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In a turn-based reality, an alternate spacetime of real-time has been discovered. Unfortunately, the conflicting spacetimes have ripped apart the cosmos in a “real-time/turn-based time-vortex.” That is the setup for Funktronic Labs’ upcoming game, Nova-111, where turn-based strategic planning meets real-time reactions and urgency. The player is placed at the helm of the titular Nova-111, a relatively harmless research vessel tasked with exploring cavern after cavern in an effort to rescue survivors stranded after the vortex smashed the two spacetimes together.
Along the way, players will discover powerful upgrades to their ship and encounter many different types of obstacles in the form of environmental dangers and monsters. Some of these monsters will attack in turn-based time, and some in real-time. These two time scales, along with the monsters’ differing attacks, fuse together to create an almost puzzle-like experience, and the player is quickly taught to approach enemy encounters more in dances of infighting and timing rather than simply engaging in direct combat.
Village-building simulator Banished was recently released on Steam, GOG, and the Humble Store.
From the website: In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing. However, sustainable practices must be considered to survive in the long term.
Do you remember sitting in front of the TV on Saturday mornings with a big bowl of sugary cereal, watching the latest adventures of Proton Rider (Intern) Ace Ferrara as he fought off the Dino Menace? Wait – what? That was never a real Saturday-morning cartoon? Developer Philipp Seifried sure could have fooled me with his announcement trailer for the upcoming Ace Ferrara And The Dino Menace.
Described as “a space combat simulation game featuring mystery, romance, cat-augmentation, electronic brains, the Dino Wars, a scientific genius, his niece and her dog Ranger and a heartfelt appreciation for 80s sci-fi cartoons,” Ace Ferrara And The Dino Menace places players in the role of the titular Ace Ferrara, who has managed to gain an internship working with his heroes – the elite Proton Riders. Inspired by classic space-dogfighting games like the Wing Commander series, the game will offer a campaign of objective-based missions, with the story progressing through briefings and downtime interactions on board the Proton Riders’ flagship, Discordia. Philipp Seifried (the game’s sole developer in charge of “graphics, code, music, writing and cat-petting”) aims to launch the game on iOS devices this spring, with planned releases for Android, PC, and Mac following not too long after. You can keep up with the game’s development through its DevLog on TIGForums.
Hit the jump for some early gameplay footage and screenshots of Ace Ferrara and The Dino Menace.
What better way to spend Valentine’s Day with your sweetheart(s) than playing one of the oldest and best freeware local multiplayer deathmatch games, Liero? Released in 1998 by Finnish programmer Joosa Riekkinen, Liero quickly became a cult classic for its slick controls, destructible terrain, and numerous diverse weapons. Although the original source code was lost, fans have released a number of successful clones and remakes, such as NiL and Gusanos.
Last year, however, a new, “official” version of Liero was released, 1.36. Although not developed by Joosa Riekkinen, Liero 1.36 is more or less an exact simulation of the original and has received the creator’s blessing to use the name. This update runs “on almost any OS”, fixes the few bugs that were present in Liero 1.33, and also adds a host of welcome features, such as post-game stats and an enjoyable new mode, called “Hold a Zone”, where players must claim and protect small zones for a specified period of time.
The AI is also significantly improved, making single-player Liero a viable way to play for the first time. So even if you’re your own Valentine today there’s no reason why you can’t also enjoy the sweet sounds of bleeding worms violently grunting amidst hails of Zimms, Mini-Nukes, Banana Bombs, and other classic weapons.
The teaser trailer above comes from Team Junkfish, announcing their next game, Monstrum. Previously known as Project: Maize, the game promises to be “Like Alien, but at sea.” Team Junkfish hopes to “[focus] on the oft forgotten ‘survival’ element of survival horror games,” by thrusting players into the dark corridors of an abandoned cargo ship, cut-off and alone – except for the presence of a deadly beast that stalks their every move. Players will have to avoid the monster as they search the ship for a possible way to escape, ” using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed.” Offering permadeath and a procedurally-generated ship that changes each playthrough, Monstrum will also support the Oculus Rift for added
immersion pucker factor.
Team Junkfish plans to show off some gameplay at this year’s GDC (Booth 1238) and EGX Rezzed in March, but curious players can follow the team’s postings on on the Team Junkfish website or the Monstrum Facebook page for more information as it surfaces.
Fans of La-Mulana rejoice: Indie dev team NIGORO has a sequel in the works and is currently running a Kickstarter campaign to fund its development!
The direct sequel to the Steam-and-WiiWare remake of the first game, La-Mulana 2 follows the adventures of Lumisa Kosugi, daughter of the first game’s curry-loving protagonist, Lemeza Kosugi. This time around, players will guide Lumisa through the ruins of Eg-Lana, which will have Norse mythology serve as a motif. Promising more of the deviously-designed traps, puzzles, and boss fights that made the first game so great, NIGORO also wants the sequel to be “a fresh new experience for people who enjoyed the first game, while also giving newcomers a chance to enjoy the series without being forced to play La-Mulana first.”
The game’s Kickstarter campaign has just 11 days left and has raised nearly 90% of its funding goal in pledges, so if you would like to see a sequel to La-Mulana, head on over to the campaign page and help them leap past their goal.
Red Hook Studios’s gorgeously gothic RPG Darkest Dungeon went live on Kickstarter just nine hours ago, and is already looking ready to slay its goal of $75,000. Boasting the traditional roguelike staples of procedurally-generated levels, permadeath, and turn-based combat, Darkest Dungeon also promises an “uncompromising, unforgiving, and unconventional” approach to the classic dungeon crawler. Drawing influence from the creeping terror of H.P. Lovecraft’s literary works, Red Hook Studios hopes to implement an “Affliction System,” forcing the player to contend with “paranoia, abusiveness, fear, irrationality, and a host of gameplay-meaningful quirks” as they lead a team of heroes ever deeper into the dungeon.
With the game set to meet its funding goal within the first day, and with a long list of stretch goals promising ever more content and polish, Darkest Dungeon is a project I will certainly be keeping my eye on. To learn more, jump on over to the game’s site, or head straight to the game’s Kickstarter page to get on board.
Frozen Endzone entered public beta toward the end of last year. This futuresport uses the same turn-based system that was implemented so well in Frozen Synapse, the creator’s first game – instead of players taking discrete turns, there is a planning phase before both players’ moves are executed simultaneously. The sport behind Frozen Endzone bears some small resemblance to American football, with robotic athletes running and passing a ball to reach the endzone, although obstacles (both hand-crafted and randomly-generated) are present on the field.
Mode 7 is planning all the single and multiplayer features that are expected of such a title, but are counting on a successful beta period to help them achieve these goals. So if this type of game sounds like your thing, you should take a look – the developers clearly know what they’re doing with fast-paced tactics titles.
After what seems like forever on the exhibition circuit, Mark “messhof” Essen’s fighting game Nidhogg has been finally released, on Steam. In it, two players face off in a fencing duel across one of four surreal arenas. Death is temporary, but comes swiftly and gives the other player a brief opportunity to race towards the “goal-zone”, thereby winning the match (and receiving the honor of being devoured by a dragon). Early versions of the game let you attack, parry, jump, and throw your sword, but the release adds some new moves, like sweep kicks and jumping off walls.
Nidhogg offers local and online multiplayer, a single-player mode, and a tournament mode that supports 3-8 local players. The dynamic soundtrack is by electronic musician Daedalus.