Derek Yu and Greg Costikyan go around kicking people in the crotch in this issue of Game Tunnel’s indie review panel thing… actually, they don’t, sadly. But Derek does use creative metaphors to insult (arguably) bad games!
And Immortal Defense grabs the metaphorical cake by the nards this issue, scoring 1.3 higher than any other game in the round up. This makes me happy, because, you know, I have an unexplainable dedication to ID (I believe the random obsession before that was roast beef sandwiches with Havarti and horse radish sauce?).
Certainly, though, similar insanity as in previous GT roundups. Score of 2, 4, and 8? The hell? Although there is method to this madness, you will note that those are the first three powers of 2, not counting 0.
Also: I give this month’s panel a 3.8 MuscleStrongers.
EDIT: Derek’s notes in the extended.
“For grading, I used the scale that Russ provided at the bottom of the page, but in order for it to make sense I had to decide what ‘Average’ was. In the end, I felt Urban Legend was a good ‘Average’ game. Nice, clean presentation, and no glaring flaws, but doesn’t touch any of my gooey spots.
Immortal Defense: Good to see that everyone liked this game. It really is quite good. I was surprised by how interesting the story was.
Would still like to see more refinement in the pixel portraits. The designs are great, but the execution is rough and it does stand out against the other elements of the game.
Urban Legend: I think it’s really easy to get seduced by the pretty pixel graphics in this one, but the actual gameplay is pretty frustrating. Nothing is designed to make you want to do the things you’re supposed to do, like use cover. It seems like if you make a polished-looking game, it’s worth at least an 8 in the indie gaming scene? What is that telling us?
Professor Fizzwizzle: Seems like everyone’s in agreement about this one, too. The ‘Fizz’ games are really well made and fun.
Rock Legend: I didn’t mention this in my review, but I named my band ‘The Pedophiles’ because my character totally looked like one.
This game is kind of addicting. I’m really ashamed to say that, because it’s terrible for a lot of reasons.
Pathstorm: This game totally ripped off Fizzwizzle’s map screen, down to the little dots!
Membrane Massacre: After seeing Greg and John’s scores I really thought I completely missed something. But their reviews reveal that we were playing the same game. What gives? This game is really repetitive and kinda buggy.
Alice Greenfingers: Greg destroyed this game, which I thought was amusing. It’s really a lot better than Membrane Massacre, though. Re: John’s comment, why would you want to take the adventuring out of Harvest Moon? Maybe I really just don’t get casual games…
Meanwhile: I think everyone pretty much agreed that the concept was good but the game was bad.
Turret Wars: Worst game I’ve played in a long time.
Lunar Domination: I think Cas gave this a better score than he wanted because he thought he was missing something (just like Greg did for Meanwhile). Nope, this game really is boring, even to people who like numbers. -Derek"