Double Dealing Character (Touhou 14) on Playism

By: Derek Yu

On: June 14th, 2015

Touhou Kishinjō ~ Double Dealing Character, by ZUN

The fourteenth game in the popular Touhou danmaku shoot ’em up series, Double Dealing Character, is also the first one to receive an official release outside of Japan, through Playism, an indie game distribution platform that focuses on Japanese indie titles. This is also the first Touhou game to get released as a downloadable title – the series is usually released on CD at Tokyo’s Comic Market. “Comiket”, as it’s more commonly known, is the world’s largest convention for doujin works.

The scoring system in DDC is based around the “POC” (point of collection), an invisible line near the top of the screen that appears in all of the modern Touhou games. By crossing this line, any point items dropped by enemies will be sucked in by the player. In DDC, this leads to higher scores as well as bonus items that can grant bombs or extends.

The simple, “back to basics” scoring system and digital download make DDC a decent enough introduction to the Touhou series, although it should be noted that this is not a localized port, just a convenient way to purchase and play the original Japanese game that was released at Comiket in 2013. However, this wiki explains the basic mechanics and screen layout. A three-level demo is also available to try out before purchasing.

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Kickstart This: Power Drive 2000

By: Derek Yu

On: May 29th, 2015

The release of the cheesy-fun 80’s action parody Kung Fury is coinciding perfectly with the end of the Kickstarter for Power Drive 2000, an 80’s-inspired drift racer complete with a talking car. The six modes planned all seem to be interesting variations on a time trial (i.e. racing alone or against a ghost), but Megacom Games is also planning offline and online multiplayer, so we’ll see how that works out. With 5 days left to go, Power Drive 2000 is about $15,000 USD shy of reaching its mark, so if you’re a fan of racers, you may want to give it a boost (pun sadly intended).

And also check out Drift Stage, which takes a different stylistic approach to the same genre.

One more Power Drive 2000 video after the jump:

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PICO-8

By: Derek Yu

On: May 26th, 2015

PICO-8

PICO-8 is a “fantasy console” that lets people build and share small games with a full suite of built-in editors. According to the website, “the harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel”. Some of these limitations include a 128×128 display resolution, with a 16-color palette, 128 8×8 sprites, and 4 channels of “chip blerps” for sound and music.

The tools are only available to players who have paid for Lexaloffle’s Voxatron, a voxel-based arena shooter that also comes with its own game engine, but anyone can play PICO-8 carts for free via the online BBS (PICO-8 users can also share carts with one another in a special PNG format). It’s fun just browsing the BBS to check out the various games, demos, and experiments, but if you’re looking for a recommendation, I suggest trying the games by Benjamin Soulé, which really push the console’s limits and show off the wide range of games that can be made with its tools. They’re fun, too!

Snakebird

By: Derek Yu

On: May 19th, 2015

Snakebird, by Noumenon Games

It’s a bird! It’s a snake! It’s Snakebird, a challenging new puzzle game from Noumenon Games, the creators of Nimbus! (Would you believe that I get paid absolutely nothing to write amazing lead-ins like that?) Your goal in each level is to get one or more colorful snakebirds to the exit using their unique anatomy, which lets them twist, turn, and balance on a single segment of their long bodies. Collecting fruit will extend the birds by one segment, making it possible to reach new areas but also easier to get trapped. And you’ll get stuck or killed plenty of times in this unforgiving game – even levels that look relatively contained can be confounding, with plenty of pitfalls, spikes, and small spaces to contend with. Being pretty bad at puzzlers, I can barely make it out of the first area myself, but at least that means there’s plenty of time for me to appreciate the lovely landscapes and wonderful little details.

Thankfully, Noumenon has included an undo feature to make the trial-and-error style nature of Snakebird less frustrating. Personally, I would have loved to see a mouse shortcut for undo given how often you use it, but it’s a small gripe for what seems to be an attractive and unique experience for fans of hard-won puzzle games.

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Prototype: Butcher

By: Derek Yu

On: May 13th, 2015

Butcher, by Transhuman Design

Seems like Transhuman Design has been busy, with multiple games being developed by multiple teams in the group. Best known for their team-versus-team games like Soldat and King Arthur’s Gold, one of their upcoming projects that caught my eye is a gory 2d run n’ gun called Butcher that looks and feels like a gratuitous hybrid of Abuse (the old DOS game by Crack Dot Com), Doom, and Liero. The prototype – a short, three-level demonstration – is available to download for Windows and Linux and is also playable in your browser (Chrome recommended).

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Royals

By: Derek Yu

On: May 4th, 2015

Royals is a fun little strategy game from Asher Vollmer, one of the creators of Threes (iOS). As a peasant seeking to attain royalty, each turn on the game’s randomly-built map takes a year of your life, which you can spend accruing resources in a variety of ways. Saying anything more would spoil the fun of figuring out how everything works. You can download Royals on a “pay what you want” basis.

Kerbal Space Program v1.0 Has Been Launched

By: Alehkhs

On: April 27th, 2015

Version 1.0 of Kerbal Space Program, the premier game from independent Mexican studio Squad, has achieved liftoff.

Kerbal Space Program has been under development now for over four years, and this final update before leaving Early Access brings with it some of the most requested features yet. The aerodynamics model has been completely overhauled, making atmospheric flight more realistic – and more challenging, with the addition of re-entry heat. Additionally, interplanetary prospecting and off-world mining have also been added, allowing players to establish mining colonies to gather and process the mysterious “ore” into fuel. And the kerbals that will be stationed on those colonies will no longer all be unisexual: Female kerbals have arrived. Finally, in addition to a collection of new and polished spaceship parts, Squad has also gone through and added interiors to every manned part, allowing players to take a more immersive look through the eyes of their brave kerbal explorers.

Whether you are a veteran kerbonaut, or you’ve never played the game, right now is a fantastic time to check out Kerbal Space Program. Even as version 1.0 leaves the launch pad, Squad is busy planning future updates, with more features, more learning, and more exploration.

Game Website / Steam Page / GOG Page

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Trailer: Samorost 3

By: Derek Yu

On: April 24th, 2015

A third Samorost game is “coming later this year”, according to Amanita Design, who released a lovely trailer for the game this month. You’ll definitely want to watch this one fullscreen to see all the little details in the artwork.

Bernband

By: Derek Yu

On: April 3rd, 2015

Just walk around and explore the futuristic sights and sounds of the “city of the pff” in Tom van den Boogaart’s Bernband.

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Handmade Hero

By: Derek Yu

On: December 17th, 2014

Handmade Hero is a project by Casey Muratori to program a “complete, professional-quality game” from scratch using C, C++, and assembly language and document the entire process through a series of videos. According to Casey, every line of source code will be explained on camera, and people can follow along live on Twitch, every weekday at 8pm for about an hour or two (the project began on November 17th). The videos will also be archived on YouTube.

Although it’s unclear exactly what kind of game Handmade Hero will end up being, Casey says that the project will take at least into 2016 to complete. Before the release, however, people can pre-order the game for $15 and receive access to the full source code. Also, two years after the game’s release, the source code will be released into the public domain.

For more information about the project, see Casey’s announcement on his personal website.