Matt Aldridge, aka “TheAnemic”, aka “biggt”, is best known in the Game Maker community for creating the enigmatic La La Land series of games. In an old interview with Matt regarding the never-released La La Land 6, he explained that the La La Land games “were made after intensively working on another game. I became overwhelmed with the pressure of knowing that I may never finish it. That’s a horrible feeling, especially when you put so much heart into it. These games were like the byproduct of that.” The La La Land games have since become cult hits amongst cult hits, drawing praise from indie developers like Jonathan Blow, Auntie Pixelante, and cactus for their dreamlike qualities.
It’s with that backdrop that we come to Uin, Matt’s first release since La La Land 5 in 2006. Uin is a much more traditional and full-featured game than La La Land, but is still really weird and can be as frustrating as it is surprising. That is due in no small part to the fact that very little is explained about how the game works… whether this is a Good Thing™ or not is up to you, but I’m finding it to be quite enjoyable.
That’s about all I’ll say about Uin. (Note: the download is .zipx, which requires WinZip to unpack. Alternatively, I’ve put up a .zip here.)
TIGdb: Entry for Uin