Invalid Tangram, screenshot
aside, may seem like another puzzle game, possibly asking you to complete more
and more difficult tangrams in order to escape from a diabolical room, or something.
But no! Invalid Tangram is instead a fast-paced STG/Shmup (Which one do we
use again?) developed for a Guildhall exhibition. Similar to games made by Mr.
ABA himself, Invalid Tangram is simultaneously creative and enjoyable to play
– though enemy sprites could use a bit of a makeover.
Gameplay itself is simple. Enemies come in four colors – destroying them causes
a block to fall and stack on the bottom of the screen. You, the strange tangram…thing,
can absorb similarly colored blocks to upgrade your attacks for a limited amount
of time. A more in-depth explanation can always be accessed from the tutorial
function. As it should.