IK Snake

By: Brandon McCartin (BMcC)

On: November 14th, 2006

Mouse blood FTW.

Saw this over at Kohler’s blog.

Proving once again that blood and rotting mouse carcasses make everything more fun, IK Snake is a realistic “variation of the classic snake game” that pushed the TI-83 into millions of homes everywhere during the console wars of the late 80s.

According to the site: “The snake uses Inverse Kinematic physics to behave and look like a real snake.” Well, duh.

Get over 10,000 points to unlock Slowdown Mode!

  • http://www.TScreative.net BMcC

    Get 25,000 points to reach Level 2, The Level Where Your Computer Crashes.

  • Tim W.

    Indie Game Journalism +10!

    (i.e. great find)

  • http://www.TScreative.net BMcC

    Aw, thanks! I thought people would hate all over this. :)

  • Gronka Lonka

    Well it was fun for 10 seconds :D thanks

  • Dan MacDonald

    phfffttt.. TI-83? TI-82! I had an rpg built for that thing. I guess theres a reason why I got a c+ in pre-calc :S

    Cool little 15 second diversion at work, nice find!

  • Gwah

    I can’t see how they’re using IK in this … looks like a simple sort of ‘spring string’ model with no room for anything resembling an IK system.
    Neat anyway, though.

  • Sergio

    Why doesn’t your prey move? It seems like such an obvious thing to include…

  • http://www.TScreative.net BMcC

    Hehe, glad to be of service!

    Sergio: Because the developer wanted to stay true to the original, *obviously.* :P

  • Derek

    BMcC – Editor of the Week!

  • http://www.TScreative.net BMcC

    More accurately, the *only* editor this week. :P

  • Tim W.

    The rest of us were booted of the island! No match against your indieness. :)