Forget-Me-Not

By: Derek Yu

On: September 6th, 2011

Forget-Me-Not, by Nyarlu Labs

Dropped into a randomly-generated maze reminiscent of the classic Pac-Man, players new to Forget-Me-Not will happily gobble “flowers” and shoot enemies for a few minutes before all manner of wacky creatures begin warping in – bombs, centipedes, replicating diamonds, etc. The enemies are not only harmful to the player, but also damage each other and the maze freely, adding to the chaotic feeling of the game. They can also rob you of the key, an important item that lets you unlock the level’s exit door and protects you from killing yourself with your own bullets as they pass from one side of the screen to the other (nothing’s worse than realizing you’re shooting yourself in the butt because some random beastie nabbed the key). Eventually, the screen goes black except for a small area around your character and a ghost chases you around until you get the heck out or die.

Until you learn how to grind against walls you’ll probably feel overwhelmed by the sheer number and variety of opponents in the game. Grinding builds up your power and lets you plow into enemies, destroying them instantly – once you get used to it, you’ll even welcome the sight of the formerly indestructible centipedes, for example, as their entire length explodes at your touch, showering the level with high-value fruits. If you grind for too long, however, you’ll explode yourself, and much of the game is spent trying to stay at that sweet spot right as you’re overheating. It’s a really fun system that works well with the player’s relatively weak, but long-range, gun.

Forget-Me-Not began on iOS, but its creator, Nyarlu Labs, has just released it for free on Windows and OSX. According to Deihlanos, a Forget-Me-Not fan (see the video below) and accomplished shoot ’em up player, the balance of the free version has been improved by putting more emphasis on collecting chains of fruits and flowers rather than grinding into enemies. Having not played it on iOS, I’m satisfied with the scoring in this version and am generally very happy to have discovered it – it’s a real gem that I’ll probably keep playing for quite a while. My only hope is that, to go with the obvious Pac-Man comparisons, the game gets a similar kind of Championship Edition or sequel in the future. Go nuts with it!

TIGdb: Entry for Forget-Me-Not

  • Matej Jan

    Yeah, my favorite retro iOS game, free on the PC!

  • Nail_Bombed

    Picked this up recently…. very nice mix of Pac-Man, Mr Do and various other 80s games.

  • http://www.gnomeslair.com/ gnome

    A truly fantastic game. What’s more the PC version is actually better!

  • Majormel84

    quite cool……..and i LOOOOOOOOOOOOOOOVVVVVVVVVVVE it.

  • Majormel84

    quite cool……..and i LOOOOOOOOOOOOOOOVVVVVVVVVVVE it.

  • YetanotherguyIam

    That’s irrefutable proof that PC is better than Mac.
    End of story.

  • Anonymous

    THIS GAME IS SO GOOD THIS GAME IS SO GOOD

  • Klabelkholosh

    Derek Yu, his face clouded with filibrous webs, wipes encroaching sweat from the knuckle and sucks heartily; resuming the piroutte, pink feet flit deftly across the stage. Beyond, the audience: rapt.

  • http://s.hryx.net/ hryx

    This turned out to be the kind of game that makes me want to compete for high scores, like Solipskier. And I love how saturated it is with sound effects — no need for BGM!

  • http://s.hryx.net/ hryx

    This turned out to be the kind of game that makes me want to compete for high scores, like Solipskier. And I love how saturated it is with sound effects — no need for BGM!

  • Anonymous

    319560!

    I DARE YOU, TIGGAZ

  • http://www.derekyu.com Derek Yu

    Holy crap, I thought I was doing pretty well with my ~200,000 points… nice work!

  • Anonymous

    573386! muahaha, etc C:

  • http://www.derekyu.com Derek Yu

    D:

  • Sarah Hester

    Actually, I thought background music would add to the chaotic nature of the game.  I am particularly attached to my BGM though, so that’s probably just me wanting it even if it may not be needed.

  • http://s.hryx.net/ hryx

    At first I was gonna post my 6-digit scores but then you showed up and I was like “oh.”

  • http://s.hryx.net/ hryx

    At first I was gonna post my 6-digit scores but then you showed up and I was like “oh.”

  • http://s.hryx.net/ hryx

    That’s understandable. I’d be lying if I said music isn’t one of my favorite things about games (to the point where I write music for games myself.)

    In this case, though, I suppose the lack of music is more about making it match the feeling an old arcade game. At the start of every level, there’s a pair of bass notes which is kinda reminiscent of the 2-note “melody” in asteroids or maybe the brief pre-level jingle in Mario Bros. It opens up space for buckets of SFX, just like in games like Robotron 2084. So I feel that the holding back actually adds a lot in that sense.

  • nyarla

    eek, only 520000ish here. I’LL GET YOU YET, BOMBBOY (good work!)
    thanks for the lovely writeup Derek :)

  • nyarla

    i thought about adding some music but i didn’t want the sfx obscured. they can help a lot with not dying.

    i’m glad you noticed those bass notes at the start of levels hryx, those are my favourite. they came about by accident… reminds me of a hunting horn or something.

  • http://twitter.com/doomlaser Mark Johns

    The PC version is exactly the same as the Mac version.  Check out the link for OS X directly underneath the PC download.

  • http://twitter.com/JameyDeOrio Jamey DeOrio

    I still can’t get over how GOOD THIS IS.

  • Jonnycomics

    This game is really mad amazing good! Been playing it 2-players with my friend even. Go two players!

  • Aasdfasdf

    Works perfectly in Wine.  Worked first time, no need for linux port (though it would be nice and this could get into the Ubuntu repositories easily).