Nexus War(t)s

By: Lorne Whiting

On: March 13th, 2007

Nexus

Nexus War, a game with obvious influence from Urban Dead, is perhaps the greatest browser game ever. The only one I’ve played for more than a month (Started in July of last year).

In it, you do battle with other dudes, you craft weapons and armor, you cut peoples electricity, you build large barricades around people’s houses so when they wake up they’re trapped in a small square with no choice but to spend all their action points trying to break the barricades down.

Action points are used for just about everything in the game, from moving to hitting someone to death with a magical scimitar, and are gained every 15 minutes. They serve as a good way of making it so you don’t have much, if any, of a disadvantage if you only play every 12 hours, as opposed to someone that does something every 2 hours.

You start off as a mortal, something that’s more akin to an urchin than a warrior, gradually getting more skills as you level up, eventually reaching the second tier of classes, expanding your power and abilities, and then each second tier class has 2 or 3 exits. Once you’re tier 2, you’ll generally have the need to join a faction, unless you want to get hunted down and murdered in your sleep by people twice as strong as you.

The game is highly faction oriented, and it will serve a huge advantage to be in one. You have a stronghold, where you can sleep, you have a shared safe, where you can get items that other people put in, but of course, you can raid and be raided by other factions.

I myself got started with trial and error, but there are useful guides on the Nexus Wiki, like planning a character and stuff.

Anyways, I highly recommend it. Check it out, people!

(Orgh! Don’t know what categories to put!)

  • Lorne T Whiting

    Is it funny, the one time I decide to post in months, it’s at relatively the same time that someone else posts somethings?

  • Lorne T Whiting

    isn’t*

  • http://www.tscreative.net BMcC

    Haha, Lorne, you’re an editor — you can edit your comments too!

    Sounds like a cool game, by the way. :D

  • Derek

    But you’re on top!

  • Radix

    It’s a whole lot better than Urban Dead, but like most browser games it gets boring once you’ve gotten used to the mechanics since there’s very little else to actually accomplish.

    The game itself is pretty complex, and the faction system system is what sets it above the rest but the raid-counterraid-countercounterraid thing does get old before long.

    However, around the time I stopped playing there was a big mobile introduced for dragon-slaying quests, and promises of future quest events. So maybe this problem has been addressed already. But in my experience it was merely the best, though by a wide margin, of a bad lot.

  • Lorne T Whiting

    I actually wasn’t before, Derek, but I took it upon myself to correct the apparent time rift, because I read your article WHILE writing this one, and then apparently it was made 5 minutes before it? Nothing personal, but the situation smelled of fish, and I drove a hook straight through the fish’s brain.

    And I have to disagree with Radix. There’s far more to accomplish then simply killing things.

    Also, Radix. Dragon is broken, kind of. When people organized an attempt to hunt the dragon, the server crashed from 800 active characters in the same location. And the game was completely rebalanced about aweek ago.

  • Radix

    I don’t remember saying that the only thing to accomplish is in killing things. This could either be because my brain is broken, or because I did not say that.

  • http://web.mac.com/shinjisixteen Shinji16

    Hm… No offense but browser games that are “you must watch me perpetually if you ever want to get within the top 500 scoreboard cuz if you don’t the second the action points spawn someone will rape you” fucking suck.

    http://www.kingdomofloathing.com
    Kingdom of Loathing is way better. Completely free with no ads, your turns refrsed once a day, is an actual RPG with optional PVP. Not to mention that the game is funny as hell – the writing is fantastic. Add in that the game updates every Tuesday with new content, and I’d have to say that games like Kings of Chaos and Nexus War fucking blow.

    Seriously, why didn’t you guys post a good game on the frontpage?

  • Lorne T Whiting

    Seriously, why didn’t you guys post a good game on the frontpage?
    Well, if Kingdom of Loathing is a good game, then I’d have to disagreee.
    The gameplay is shallow, you just kill joke things over and over, and maybe do a silly quest. And drink alcohol. And eat food. the formula was too monotonous, it was just like traditional console RPGs, the same thing over and over throughout the entire game, gradually getting harder.

  • Akhel

    KoL was very nice until I ascended once. Then twice. And three times. And then it was enough.

  • http://web.mac.com/shinjisixteen Shinji16

    “the formula was too monotonous”

    I’ve found that all browser click games have monotony in them. And anytime I heard the phrase “browser game” I instantly think of a browser game where you’re raising an army, or building barricades, or something that reminds me of an RTS in very slow motion.

    Also, with KoL, it shouldn’t be the same thing over and over, as you start exploring other classes, being able to access new areas, and so on. Plus, new content is added on a weekly basis.

    Also, if KoL keeps getting harder and harder, then you’re playing wrong. You ascend, take on a path (restriction such as no food) to add a challange, but you’ve also got these other skills that you’ve permanently learned, for example to make better drinks or gain stats faster.

    One thing I can say with absolute certainty is that KoL is extremely unique from other browser games in regards to that it’s completely ad free and is not some warfare based click game that you need to keep checking on every 15-30 minutes.