[This is a guest post by Offal.]
From the early arcade to the Dreamcast era, Sega had a stable of first and second-party developers regularly producing vibrant genre-defining games, inventing and reinventing convention. Today that experimental spirit has largely died off, or been dialed down into tame sequels and re-releases of classic titles.
Amateur developers like the Arcane Kids have stepped in to fill the gap, and now Simon Stalenhag and Tommy Salomonsson (collectively Pixeltruss) have released Ripple Dot Zero, their own game in the free-spirited high flying blue skies style.
Ripple Dot Zero is free to play in browser.
We spoke with Pixeltruss to discuss the history, release, and future of the project. It’s a long one! Interview past the break.
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