Closure

By: Derek Yu

On: January 29th, 2009

Closure You might recognize Tyler Glaiel as the programmer behind Edmund McMillen’s Aether. But Tyler’s designed a ton of games himself, of which Closure is his latest. The game’s primary mechanic focuses on light and darkness, and is probably best left experienced. It’s a cool concept. (Note: Make sure you have Flash 10 installed.)

TIGdb: Entry for Closure

  • MikeK

    Really cool!

  • Chris

    Great concept/atmosphere.

  • matias

    Love

  • grindFIsh

    brilliant. Seriously eerie atmosphere, excellent execution of a very unique gameplay concept. Its like being trappedin a strange dream, i love it! :D

  • bateleur

    That’s a lot of fun…

    Though I’m completely stuck on the level where you start bottom left and there are four holders arranged symmetrically with a big pillar up the centre, key top-left and door top-right.

    I can quite easily get to the door with a key and a light, but the illumination seems to be insufficient for the key to open the door. And I can’t get any of the other lights up there because, due to them being lights, the central pillar necessarily blocks me if I have one.

    Halp! :-(

  • bateleur

    Oh – solved it! Nice puzzle. :-)

  • WineBlood

    Original and fun. The way I like my indies :)