Makibishi Comic

By: Derek Yu

On: April 30th, 2007

makibishi comic

Yes, what you’re seeing above is a giant, tattooed baby with a gas mask, farting out mini robot ninjas and listening to music. You know! Just a typical scene in Makibishi Comic, the strange, delightful, and best of all, strange point-and-click (and sometimes point-and-drag) adventure game that has you searching for 5 ninjas hiding in 5 worlds.

I really love the art and sound direction in this game… the sketchy graphics and minimal sound are almost hypnotic, and it’s a real joy to explore the surreal landscapes to see what will happen next. The sense of humor is wonderfully bizarre, too. Definitely give this one a try!

(Source: Select Button)

  • Xander

    The one week I forget to bring the charger for my laptop to Uni, and THIS gets released? That’s just… excuse me whilst I sulk.

    (Currently abusing a 24-hour library on campus)

  • Smithy

    Kinda looks like Samorost, in a strange baby-farting-ninjas kinda way…

  • OffTopic

    Sorry for being off topic but I really can’t bother joining the forum (if there is one) and the like.

    Anyway, I just found this little gem mentioned on the GameHippo forums and I was wondering if TIGS has mentioned it at all. It’s by the creator of Egoboo:

    http://www.aaronbishopgames.com/

    Hopefully many will buy it and he will release the online play portion. Videos:
    http://video.google.com/videoplay?docid=681786486286476586&hl=en
    http://video.google.com/videoplay?docid=-6044749972726323316&hl=en

  • OffTopic

    Ok so the links fudged up so you’ll have to copy paste instead of just click… Not my fault!

  • FMsaziri

    Great game. I found a walkthrough here:
    http://pointandclickgames.blogspot.com/2007/04/makibishi-comic.html
    (Right under the post)

  • Dracko

    All I get is a screen full of static.

  • GrViper

    Just wait till it’s gone. It’s some kind of loader.

  • J.B.

    The art is cool but the gameplay is terrible. It’s totally random, you just click on stuff until things happen, and there is no real logical relation to anything.

    Samorost was already pretty bad that way, but this game makes it worse by having huger maps and a lower ratio of interactive stuff to static stuff. And lots of static things that look interactive, so you are just like clicking everywhere, randomly.

    Mainstream adventure games learned this was a bad idea, like, 15 years ago… are indies not paying attention?

    I totally respect the effort the author put into this game. It’s quirky and original, and we need more games that have the same level of quirkiness and originality.

    But, man. The gameplay is terrible.

  • Underwhelmed

    I don’t know, sometimes the eye candy alone is enough to justify the cost of admission. In this case, I think that some of the short comings in the game design are made a lot less malodorous by the fact that it is bizarre and charming and something more to play with around with and just enjoy.

    Nobody worries about the lack of gameplay in a Dali do they?

  • Radix

    Traditional art does not demand tedious interaction.

  • http://www.planetfreeplay.com moshboy

    Don’t think its meant to make any sense personally. You click stuff, see wierd shit happens, you click other stuff and more wierd shit happens and that’s what makes it enjoyable.

  • ugh

    “Nobody worries about the lack of gameplay in a Dali do they?”

    …probably the stupidest thing i’ve read all week. I would say month, but this months starting off as a doozy.

  • Moose

    The gameplay makes sense in some areas, but not others. Almost everything that any character says is a hint of some kind. Many of the click zones are obvious, but you’re right that many are hard; the doors in the “city” level are especially bad.

    But any game that includes the phrase “The big monkey came out! We must get Mr. WILD BOAR MAN!!” has to score some points.. :)

  • http://www.planetfreeplay.com moshboy

    Well it makes sense in a David Lynchian sorta way sure.

  • carl

    “J.B.” you are very stupid.
    “ugh” you are a nerd.

  • J.B.

    “You click stuff, see wierd shit happens, you click other stuff and more wierd shit happens”…

    That’s not an accurate description.

    It’s more like:

    You click something. Nothing happens. You click something else. Nothing happens. You click 5 more things, nothing happens. You click on one guy and he gives you a line of dialogue that is meaningless. You click on 10 more things, nothing happens.

    Thank you so much, carl, for addressing the points of my argument with counterpoints, rather than resorting to ad hominem attacks.

  • http://www.planetfreeplay.com moshboy

    If you’re clicking 10 things and nothing happens than you must not be too good at finding hot spots. I never click five things in a row with nothing happening. That’s just me I guess.

  • Alevice

    I just click when my cursor turns into a hand. Ain’t I brilliant? Finding the hot spots is a different story. As said before, the city is what suffers the most, being a busy scenery where everything could be assumed to be clickable.

    That said, most of the specch isn’t meanningless (almost everything is a dirty clue), only cryptic as hell.

    You can smell a lot of cause-consequence in many of the events (once you find those damned hot spots). Ironically, the city is the best example on it.

  • Slang

    I usually don’t have the patience for this kind of games but this one sucked me in and I just couldn’t stop until I finished it. Thank god for the walktrough posted (see above) ’cause this one can get quite frustrating sometimes. Anyway, I really enjoyed this one. Wish there would be something like this on the DS. I think if David Lynch would start making manga it would look just like this game. Brilliant:-)

  • Harmen

    Wonderful little game!
    Be sure to maximise your browser, that makes it easier (took me about an hour to solve them all)