Mayoneez describes Kumoon
as “a hybrid of a third person shooter and a puzzle game.”
I prefer to call it the abandoned child that resulted from a one
night stand between a shooter and a game of billiards, but either
description is good enough.<img src=“http://farm1.static.flickr.com/209/467191645_1e2dab15ee_m.jpg” width=“240” height=“150” hspace=10 vspace=10 align=left alt=“kumoon” />
I like how the game makes light of shooters. The guns fire bouncy
balls instead of bullets. There is nearly no violence, and it’s
devoid of enemies. The boxes that count as targets must be shot
indirectly to achieve a positive score, which is necessary to reach
the next level. And it pokes fun at all the chick-with-a-gun centric
shooters out there, since the main character is a fluffy, yellow
chick.
Kumoon won first place in the GameDev competition at Assembly
in 2005. Last year’s winner was the previously covered Frets
on Fire, which was updated once again and relocated
to SourceForge last week.
If you’re interested in trying other entries from Assembly’s
competitions, the games for 2002-2006 are available at Mbnet.
Since the site is in Finnish, the games will be listed under headers of
pelikehityskompo, pelikehitys, or pelinkehitys. For those who are
easily intimidated by non-English websites, the Scene
also hosts the games in the public directory of their ftp site.
Luckily, most of the games’ readme files are in English despite where
they’re downloaded from.
Those contemplating the possibility of submitting a game for
Assembly’s Summer ‘07 should check out the GameDev
rules. The deadline is July 15, and, yes, there are prizes. Also,
those who are simply curious about attending Assembly’s next computer
festival in Finland with thousands of like-minded people should head
over to here.