Wow, GDC… last year it was great, but 2008 was just friggin’ brilliant. I hope you enjoyed our hard-hittin’ (as in, the bottle) coverage last week, including all the photos and in-jokes (if you didn’t, then thanks for putting up with it). For me, having the TIGS community there in full force really made the conference. A bunch of funnier, more creative amateurs I have never met.
If there’s one thing I took from this conference, it’s that independent gaming is blowing up in a serious way. If you’re reading this, congratulations, you are witnessing some kind of history being made. What “indie” is going to be in ten years, or even next year, I don’t know. But for now, we’re making games we want to make, having fun doing it, and doing well at it… and people seem to think that’s a good thing:
“”http://www.1up.com/do/blogEntry?bId=8638441&publicUserId=5450684">IGF is Good People," 1up.com
“”http://www.wired.com/gaming/gamingreviews/news/2008/02/gdc_walkup">Indies Take the Cake at Game Developers Conference," Game|Life
“Indies Start to Make Their Mark,” Los Angeles Times (scans): 1
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“”http://www.youtube.com/watch?v=R3NOWn9oAqc">The Year of the Indie Game," Chris Kohler (video)
But yeah, GDC-related posts will likely continue to trickle out through the rest of the month. I’ll also keep the GDC forum up a bit longer than planned, as I imagine there are still quite a few incriminating photos waiting to be posted, and stories waiting to be told.
If we didn’t see you this year, then we sure as hell better see you next year! In the meantime, don’t take any wooden monocles…