Legend of Grimrock Beta Trailer

By: Derek Yu

On: November 28th, 2011

Legend of Grimrock developer Almost Human has announced that their upcoming dungeon crawl is now in beta, meaning “that every feature, all enemies and all levels that are going to be in the final game are now in place, and we can now fully concentrate on polishing and balancing the game and fixing bugs until everything is perfect”. The release date has been pushed to some time next year, however.

  • http://www.gnomeslair.com/ gnome

    Definitely looks nice. And so very traditional, I’m really looking forward to it.

  • http://profiles.google.com/astrofra François Gutherz

    omg.
    Dungeon Master with Next-Gen assets & a modern 3D engine … shaders, shadows, ambiant occlusion, particles…
    /me wants. :D

  • Matteo Soleri

    Been looking for this one since completing Isaac.

  • http://www.bywombats.com Ryan Szrama

    Looks and sounds spectacular. : )

  • MeGrimrock

    “Me Grimrock no bozo! Me KING!”

  • R_enaud_B

    OMG so pretty, too pretty. I was kinda hoping that the fact it’s turn based would allow me to run it but that troll thingie proved me wrong. I’ll stick to Frayed Knights for now : /

  • http://twitter.com/Armitage1982 Michaël Lievens

    Spectacular ! Really…

  • Anonymous

    Looks like they’re doing that Eye of the Beholder thing where the party gets to move out of turn, so you’re basically invincible as long as you don’t get pinned in a corner. Seems like a shame.

  • Matteo Soleri

    Wait, it’s not turn based?! Those whom the gods wish to destroy, they first make mad.

  • News

    PI/2 RADIANS EVERYWHERE

  • Guest

    “is the game turn based or real time?

    We feel that real time works better with the game we are making. It goes
    well with the atmosphere of the game since the player can be surprised
    by creeping monsters and the mood of the combat is more intense. Timing
    is an essential tactical element and our puzzles also benefit from
    working in real time. Real time gameplay also helps us differentiate
    from a number of other dungeon crawl games that have been released over
    the years.”

    I’m torn.

  • Matteo Soleri

    Hexen with fixed camera angles. >_>

  • Guest

    I dont know, it’s pretty much cavestory with blocks.

  • Guest

    In my opinion they should have kept it realtime until “combat” is started by either party (yours or the enemy) using the first attack. At which point it is turn-based until one of the two is dead. That way you can keep it running real time for luring enemies into traps, timing based puzzles and even enemy ambushes.

  • http://www.bywombats.com Ryan Szrama

    Cavestory+ with Minecraft 1.0.

  • http://twitter.com/imakgaems david pucko

    Mega awesome, judging by the video.

  • http://laserbrainstudios.com Christian Knudsen

    Lands of Lore 2012? I’m so in!

  • Hipocracy

    Ah I see. Its only when its AAA that its “Brown”.   Pifff with you.

  • Briker Ed

    Why make it grid based movement without turn based gameplay, or at least combat? Could even say ‘most importantly combat’. I’m a bit confused…. If every action is real time, the grid based movement seems like a helluva annoying thing to me. They took away one of the main things that defined these dungeon crawlers, which contributed to the overall feel. Dunno, I kind of don’t want to have to move that way if there’s no real point to it, except for the nostalgia/retro factor. 

  • Matteo Soleri

    it’s a bizarre phenomenon everyone has witnessed for gamesmoviesbooks, the makers being appallantly oblivious that a single minor element screws up the rest completely

  • designatedpiledriver

    No turn based gameplay?

    Aww, I was hoping for a game like Wizardry with updated visuals far beyond the what the DS tribute games (such as Etrian Odyssey and Dark Spire) have done. Oh well.

  • http://twitter.com/danctheduck Daniel Cook

    This game appears to be based heavily off Dungeon Master (some may be familiar with the low quality clone that appeared on the PC called Eye of the Beholder).  This sub-genre of dungeon crawling game has a real-time clock and grid-based movement.  The game systems that result are remarkably complex and interesting so it is by no means a bad design choice. 

    What will be interesting is if they brought forward some of the more sophisticated elements like weight, encumberance and movement speed.  Even though Dungeon Master was made in 1987, it still has some sophisticated (and fun) game dynamics that most modern games would be hard pressed to match. 

    take care,
    Danc.

    BTW: For those history buffs, Dungeon Master was a radically innovative game…one of those amazingly inventive bolts out of the blue that changed the future of gaming forever.  
    – Mouse driven UI
    – Drag and drop ‘Diablo-style’ inventory systems
    – Real-time rune-based spell casting
    – Skill-based leveling

    http://en.wikipedia.org/wiki/Dungeon_Master_(video_game)

  • novelweapons

    Wizardry meets Arx Fatalis

  • David Holmin

    I didn’t know that about Dungeon Master, always assumed it was turn-based. Thanks for the heads up.

  • Rivon

    Yeah, I loved Dungeon Master. This will be a great continuation of it :)

  • http://twitter.com/GreyAlien Jake Birkett

    asdfadsf

  • http://twitter.com/GreyAlien Jake Birkett

    Just remembered Ishar 3 as well.  Later on I totally got into Ultima Underworld I and II which were similar a vibe, but had proper 3D movement (more advanced than Doom which was also out at the time).

  • http://twitter.com/JasperByrne jasper byrne

    This game is tailor-made for me, I hope the dungeon is a well designed as DM.

    I’d also throw out Captive and Black Crypt as other good examples in the Action-FPRPG genre. Captive notable particularly for its PG take on things.

  • Magic Missile