Annie Android: Automated Affection

By: Derek Yu

On: January 27th, 2009

annieAnnie Android: Automated Affection

Annie Android: Automated Affection is a new adventure game from Ben Chandler that muses on creativity and the idea of free will. It stars a lovelorn young android named Annie who’s got the hots for the local Mailbot. Unfortunately, he’s a little lacking in the brains department and the domineering RoboHQ wants to keep it that way.

It’s a short adventure and I found the puzzles to be fairly easy, except for one “physical” puzzle near the end that felt a bit broken. Without spoiling the scenario, it felt pretty bizarre to hear Annie alternately screaming “I don’t want to get too close to that thing!” and “I need to be closer!” At one point during the trial I also managed to get her stuck and had to restart the game.

Aside from that, it was an enjoyable ride – I liked the game’s sense of humor and its cute characters. And even though the use of sound is fairly limited, it’s always refreshing to hear theme music with actual lyrics!

TIGdb: Entry for Annie Android: Automated Affection

  • http://www.geenat.com gnat

    Beautiful game. Overall, very elegantly put together. Sweet ending :3

    The only part that bothered me was getting close enough to the assassin bots to press the buttons (which was admittedly slightly frustrating).

  • FishyBoy

    Aw, the ending was so cute!

    I didn’t have TOO much trouble with the assasin puzzle. It sort of misleads you into thinking it’s a direct sort of affair. I wouldn’t have noticed the the glass shard without a walkthrough, though, but that’s probably just me.

  • Kenzya

    I grew up with adventure games and some of my earliest memories of video games is playing Maniac Mansion and Zak Mckracken on those huge floppies.

    So while I say this I feel bad, but every time I see an adventure game post I get excited and then disappointed that a game good enough to be posted is an adventure game because I will not play that game. I have not finished the majority of adventure games I started and I can’t bring myself to start another frustrating point ‘n clickan gaem when I know I won’t finish.

  • Cobalt

    I played a point-and-click adventure called Day of the Tentacle. Everything was awesome in it… except for the gameplay. I just found the puzzles too difficult or obscure. I played another called Kyrandia and found that it was easier to get into. However, there was a huge cave that I had to map out, and even then I got lost. This wasn’t the main problem, though. You had these glowing berries with you and they’d burn out after three rooms or so, then you’d be eaten by monsters.

    I guess what I’m trying to say is that point-and-click adventure games would be fun if they weren’t such buggers.

  • Ben304

    Thanks for the feature :O!

    I’m glad you had fun playing the game, and am sorry about the technical issues regarding gameplay. I’m concerned about you getting stuck and needing to restart the game – would you be able to elaborate on where this happens, so that I can fix it for the updated version?

    To gnat and Fishyboy, a big thanks for playing! And to those who hate point and click adventures for being too hard… well, point and click adventure fans say mine are too easy, so if you’re debating whether to try it or not, I promise you will not get eaten by monsters :).

    Cheers!

  • http://www.getmagi.com TeeGee

    Sweet game.

    Needed some time to realize I can walk down the street (cursor changing to arrow or something could really help), but overall it’s a cute little adventure.

    Thanks for brightening my day :).

  • Zixinus

    Well, I’ve just finished it.

    What I can’t figure out, is the point of the story. Erm, people shouldn’t have to live and love people they don’t actually love and don’t want to live with? That idea has been broken since Victorian times.

    I didn’t have much trouble with the assasinbots once I figured out I just have to step out of their plane.

    What I was stuck with, was where to place the key.

  • grabladon

    boy, that was fun. i didn’t need a walkthrough, either! on sam n max, i was lost, but the puzzles in this made sense.
    i’ll just go ahead and echo everyone else: the assasinbots part was bad. the button was in front. why did i have to go around to the back?
    of course, anyone who knows anything about robots knows that the off switch is on their backs…