Mount & Blade: Warband

By: Derek Yu

On: April 1st, 2010

TaleWorlds is calling Mount & Blade: Warband a sequel, but perhaps “stand-alone expansion” is more accurate? In any case, Warband does add a lot of exciting new features: 64-player multiplayer battles, overhauled graphics and combat, political intrigue, and romance, among other things. What hasn’t changed? Sweaty, grunty, bearded bastards riding around on horses, stabbing and clubbing each other in a fashion more realistic than any other game you’ve played!

You can purchase Warband for $30 as a digital download – the original game is not required. There is a demo available from the TaleWorlds website.

TIGdb: Entry for Mount & Blade: Warband

  • kongming

    Warband owns.

    Just don’t play on a private server where they’ll ban you for not sucking.

  • sd

    awesome

  • Mooseral

    The first one was win. I’ll have to rustle up some monies for this one. Now with friend-pwning action!

  • Valkyrie

    You get to kick people! That alone is worth the purchase!

  • Mooseral

    Oh god, the kick is silly.

  • Al3xand3r

    If you have M&B my advice is to wait for a price cut as this isn’t worth the money asked compared to the original.

    I really loved the original game which I bought for $20 or $25 many years ago yet this one cost more Euros than that and is only slightly fresh, just about enough to play again, but it probably won’t last as long. The new features (other than MP, which I personally find to be very sloppy and a glitch hell) sound substantial on paper but the game’s more or less the same as the original in terms of how you progress through it, while other features had been done already by user modifications (like kingdom management, making lords out of your party and ordering them around Calradia, etc). Though some of them, like rooting enemies, are handled better in Warband (enemies actually exiting the battle map when they retreat, unlike the morale mod).

    If however you’ve never played M&B before then this is the version you should get, obviously. And it will be damn worthwhile. Have fun.

    I also hate they spent resources on visuals and tried to hype them up as upgraded, when the game’s just butt ugly either way. Waste of resources that would have been better spent on gameplay.

  • humpnik

    I just recently got into M&B after purchasing it more or less blindly at some ridiculous Steam sale ($5 it was, I think). What an amazing game. I almost feel guilty for paying so little for it and consider getting Warband for the full price now.

    One more thing: what in the HELL is it with people calling the graphics butt ugly? The battles are absolutely beautiful. The animations, the physics, the sense of actually *being* in the middle of it all is amazing. The lighting is sharp and does basically all the tricks modern blockbuster titles do. The shaders for metal (like the sword glittering in moonlight under the ridiculously beautiful milky way night sky) are perfectly done. The vegetation, while not quite as perfect and lush as that of a SpeedTree licensed game, look good. Considering that the game is also optimized for a good hundred soldiers on screen, even the level of detail is about as high as reasonably possible.

    I honestly don’t see how in the world you could call the graphics “bad”?

  • ShawnF

    Even though I’m not sure if I have time for it, I almost want to throw more money their way just because the first one was so godly and these guys deserve to be rich. Definitely one of the best indie games ever.

  • Rzb

    if your in the uk.. this game is cheaper if you buy it from game or gamestation.. than it is online £20 instead of £25!

    anyway.. its pretty damn fun in multiplayer! shame that most of the servers are deathmatch :(

  • reindall

    I’m getting the demo, hope it allows for some MP so I can check out how it works.

  • Al3xand3r

    @humpnik I wish I was you, ignorance is bliss apparently. Physics have nothing to do with “graphics” especially since they don’t affect the visuals here, the animations are passable, the character models are extremely crude aside from a couple of OK looking armors, the textures are smudgy and blurry, the terrain is completely unnatural in the mountainous areas, the normal maps are really shoddy where applied, you can see texture seams everywhere, the HDR doesn’t do almost anything in most areas because the underlying lighting engine is way too primitive, and so on and so forth. Simply put, it shows it wasn’t done by a professional studio but instead some guy’s wife or whatever. After the success of the first and a collaboration with paradox you’d think they could put more resources in that stuff, especially since they wanted to hype the “new” graphics. It’s true there are some nice cities etc, and the game looks nice in large battles from afar when you see big numbers clash, but that’s about it. Individual elements are sub par. But hey, that’s not what we buy the game for, just don’t get your panties in a bunch when people call it as it is. The game looks like 2002, tops.

  • Al3xand3r

    Oh yeah and the tree models. So awful they deserve a second comment. Better trees alone would massively improve the look of the game in battles. Hopefully the Polished Landscapes mod is finished at some point soon.

    http://www.modrealms.com/modifications/polished-landscapes-screenshots-videos/
    (TW forums seem down atm hence this link)

    But it really needs some nicer lighting and some redoing of the armors for the most part.

  • Jotaf

    Dude you’re like the film critic that can’t enjoy the movie for what it is, and instead whines about the shoddy camera work or whatever.

  • reindall

    Well, unfortunately it seems the demo doesn’t allow MP :-(

  • Flamebait

    “The game looks like 2002, tops.”

    Man, I wish I lived in the same 2002 as you did! Mount & Blade visually pleasing, save for the odd terrain and shitty animations.

    Don’t see the appeal of MP battles for this particular game. Does it have coop?

  • Flamebait

    Cojunction junction, what’s your function?

  • someone

    The game’s main gimmick is the combat system, but once you get bored of it and learn to exploit it (one example I found within seconds, in some areas, you can climb on top of objects as a glitch, then proceed to throw knifes and axes at the enemy and they can’t reach you, or drop down then deliver a 100+ speed bonus kill, etc.) so that you always win, the game becomes boring quickly.

  • Mooseral

    I would buy it, but so far it has crashed hard enough to force me to do a hard restart twice, and constantly hits massive graphical lag spikes for no apparent reason. Stopping talking to people in castles results in a slide show for a few seconds, and occasionally going into a battle it randomly decides to go into 1fps mode, which can only be fixed by going to a hella low graphical setting.

    Brilliant game, but there is no way I’m going to buy until they make it run properly. I don’t actually care that much about “improved visuals”; I’d prefer actual functioning graphics by far.

  • Al3xand3r

    @someone, play on normal difficulty settings and I’m sure you won’t be able to always win. People often crit M&B yet set damage settings to 1/4th for the player and 1/2 for their army, poor AI, etc. What you describe will still make it impossible to win, it’s not like enemies don’t have ranged weapons as well to hit you with, and even with a shield a few thrown axes will break it eventually. The exploit might work against bandit parties but not proper armies which will overwhelm you if you don’t have an army of suitable size of your own and play properly.

    @jotaf, I am? I merely said the graphics suck, I didn’t say anything about the game being unworthy BECAUSE the graphics suck, if you actually read my comments here rather than go in fanboy mode thinking oh no, criticism, he must be wrong!

  • Al3xand3r

    As for games that looked similar, or better, in 2002, how about BF1942? Sure, it’s lesser in some ways (texture resolution) yet is way better in others (much larger and more complex and better looking maps, effects, character faces, etc, even the underlying lighting, aside from the lack of HDR, is actually somewhat better) so overall it’s a more pleasing whole as it doesn’t really have much crudely made content, it’s only content held back by the limitations of the era, but still mostly solidly created for its time, considering the breakthroughs it made.

  • creath

    Can someone share some details about multiplayer? I am curious if it’s only in battles. I badly want multiplayer during the entire campaign, with other lords and kingdoms being controlled by players, all moving around on the overworld map together, and then getting into the battlefield action when you fight.

    Everything I’ve heard makes it sound as though the only aspect of multiplayer are the battles, and nothing else. Is that true?

  • Al3xand3r

    Only battles, yes, it’s like medieval counter-strike, with a few different modes (ctf, team deathmatch, etc), choosing a class, and then buying better equipment, armor, helmets, etc (predetermined for each class) if you earn money from kills. It’s quite barebones and imo sloppy.

  • Armyofnone

    The game really is brilliant. I love the multiplayer, even if there’s no overarching theme to it like the campaign/singleplayer, which is also amazing. Highly recommended!

  • nullerator

    I think it looks great. It’s not Just Cause 2 allright, but those sunsets are lovely and I love how distinct everything looks. It looks suitably gritty and genuinely medieval, not the silly fairy-tale medieval we usually get in games.

  • humpnik

    @Al3xand3r: Argh, man, you’re killing me!

    I probably wouldn’t get this upset if I hadn’t read professional reviews comparing this game to AAA DX11 tesselated games with megatextures… and subtracting points for not having the same amount of shaders. For example, Metro 2033 has some of the most “advanced” graphics out there. But then they use to to make characters look like this. Awkward.

    I give you the sometimes odd-looking hills. I even give you the 37.72% more low-res textures than other games released at the time. But, for example, I simply cannot agree on the lighting being bad. It just is not. Look at this screen. It looks bloody fantastic. And this is not an unusual sight. This is the impression I get whenever entering a town or a battle field. That’s from the first M&B, not Warband.

    Also, with most new graphic effects these day, most of which you hardly see unless running right in front of them, animations *are* among the most important tool for making scenes look aesthetically pleasing. And M&B is just masterful at it. It just feels right. The way riders just slowly glide off their horses when defeated, the way swords and shields just move absolutely fluently even within the most unusual maneuvers, the victory poses after a successful battle… it’s just beautifully done.

    I just think that, indie game or not, the graphical presentation of this game deserves a lot more respect than it gets. Who cares about foliage looking pointy from certain angles? You can even find ugly polygons in Crysis, if you really want to and in 10 years we call the graphics “bad”. What’s important is, that, with the gameplay focus and hardware requirements chosen, the atmosphere is right. And in that regard, M&B works beautifully.

  • Mooseral

    Three hard crashes so far! The gallant Ctrl+Alt+Del stands no chance against the terrible might of M&B:W.

  • Derek

    @humpnik: LOL at that Metro 2033 screenshot.

  • Al3xand3r

    @humpnik, that pic is not beautiful, the crappy trees completely ruin it. It’s not that they look angular. They’re just crap. Compare with Polished Landscapes. They’re most certainly angular in that as well up close, but he uses them masterfully. I hope to god it’s finished at some point. The lighting is OK, nothing spectacular, especially the terrain and grass sprites are too evenly lit. I already said some of the settlements are nice to look at so I dunno what showing a nice settlement proves, especially since you’ll spend most of your time using the menus for said settlements (unless you wanna join a feast or talk to a guild master) and most of your time in the world map or in battles, seeing the crappy character and armor models up close and personal. The animations are OK, nothing spectacular. You sound easily impressed, that is all. Good for you. And again I never said the game’s biggestp roblem is the visuals. I merely said that they should not have invested resources in upgrading the visuals, since they’re still just as crappy as before, with HDR and a couple of normal maps on top. Whatever they paid whoever did those would have been better spent on the gameplay. End of.

  • Al3xand3r
  • Derek

    Okay, maybe it’s not “beautiful”, but it’s also not “crap”.

    Consider that wonderful, complex middle ground, where things are not just crap or beautiful.

  • humpnik

    @Al3xand3r: Alright, I give up. I mean, I see what you mean, compared to *multi-million dollar productions.* Never denied you could do it better, especially the foliage and some of the terrain. But when I hear you complaining about “spending time in a menu” I just have to ask: How did you end up on TIGSource?

  • Al3xand3r

    I complained about spending time in a menu? Whose posts are you reading?

  • Al3xand3r

    And why do you pretend only multimillion dollar projects can do better when I showed a fan mod that does trees far, far better, all from one person?

  • Agnates

    I wish people paid me multimillions when they need my modeling skills. Does Derek Yu get paid multimillions when they hire him for a 2D game?

  • Salmoneus

    Guys, he just said the game looks crap and like it’s from 2002 and he’s right. People challenged that and he proved it with a specific example. I see no problem with that. He even said he would prefer if they did’t invest in graphics at all for Warband, since to him it looks just as bad as before, saying money would have been better spent in the gameplay. And you lot respond to that as if he’s some kind of graphics whore. It just seems like you challenge his opinion for no reason whatsoever and twist what he said to make ground for a counter argument. There’s no counter argument, it’s his opinion. I agree with him but that’s besides the point.

  • Mooseral

    GUYS IT DOES NOT MATTER

    THE GRAPHICS ARE NOT NEARLY AS RELEVANT AS THE FACT THAT THERE ARE APPARENTLY OS-CRASHING BUGS, AT LEAST 3 DEBUG MESSAGES LEFT IN THE GAME, AND PILES OF OTHER GENERAL GLITCHES.

    It strikes me as somewhat odd that whether or not the game looks like it’s from 2002 comes before discussion of the other places lacking polish.

    Seriously, I’d have preferred it if they just left the graphics the way they were and added more content/polished the thing more. Probably everything will eventually be sorted out with patches (and/or mods), but augh.

  • Pita

    Rather than do x instead of y, they should have released it when it was ready. Or simply renamed it to ‘beta’ and released it under the model they used for mount & blade.

    I think it is pretty safe to say that there will be ongoing updates, so y’ll can relax. And for the graphics, the support for modding will remedy that eventually. I hope to give modding a go myself this time round!

  • nullerator

    I don’t have any problems comparing this game to AAA-productions. I started playing it directly after Just Cause 2, which is possibly the best looking game I’ve ever seen. And M&B: Warband still looks great in my eyes. The picture Humpnik provided is beautiful, and there’s nothing wrong with the trees. They’re a little simple, but seriously, wtf?

    I see a beautiful piece of medieval countryside, that looks like it could have been real (and not like it’s been taken directly from a fairytale). If all you can focus on are trees that lack some detail, then that’s genuinely sad.

  • Al3xand3r

    I didn’t “only focus” on that, other people “only focused” on that part of my post and I responded accordingly. And no, it doesn’t look real, get your eyes checked.

  • Derek

    It looks like a ham sandwich.

    A ham sandwich isn’t beautiful, it isn’t the best thing you’ll ever eat… but it’s also not crap. It tastes… nice. It tastes fine. It’s “good”. Sometimes it hits the spot and it’s great. I like ham sandwiches.

    I’m just fucking around. That Polished Landscapes mod looks fantastic… I just don’t think the default graphics are hideous or anything.

  • Ezuku

    On a slightly odder note, can I still buy the original as a non-steam standalone? There doesn’t seem to be a link anymore, and I’d rather not play warbands yet until all the bugs are fixed.

  • Paint by Numbers

    Since the forums aren’t working for me, I’ll just have to wish everyone a happy Easter from these comments.

    Uh, Happy Easter, guys!

  • AGuy

    AGGGHHHh I hate ham sandwiiiiiches! Ham sandwiches *are* crap!

  • Al3xand3r

    I suppose you could say it looks like a ham sandwitch. Too bad it’s supposed to look like a medieval world.

  • softy

    I won’t weigh in on who I think is right about whether the graphics are dated or not, because frankly I don’t know and don’t think it is relevant, especially for such hairsplitting as the verisimilitude of the tree rendering, etc.

    But I will say that I can’t really grok how it pertains to enjoying the game in toto at all! I think you run the risk of spoiling it for yourself if you are on the lookout for smudgy textures with those eagle eyes of yours.

    Maybe it’s a little amusing to create these hierarchies of objective, quantitative quality (HDR, texture resolution, blah blah), but really? 2002 vintage or not, this seems like a one of those pseudo-scientific discussions on par with people who have games of oneupmanship around SLR cameras and similar hardware.

    If there is some overhead, sure, why not, throw in some spiffy graphics if you please. But as mentioned, there are other things taking center stage in this game, such as issues of scaling, large-scale battles, AI (?), plus the fact that this obviously isn’t being churned out by some large-scale studio that wants to sell you 3D goggles so you can watch in scintillating detail as the mip-mapped pimples burst on the player character’s face. (Is mip-mapping even used anymore? I date myself…)

    Besides, I’m pretty confident that it does look like a medieval world. Armor, check. Castles, check. Trees, check. From what I see of the screenshots, which look just hunky-dory, all that is necessary to suspend my disbelief is there and in place.

    I mean, symbolic systems, guys?? For a genre of game that just needs some simple referential cues to jog your memory that you are in a medieval warzone, I think this passes muster. Look at that freaky uncanny valley shit someone posted up above. Do you really want to be looking at some borderline “TRUE REALITY” player models and valley textures with downright pluckable daffodils? For my money, I’d rather be outside and looking at real daffodils and real, non-freaky people.

    I struggle to understand this notion that there is a vertical progression with this kind of thing, and the only way to go is UP with photorealism and other gimmickry. This is why every gorgeous big-budget title is completely stultifying to play, because there is no concern given for gameplay. I’m sure that all of us, as readers of TIGSource, are keen on innovation in games, but it seems to be too much to ask, stretching reasonableness too thin, to want both axes at a time – AAA graphics and AAA originality.

    Besides, there’s something to be said for games looking like games, in all of their cardboard-cutout primitive nature. There’s a huge expanse, graphically, between Dwarf Fortress and whatever the latest Far Cry FPS thing is today. It’s not as though it has to be all or nothing.

    Consider this game. Consider that today’s middle-ground, “dated” graphics, like those presented here, are wayyy sufficient in both representing the idea of mounted combat AND looking pretty presentable. You wouldn’t mind your mother-in-law looking at it; she wouldn’t find it inscrutable.

    So a plateau (graphically) doesn’t have to be a leveling off. A plateau is a huge, huge area where lots of people can flesh out different ideas in a mutually comprehensible and sufficiently high-quality format. Ascending upwards, towards more fine-grained polish — this isn’t bad, to be sure. But is it good, or worthwhile? Climbing to the pointiest peak is a treacherous trip with little reward.

    I know, I know, this kind of game, with its large-scale sense of scope, just wouldn’t be the same with some 16-bit SNES thing going on. This is true. But my god, where to go from here? Remember those large-scale RTS games with 2D sprites on 3D backgrounds or whatever, circa ~2000? Even THAT shit was impressive and gave a sense of scope.

    I’m sure there are riveting experiences to be had pursuing a higher level of realism and polish, but too often this becomes an impossible game of chicken between hardware manufacturers and the player, and too often you miss out on more subtle immersion by focusing on what detracts from the realism than what adds to it. I think the onus is on the player to suspend their disbelief, which is why good IF games still succeed at being totally enthralling. Putting that responsibility on the developer to add more elements of realism for you… well, this seems like a recipe for a treadmill of insatiability, because that bar is constantly being raised and “realism” redefined.

    Uhhhhhh, regardless, what I was going to say before I read the comments is that this looks really gripping and seems like you would get right into the feeling of large-scale combat!

    Then again, you should take all of this with a grain of salt, because I’ve always been behind the hardware curve and never had the horsepower to play bleeding-edge games until 5-10 years after they were relevant. I saw the trailer above and thought it was some downright futuristic 3D wizardry. I’m still graduating from my surprise at Half Life 1’s graphics :(

  • Al3xand3r

    Maybe you too missed my first comment where the graphics talk was an afterthought of a couple lines at the end, and in fact a couple lines saying that upgrading the visuals in such a lackluster way was a WASTE OF RESOURCES that should have been SPENT ON MORE IMPORTANT THINGS so I’m hardly the graphics whore you present me as, yet the graphics was what everyone chose to respond to instead of the rest of it.

    Not once did I say I want and expect better graphics, I simply called it as it is. An ugly game. I did specifically say we don’t buy such games for the graphics as well so I dunno why you repeat that as if you’re arguing against me.

    As for the “overhead” again, the content is amateur and crude, it’s not the technical specifications that stop them from looking better in order to have more on screen, it’s that it’s all amateur work with the majority of it being by the guy’s wife or something like that. Any semi decent modeler could do far better armors, trees, textures and now normal maps without increasing the load on any system, and possible even decreasing it given how unoptimised some vanilla models are.

    And by the way, with a contract with Paradox they’re hardly independent anymore. That is probably the reason why Warband changed from an expansion pack to a stand alone game that would have discounts for existing users, to a stand alone game that not only doesn’t have discounts but also costs more than the original did without doing a fraction of the new things that offered at the time.

    Their price points imply that much as well, 30 euros is not removed from big AAA productions like Left 4 Dead, it’s one of the most expensive indie games yet. How exactly is that justified when they have a fraction of a large studio’s staff and don’t spend nearly as much in marketing or whatever else?

    And yes, as you say there are far more important things to discuss, like the fact Warband is a lackluster game for anyone who already owns M&B, looking like a mere new version number rather than an actual expansion or stand alone sequel, which was my initial point. I did discuss that you see, as well as the fact it’s a half unifnished product if you look at all the issues people have in the official forums. If you can even go given how much strain their servers get from all the complaints.

    But instead people liked talking about graphics. Just like you’re doing. Good try though.

    Again, my humble advice to anyone with M&B is to purchase this with the inevitable special offer by Christmas for less than half price, that is barely what the new additions are worth as previous M&B patches (and fan modifications like Native Expansion, Sword of Damocles, Polished Buildings and Polished Landscapes which upgrade and expand the gameplay and visuals far beyond anything official) did more for the game than this supposed to be complete brand-new stand-alone sequel that costs more than the original.

    For new users then it’s a kickass product they’ll get their money’s worth from and they should therefor purchase Warband, but also wait a couple months for the technical issues to be resolved further (if they are, there still are bugs from the early M&B betas they won’t ever fix I guess, and if they fix they’ll only fix them in Warband to make people buy it).

    End of.

  • madrain

    Are the animations better in this version? That was my biggest problem with the first one, and what drove me to stop playing it. The character models weren’t great but I felt like I was playing Morrowind or something with the animation, and given how much time I had to look at weapons swinging around, I decided it wasn’t worth playing anymore.

    That said, if someone released a decent Japanese mod I’d probably be all over it, crappy graphics or not. Medieval Europe/generic fantasy has been done to death. I’d much rather recreate some ancient China or Japan.

  • Alex May

    I estimated all the time spent having this pointless argument and then flushed it down the toilet.

  • kongming

    So anyway. Let’s talk about shit that actually matters.

    “the game becomes boring quickly”

    So play MP? I don’t understand people who buy things that are primarily targeted at an MP community (as Warband is) and then complain about the dumb AI. The AI is not the _point_, dude. A (good) human player is always going to smarter and cleverer than any AI could ever be. If you want a real challenge, hop online and get your ass kicked.

    Alternatively, stop playing the game with those stupid fucking exploits. That’s obviously not how it was meant to be played, complaining that it’s too easy playing like that is like complaining that it’s too easy playing with cheats.

    Also. The combat is not a “gimmick.” The combat is the game. People need to stop overusing that word, it’s getting meaningless.