Timerocketxby

By: Derek Yu

On: October 10th, 2008

Timerocketxby

Hempuli (FIG, BulletZORZ) plays with time in Timerocketxby (direct download), a platformer where you can stop the clock and then use frozen objects to your advantage. It’s a great mechanic that is sadly underdeveloped in this relatively short experimental game. Make an expanded version and polish it up, man!

Note: Your “ghost” is not useful to the gameplay and is just for kicks.

(Thanks, mountainmohawk!)

  • Pnx

    Last comment!
    Anyone posting after this is breaking causality.

  • Super Joe

    pigscene ripoff

  • Dito

    More decent news please.

  • Codemonkey

    This was made in 2 weeks, I might add. For a compotition. :)

  • BeamSplashX

    All this time I knew about Hempuli but never knew there was a hempuli.com…

    I read the title as “Time Rockets By” which could be an emo song about the difficult life of puzzle-solving with a bazooka.

  • soupy

    yes good

  • mountainmohawk

    Woo! frontpage! And yes an expanded release would be awesome!

  • Zmann

    Found it annoying to have to manipulate and work around body parts and shrapnel.

  • http://www.cymonsgames.com guesst

    Why can I not download it. I’m getting about 40% instantly, but then it freezes up and doesn’t download any more. Am I the only one getting this?

  • Deacon Blues

    @Zmann

    I thought that was what made it so brilliant. Anyone can make a game where you have to stop time to get on a platform or keep a door open. Being able to use seemingly insignificant visual effects as tools is something special.

  • moderately hot chick

    Reminds me of Braid. I wonder why…

  • !CE-9

    braidstory ripoff.

    no, it’s very cool stuff. love the gfx and sfx, but there are a couple of annoyances:
    – rocket aiming randomness. it annoyed me that rockets can come out at both the top and low end of the launcher, especially when there’s a grid of destructibles and you want to shoot one of them, and hit the one below (which you wanted to stand on).
    – it’d be nice if the debris got rendered behind the tiles, so that the player can see if he’s landing on spikes
    – the ghost is neither helpful nor functional, it freezes, teleports…

  • Hempuli

    Thanks for the comments! I’m currently working on a game that uses quite much the same puzzle solving technique. It’s not for any competition, so just you wait, it will be way better than this! x)
    !CE-9:
    Good points. The ghost is neither helpful nor functional, it just does the same stuff you did 400 frames ago. I thought it would be into the time-theme.