jump accurately in order to explode the barrel at the right time to push you in the right direction.

The game only gets more complicated from there, and that’s where the first act of the game really shines. Each level manages to introduce new and imaginative concepts to work around, with either crushing ceiling spikes or rising cryogenic goop requiring quick thinking and fast action in order to avoid. The problem here is that for the most part this is impossible. At least on the first try. Trial and error is certainly the method you’ll be using to be able to pass through each stage of the game. Again it isn’t so bad in the initial act, but in the two successive ones they stop adding in new elements to the game meaning you’re just introduced to some insane construction of earlier puzzle pieces. Which will cause you to die. Repeatedly. If you’re a fan of ‘Nikujin’ or ‘IWBTG’ this probably wont be too much of a problem for you, but any prospective buyers need be aware of the sheer amount of death traps in the game. Plenty of times you will simply not be able to work out what you have to do in a room before it kills you, or worse yet you’ll figure out what you have to do but because you hadn’t started doing it immediately upon entering you’ll die anyway.

I don’t exactly call this a fault, although certainly an imperfection, because the times when this works right (as in any time you don’t die) ensures some incredibly tense platforming. When the walls try to crush you and you only just manage to wall jump between them and blast the barrel that saves you by the skin of your teeth its immensely satisfying. It’s just a shame that not all the puzzles in the game are tweaked to such an extent, leaving others as a frustratingly repetitive chore rather than a self congratulatory triumph. It’s strange because the game otherwise seems designed to always charm the audience, from the great animations of SM himself where he might start running as if he’s a dangerous monster or spread his arms out and make noises like he’s flying a plane, to the abundance of cannon fodder scientists who are simply there half the time to be blown to pieces causing meaty chunks to blast forth from severed appendages, often times falling off the foreground of the otherwise flat 2.5D stage. Special note also needs to be made for the music, which is great throughout, but also ramps up extra elements when you’re busy blasting yourself through the air for some great auditory feedback. There are also some great songs in the game, and the first time you pick up a fat guy eating a doughnut is easily one of the stand out moments of the title.

The boss fights aren’t such a great idea due to the instant-kill nature of pretty much all their attacks. You almost have to execute a perfect routine against their attack patterns or face repeating the whole thing again. Once you’ve fought through them it makes sense but the process of actually getting to that point is rather frustrating. The final boss however isn’t the same, simply because of the satisfying feedback you’re provided with, as each time you detonate a part of him an awesome guitar chord blares, again and again each time you further mutilate him. The ending is simply bizarre, but worth seeing for the awesome live-action dance routine and original music, including a schmaltzy ‘Sixteen Candles’-esque credits track. No, seriously.

Overall it’s a pretty fine game. It’s perhaps a little slower than it could’ve been, and it really isn’t pushing the system as far as we’ve seen in other XBLA games but it’s a definite step up from ‘Maw’, and for £6.50 there’s an awful lot of content to subset the slightly lacklustre visuals. On top of the single-player game there’s four-player local and online coop on an entirely different set of 50 levels. It’s reminiscent of the PDA games from ‘Alien Hominid’ and they’re well worth a play through on the same console, but I wouldn’t recommend trying to complete them online as lag between matchmade players can make it impossible to time explosions correctly. It might be better with friends online, but for the sake of this review it’s not all that important.

It’s great fun, and I definitely recommend it for the asking price. I was initially a little iffy on the concept but I think it was well executed here even if the entire product isn’t quite as cohesive as I would’ve liked. I also now can’t wait to play Explodemon which was announced around the same time if not before, to see just how far it can take this idea further. Curve Studios? Please be bringing it on!

  • Gutter

    So I don’t get it… It’s a platformer where the hero produce an explosion when jumping? What is the difference between ‘sploding and jumping exactly?

    Or am I missing something? Because the videos looks like they come from a game called “Super Farting Bros Bandicot” as far as I am concerned.

  • Hempuli

    The game mechanic seems very nice – simple enough but very creative at the same time. However, there’s something in the graphics that turns me really off. I’m not sure what it is, but somehow everything in the game feels like it’s made of shiny plastic.

  • Krystian Majewski

    Meh game is meh… and ugly.

  • Bezzy

    Gutter: can you really not thing of any interesting mechanics which could be created by having an exploding man? Looks like a very early level, to me, so out of necessity, it isn’t going to show all its ideas at once.

  • http://0xdeadc0de.org Eclipse

    average platformer, the graphics are nice shaded but boring, i believe it also looks the same for all the game levels as they showed only that laboratory inside a volcano thing

  • http://0xdeadc0de.org Eclipse

    I mean not only on that video, so far in all the videosscreenshots released

  • Gutter

    @Bezzy : I can think of many mechanics, but if I did, I’d showcase a few of them instead of making it look like a Crash Bandicot with exploding flatulences.

    But thats just me. I’ll be more than happy to see more of that game and correct that assumption, hopefully before it comes out.

  • Hundred

    Completely disregarding gameplay for a moment and joining the graphics discussion:

    Could it be that the graphics are less appealing because everything is so zoomed out and lacking detail? I don’t know, but something seems very odd about how the background tries to create depth but doesn’t really try to fill it with anything substantial.

    Maybe it’s just because of the Youtube-video though and it looks alright during actual play, but it’s just something I noticed.

  • Xander

    Actually I’m happy talking about the graphics here. What did bug me with the style is that it’s zoomed out some of the time too see a lot of where you’re going to be going and know where the dangers are. The problem then is that the parts of the terrain you can see as a cross-section is really pretty bland.

    If they’re going for a zoomed out look then the least they could’ve done was put interesting features into the earth, like maybe some things burrowing through it or just odd details like fossilised remains. Up-close it does look pretty decent, and there are a number of times it’ll zoom in for that purpose. They zoom out for boss battles to show off the bosses but I’d agree that specific angle doesn’t really show off the levels as best as they could.

  • Anonymous

    I’m not having fun during the loading screens or screen fades/transitions. Refund!

  • http://teknopants.blogspot.com Teknopants

    The game looks fun, but the voices kind of bug me, and the glass could break more satisfying-ly.

    I’d play it if I had an Xbox

  • Anthony Flack

    I think the problem is it’s a 2.5d game with environments that look about 2.2d when they should be more like 2.8d.

    But plot-wise, “because videogames” is a good enough reason for me, any time.

  • Alex Waterston

    HOLY CRAP! Level 6 of this game is insanely frustrating. It’s stupidly hard and has an extremely annoying bit right at the beginning which you have to repeat every time you die in the insane barrel explosion roulette to escape the god damned squishing walls of spikes.
    FUCK YOU Twisted Pixel.

  • Alex Waterston

    That said it is quite rewarding when you finally overcome the damned difficulty curve.

  • Ethan

    Huh. I just got the game a few days ago, and I was actually greatly impressed by it. The ‘sploding mechanic just made it more appealing, and the kooky and silly characters made the game all the more memorable. It was well worth the money, and one of the most fun I’ve had with an XBLA for a long time.