Serpentes is a fantastic take on the classic Snake game where you eat fruit to extend your length and have to avoid running into walls or yourself. Created by Benjamin Soulé, the developer behind those great Pico-8 carts, Serpentes adds a clever twist to the formula: fruits are given a number of random properties each time you play that are unlocked by collecting them. As you can see in the above screenshot, half the screen is taken up by a grid that displays the properties of each fruit. Collecting a fruit once will unlock the fruit’s score, followed by the length the fruit adds to your snake, followed by a negative effect, followed by a positive one. Finally, if you collect enough of one fruit to make it to the final, fifth column, you can unlock some powerful, permanent effects like a tail that shoots lasers, as well as a few tricky mini-games that can boost your score astronomically.
It captures the spirit of the original Snake perfectly by making the player the architect of his or her own demise, and then dials it up to eleven. Once you’ve reached the fifth column, collecting fruits adds some serious chaos to the play area, and a good short-term memory and reflexes are required to keep it manageable without running down the timer. You’ll constantly want to glance over to the right to figure out which fruit to collect, but that distraction can mean life or death as the game progresses.
The only thing marring Serpentes as it currently stands is an occasional crash bug that involves the laser not being able to find its target (possibly because it was killed by something else). It kinda sucks because when you have the laser, it means you’re doing pretty well. Thankfully, the timer is short and you can try a free demo to see if it ruins your play experience. The demo is like the full game except that you can only select one snake power on the title screen instead of two. Hopefully, this bug will be fixed sometime in the near future.
UPDATE: The bug has been fixed in version 1.1, which you can download from the same link!
Willy Chyr has been conscientiously updating his TIGForums devlog for Relativity since November, 2013, when the game was a much-different-looking prototype. An installation artist who studied physics in school, Willy takes us with him step-by-step through the process of developing his game, discussing everything from architecture to Unity technology to game conventions in depth, with plenty of screenshots and gifs to boot. It’s hard to ask anything more of a devlog and the game, which promises beautiful puzzle worlds that repeat infinitely in every direction, is worth checking out.
The game is slated for 2016 release on PlayStation 4, PC, Mac, and Linux.
The fourteenth game in the popular Touhou danmaku shoot ’em up series, Double Dealing Character, is also the first one to receive an official release outside of Japan, through Playism, an indie game distribution platform that focuses on Japanese indie titles. This is also the first Touhou game to get released as a downloadable title – the series is usually released on CD at Tokyo’s Comic Market. “Comiket”, as it’s more commonly known, is the world’s largest convention for doujin works.
The scoring system in DDC is based around the “POC” (point of collection), an invisible line near the top of the screen that appears in all of the modern Touhou games. By crossing this line, any point items dropped by enemies will be sucked in by the player. In DDC, this leads to higher scores as well as bonus items that can grant bombs or extends.
The simple, “back to basics” scoring system and digital download make DDC a decent enough introduction to the Touhou series, although it should be noted that this is not a localized port, just a convenient way to purchase and play the original Japanese game that was released at Comiket in 2013. However, this wiki explains the basic mechanics and screen layout. A three-level demo is also available to try out before purchasing.
The release of the cheesy-fun 80’s action parody Kung Fury is coinciding perfectly with the end of the Kickstarter for Power Drive 2000, an 80’s-inspired drift racer complete with a talking car. The six modes planned all seem to be interesting variations on a time trial (i.e. racing alone or against a ghost), but Megacom Games is also planning offline and online multiplayer, so we’ll see how that works out. With 5 days left to go, Power Drive 2000 is about $15,000 USD shy of reaching its mark, so if you’re a fan of racers, you may want to give it a boost (pun sadly intended).
And also check out Drift Stage, which takes a different stylistic approach to the same genre.
One more Power Drive 2000 video after the jump:
PICO-8 is a “fantasy console” that lets people build and share small games with a full suite of built-in editors. According to the website, “the harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel”. Some of these limitations include a 128×128 display resolution, with a 16-color palette, 128 8×8 sprites, and 4 channels of “chip blerps” for sound and music.
The tools are only available to players who have paid for Lexaloffle’s Voxatron, a voxel-based arena shooter that also comes with its own game engine, but anyone can play PICO-8 carts for free via the online BBS (PICO-8 users can also share carts with one another in a special PNG format). It’s fun just browsing the BBS to check out the various games, demos, and experiments, but if you’re looking for a recommendation, I suggest trying the games by Benjamin Soulé, which really push the console’s limits and show off the wide range of games that can be made with its tools. They’re fun, too!
It’s a bird! It’s a snake! It’s Snakebird, a challenging new puzzle game from Noumenon Games, the creators of Nimbus! (Would you believe that I get paid absolutely nothing to write amazing lead-ins like that?) Your goal in each level is to get one or more colorful snakebirds to the exit using their unique anatomy, which lets them twist, turn, and balance on a single segment of their long bodies. Collecting fruit will extend the birds by one segment, making it possible to reach new areas but also easier to get trapped. And you’ll get stuck or killed plenty of times in this unforgiving game – even levels that look relatively contained can be confounding, with plenty of pitfalls, spikes, and small spaces to contend with. Being pretty bad at puzzlers, I can barely make it out of the first area myself, but at least that means there’s plenty of time for me to appreciate the lovely landscapes and wonderful little details.
Thankfully, Noumenon has included an undo feature to make the trial-and-error style nature of Snakebird less frustrating. Personally, I would have loved to see a mouse shortcut for undo given how often you use it, but it’s a small gripe for what seems to be an attractive and unique experience for fans of hard-won puzzle games.
Seems like Transhuman Design has been busy, with multiple games being developed by multiple teams in the group. Best known for their team-versus-team games like Soldat and King Arthur’s Gold, one of their upcoming projects that caught my eye is a gory 2d run n’ gun called Butcher that looks and feels like a gratuitous hybrid of Abuse (the old DOS game by Crack Dot Com), Doom, and Liero. The prototype – a short, three-level demonstration – is available to download for Windows and Linux and is also playable in your browser (Chrome recommended).
Royals is a fun little strategy game from Asher Vollmer, one of the creators of Threes (iOS). As a peasant seeking to attain royalty, each turn on the game’s randomly-built map takes a year of your life, which you can spend accruing resources in a variety of ways. Saying anything more would spoil the fun of figuring out how everything works. You can download Royals on a “pay what you want” basis.
Version 1.0 of Kerbal Space Program, the premier game from independent Mexican studio Squad, has achieved liftoff.
Kerbal Space Program has been under development now for over four years, and this final update before leaving Early Access brings with it some of the most requested features yet. The aerodynamics model has been completely overhauled, making atmospheric flight more realistic – and more challenging, with the addition of re-entry heat. Additionally, interplanetary prospecting and off-world mining have also been added, allowing players to establish mining colonies to gather and process the mysterious “ore” into fuel. And the kerbals that will be stationed on those colonies will no longer all be unisexual: Female kerbals have arrived. Finally, in addition to a collection of new and polished spaceship parts, Squad has also gone through and added interiors to every manned part, allowing players to take a more immersive look through the eyes of their brave kerbal explorers.
Whether you are a veteran kerbonaut, or you’ve never played the game, right now is a fantastic time to check out Kerbal Space Program. Even as version 1.0 leaves the launch pad, Squad is busy planning future updates, with more features, more learning, and more exploration.