Posts with ‘TwoFoldSecret’ Tag

Where We Remain

By: Paul Eres

On: May 15th, 2010

Where We Remain was released back in January by TwoFoldSecret. From the image, older readers such as myself will first spot Zelda 1 references — the trees (their shape and color) and the statues, which look like Armos statue edits; even the caves are just black squares. The game is also about non-linear exploration, with saving a girl as the goal given to the player. Some of the items are similar too: a map, a compass, a raft, and so on. Also similar is the idea of lots of abilities for which you have to discover the use for through experimentation.

But the game itself is otherwise distinct; there are multiple endings, and the map is procedurally generated. Instead of enemies that kill you and a life bar of hearts, there is a flower and whirlwind-like monster system, with many of the abilities revolving around avoiding those monsters. There are also notes scattered around, especially in expert mode, which tell the background story of the game in a way that you can take or leave. Read the rest of this entry »