The Gutter

By: Xander

On: May 22nd, 2009

Gutter

The Gutter is a recently released “interactive piece of art” by Jan Willem Nijman and Robin Rodrigo Ramirez Rodriquez. I realise their full names weren’t neccessary, but writing that 2nd name was just such a joy.

Saying anymore would be spoiling things, just be sure to give it a try and post back your impressions. Interestingly you can donate $5 to the creators via email and they will add the feature of ‘Death’ to this “Interactive piece of art”. If you can’t afford the full version however the demo version does still feature the functions VOMIT and FEEL ASLEEP, as well as a number of hidden extras. Happy hunting, TIGobos!

  • renkin

    Wow, tragic. Can’t find much interaction, though. Interesting for 5 minutes (unless I missed something).

  • Boy

    Great satire.

  • BitTid

    ‘FEEL ASLEEP’? Fall asleep? Feel sleepy? Feel somebody up while they’re asleep? I demand clarification!

    Anyway, I like it. It strikes me that its main artistic merit is as a parody of other ‘art games’, which I’m choosing to believe is intentional.

  • phu

    While ‘art’ is and has always been a VERY subjective term… lately it’s being stretched and beaten beyond all possible recognition.

  • Tet

    Bracing for LOOK AT ME I THINK VIDEO GAMES AREN’T ART AM I COOL???

  • Rolf Soldaat

    I think the FEEL ASLEEP is a reference to metal gear.

    http://www.gametrailers.com/video/angry-video-screwattack/47749

  • Fuzz

    I liked how you couldn’t go down the side streets, exactly as in The Graveyard.

  • Foppy

    Is it supposed to end and go to the credits right after it starts?

  • mr.zippycrow

    this game was better than the graveyard

  • <I><I>

    dunno… after throwing up several times in the game, not sure if I want to know what hidden surprises $5 brings besides death..
    nice camera though.

  • indygo

    it reminds me suspiciously to the hangover/jetlag…

    oh wait!

    artsyness fartsyess?

  • Kneecaps

    It has Captain Falcon in it, so it HAS to be better than The Graveyard.

  • Anarkex

    I’m putting my money on this game being a brilliant joke/troll. As such, I’m still not crazy about it.

  • Edmund

    im loving it, somehow i believe satire is actually a lot more entertaining then “interactive art” at this point in the game. maybe it will put us all back on track so we start making “fun games”.

    GO TEAM!

  • creath

    I really enjoyed this. It’s up-front about being an “interactive art” which I think now-a-days is kind of accepted as meaning “we have no real gameplay but want to fuck around with the medium.
    Under that assumption, art games are make or break for every individual, but this one stuck with me. Fun and funny and tragic, and do wish there was more interaction (the only thing that made me play it as much as I did was the credit for “Cat AI Programming”).
    Maybe I too missed something, as there didn’t seem to be much else to do but to keep our poor alcoholic walking around and vomiting for some time. I think I kept him going for 10 minutes or so…

  • here-here

    The whole term “games as art” was created by developer douches, not developer gamers. Gamers want to play games (usually they want those games to be fun). Art majors, beatniks, and yuppies want interactive art… and they can have it, all five minutes of it and the monotonous metaphors that permeate with some of them. Not all “art” games are complete redundant, but most of them lack any sort of “interactive entertainment” – ie. what a video game is by definition. Besides, gamers are far more likely to stab you or shoot up your school so I’m far more obliged to side with gamers because in a fight they’d kick ass over the yuppies and beatniks. It’s just smart alignment and politically correct to do and feel so.

    Anyway… whilst!

  • Fuzz

    See, I like The Gutter, The Hangover, and The Jetlag as art pieces. I know they’re satire, but ironically, I’ve enjoyed them as much as many art games I’ve played.

  • Fuzz

    Has anyone bought the full version yet?

  • #14

    I’m pretty sure Tale of Tales did this one under a false alias.

  • creath

    Oh, and “FEEL ASLEEP” is a reference to terrible localizations, specifically Metal Gear (NES):

    http://i8.photobucket.com/albums/a16/Rutilcaper/Podcast/ifeelasleep.jpg

  • Edmund

    if Tale of Tales did this mocking their own game then they are the most awesome devs ever.

  • Paul Eres

    Criticism of this game will probably be met with: Hello. I am Robin Rodrigo Ramirez Rodriquez. You didn’t like my game. Prepare to die.

  • Fuzz

    Jwaap is great. Robin Rodrigo Ramirez Rodriquez is an amazing name, although I have no idea who he is.

  • Nicholas Moon

    No.

  • StarStabbedMoon

    @BitTid: “FEEL ASLEEP” is a reference to the poor translations of the NES version of the original Metal Gear.

  • Teknogames/Beau Blyth

    I kicked a cat, did you?

  • alspal

    I’d like to see a game that uses graphics like this.

  • cecil

    AHAHAHA the hilarity of this game is…HILARIOUS. obviously a parody of the graveyard. shut up haters.

  • King

    I never liked parody.

  • Rad

    Could you guys stop leaving us in the dark about these games? I understand your desire to not spoil it for us, but half the games you post I have no intention of playing becuase all the information I get about them is a single screenshot. Maybe if giving any information on the game spoils the fun it’s too shallow to be worthwhile anyway…

  • Dinsdale

    Parody and satire aside, I wish I didn’t download this.

  • Xab

    For anyone who thought this was a game: the joke’s on them, myself included :(

  • Manpon

    What is this “whilst” joke all about? So far it hasn’t made me laugh, so I’m wondering if it’s just not funny, or if I need filled in on some details.

  • Rolf Soldaat

    I died.

  • nullerator

    People: If you haven’t played or heard of The Graveyard, you’re not going to get this. Move along now.

  • Fuzz

    It can still be enjoyed on it’s own, as it’s quite amazing aesthetically. Sure, it’s a parody of The Graveyard, but it’s also more than that.

  • undertech

    Just had to include the cock and hairy balls in the screenshot didn’t you?

  • J

    The download location is out of bandwidth. Is there a mirror?

  • TCM

    God I love satire.

  • JW

    bandwith back up

  • rolf

    ARTSY AND DEEP AND NIGGA

  • Rolf Soldaat

    The above post is not by me, somebody is trolling.

  • v1510n

    It’s not a game.
    It’s art you can play with.
    Playing != game.

  • Paul Eres

    Thank you for letting us know you don’t think it’s a game. That’s a very valuable contribution. We’re all eternally grateful.

  • Rolf Soldaat

    JW never claimed it was a game.

  • renkin

    If it’s not a game, what is it doing at The Independent Gaming Source? Is it pie? :)

  • Bon

    I’m not sure about the recent artiness creeping into indie games. We criticise the commercial games for being all flash and no substance, yet isn’t that where this is heading? I like an artistic statement as much as the next guy, but when it’s incorporated into a larger playable narrative, as many indie designers have managed to do. And that’s what I’m looking for here at the Independent GAMING Source. For art with minimal participation I would look elsewhere.

  • TCM

    Games are all about the flash.

    Preferably the Newtype variety.

    Or maybe that’s just Super Robot Wars…

  • poop

    the credits made this better than the graveyard

  • Dinsdale

    I was under the impression that all video games are art.
    What is art?

    A miserable pile of. . .

  • bob

    This game looks like a cave story ripoff.

  • TCM

    Yeah, I changed my mind, it’s clearly a Cave Story ripoff.

  • the sqrrl

    somebody should nominate this for a IGF award!

  • cm

    I like this. I know it’s a parody, but I think parodies should be good in their own right rather than relying on OH HAY I RECOGNISE WHAT THIS IS SUPPOSED TO RESEMBLE. The Gutter does it right.

  • biznitch

    I’d rather play with myself…

  • cuccatoo

    I think you mean, whilst playing with yourself!

  • http://www.roachpuppy.com IceNine

    Hobo sim of the year. The cat AI was amazing.

  • http://www.tatosgames.net Tato’s Games

    It’s a curious experiments…

  • RushWare

    WTF?? LOL…that is 5 minutes of my life I cant get back.

  • Pofy

    tigsource should start a compo on TheGraveYard-like games :)

  • mirosurabu

    Robin Rodrigo Ramirez Rodriquez is JW’s imaginary personality that creates art games. He’s a new talent within indie scene and we should thank JW for introducing him to us.

    Credits are mocking MDickie, right?

  • JP

    Simply fantastic… the raw emotion of it! Such genius! I’m so glad the creators made sure to prevent the interactivity from ruining the artistic message. That so often gets in the way of good interactive art!

  • artgamean

    The Independent Gaming Source is now The Independent Interactive Art Source

  • yesman

    MDickie makes the best games as art games evar! Teh are absolute genius!

  • Paul Eres

    The above may be satire, but I kind of agree. Anyone who has played The You Testament or even Wrecked shouldn’t doubt MDickie’s ability to create (unpolished, but heartfelt) art games.

  • ptoing

    I enjoyed it. I even thing you get different music when you pass out on the cardboard. More comfy than sleeping on hard concrete.

    Good stuff :D

  • Xander

    This week I will post something with MASSIVE EXPLOSIONS and something featuring BREASTS.

    Because that’s what games are all about, no?

  • SaucyLover999

    Clocked it! Found the Vomit action, the tipsy action, scored extra points for falling asleep on the cardboard and won an extra life for feeling up that cop. I’ll post a speedrun on YouTube shortly.

  • GooberFOP

    Have you looked in the third window on the left? There’s people having an orgy in there!

  • Arf

    if this is supposed to be a statement about the desperation of being a homeless drunk, it fails miserably. and if it’s not that, then its a cynical exploitation of the homeless/drunk for profit. crap either way.

  • backinmydaywedidnt

    Xander: I don’t know. I always thought games were about, you know, games? I mean, stuff you “play,” or something like that?

    Like Chess for example. That’s a game. Or how about baseball? Now those are games. I mean, stuff where you actually score points or win against an opponent, or challenge your own skills. That’s what games ought to be.

  • backinmydaywedidnt

    Now don’t get me wrong, I like this art and expressing yourself stuff as much as you do. But whatever happened to games just being games? At least give me a high score or some level objectives to beat. Maybe even a lives counter with only 3 lives. Now those were the good days.

  • Anthony Flack

    I don’t mind “art games” being used to explore anything at all. It’s just more software on my computer that I run to amuse myself with – I do all kinds of things on the computer for fun. I can play a game or I can edit sound or I can use Photoshop or I can run this weird thing with a drunk guy in it. That’s fine, and to criticise the existence of any of these things is silly.

    But I do also think that “games as games” need to be given more props. Maybe that’s where the frustration stems from? For example, I think Primrose was a much more interesting and fearless project than Passage! Making games as games is a serious business.

    In my opinion, the people who are really doing the most to establish games as a serious art form are people like Cactus and Messhof. Because they strip away the non-essential elements, until there is nothing but naked video game left for your contemplation. To be assessed, unapologetically, on its own terms and in its own language.

  • smellycunt

    Games as art is redundant if the game doesn’t entertain. So, obviously this is a game because judging by some of the comments that people left they were entertained by it.

    The Gutter is a testament to where games in general are heading though if all we do is spew out the same game over and over. I’m growing tired (and have been tired) of games like Halo, Gears of War, Killzone 2, Grand Theft Auto IV and even newly released crap such as Bionic Commando…

    Those games are extremely limited in play value when you really think about it. Sure they look nice and they show off how impressive the technology has become but they do little to inspire or invigorate. I want to see more games like Mirror’s Edge, inFamous, and Uncharted, Bioshock, just to name a few… Sure they may use formulas that have been tried and tested before but the way they’ve been applied and integrated into the game make for a much more enjoyable experience. There are plenty of reusable elements but when they’re tweaked and refined into some new formula they grant the player with a new experience and on top of all that, the story behind these games (which is part of the art itself) enhances the gameplay. If you’re going to go through the trouble of making a big game, at least have a half-witted story that doesn’t just feel like filler. It’s kind of insulting, especially when you put a $50 dollar price tag on it. Me and other idiots that have bought these games shouldn’t be satisfied with the sort of shit that we let some of the big companies get away with.

    Ah well, I’m tired.

    Peace out.

  • iusetoomanydifferentnames

    Well, like I said 2 or 3 posts before this. These interactive art pieces are cool and all, but what about making “games?”

    Games are supposed to be things with a set of rules in which you do an activity and challenge yourself using those rules.

    Even something as simple as tag is a game because due to the fact that its an recreational activity played with a (very simple) set of rules.

    Things like artistic expression or story in games is cool and all, but it isn’t the game itself. It’s just something to give you incentive to play the game.

    But if you remove the game, and just leave the story or artistic expression, is it still a game? Or is it just a pretty cool thing to look at and analyze?

    I thought “this interactive art piece” was cool though. And I am glad that the author didn’t try to act like it was a game.

    But things like this could easily be games though. Just add something like a lives meter and maybe even a level objective or challenge that you have to beat. And there you have it, a game (although probably not very effective one).

    But then again, the point of these indie “interactive artworks” (and what I commonly see in them) is the fact that they mostly try not to be a game at all. They remove all the rules, any familiarity, anything that would actually make it seem like a typical game and instead replace it all with some sort of unfamiliar, artistic, abstract metaphor.

    Personally, I just wish there was more of a balance. Actually, I would much prefer that things are more “game” than “art.”

    It is nice that people are daring to be different, but at times it seems like the indie gaming scene is becoming less and less about games and more about artistic expression through interactive mediums.

  • iusetoomanydifferentnames

    I meant to put quotes around “games” in that last sentence. Games as in things played with a certain set of rules or challenges, or something to that effect.

  • Fuzz

    Ah, but video games are entirely different than board games, sports, and etc. The defining concept of the video game is interactivity, not rules, as in the other types of game.

  • iusetoomanydifferentnames

    I disagree. Video games are still games. They are different only in the medium you use to play them.

    The interactivity is not the defining characteristic, just the method you use to play the game itself.

    I don’t see how video games are an exception. They also have rules, although presented in a different way. Common examples being things like giving you a life meter and telling you to avoid losing your lives or completing an objective under a certain amount of time.

    But a common thing I see in these art games is abandoning any rules or objective to the game and instead using the interactivity to present some sort of abstract artistic metaphor, rather than to using interactivity to play a game.

    While that is pretty cool, I just wish people in the indie scene would make more “games” rather than art I can interact with.

  • JW

    Time to kick in.

    “Ah, but video games are entirely different than board games, sports, and etc. The defining concept of the video game is interactivity, not rules, as in the other types of game.”

    A game is basicly a user trying to get the best within a defined set of rules. Digital or nondigital.

    Now, the guys saying that halo sucks or this is not game are both missing the point. This whole game is about…

    aaah fuck, I’m not going to spoil it… yet.

    <3

  • jolli

    you guys like writing essay length posts too much
    i think the game looks cool and i got to kick the cat. man i feel sorry for the cat

  • plvhx

    “The defining concept of the video game is interactivity, not rules, as in the other types of game.”
    This is completely, objectively wrong. What do you think you’re interacting with? It’s a system of rules. That’s a stupidly simple concept.

    Even if games are trying super hard to be art, they still have rules.
    Play Jason Rohrer, Jonathon Blow and Gregory Weir’s games for more on this.

    “The Independent Interactive Art Source”
    The problem with Tale of Tales, is that they don’t want to make games. This is spelled out clearly in their ‘REALTIME ART MANIFESTO’. They are appropriating the word ‘game’, as an excuse to create watered down interactive toys with deathly boring narrative.

    Realtime 3d art and the demoscene live and thrive, so why don’t Tale of Tales just deal in those communities? Self-importance, and attention grubbing. They wouldn’t deserve ire if they were simply making bad games, cause hey, try again next time guys! No, they don’t want to make games, and they punish players for wanting to play them. Maybe they haven’t figured that out themselves.

    The irony is even sweeter because typically JW actually makes incredibly fun games that are pure joy to play. He’s the anti-ToT, perhaps.

  • mirosurabu

    Go and play games if you want to play them. There are billions of “real games” out there.

  • GooberFOP

    Clearly, the game is just highlighting what we’re all thinking: that Chris Brown is an abusive woman beater who deserves nothing less than sodomy by truncheon wrapped in barbed wire. It’s a subtle point, but the scene with the cat confirms it.

  • Dinsdale

    This “thread” alone makes it all worthwhile. It’s almost as if they were trolling with The Gutter.

  • Kvalsternacka

    They were.

  • cm

    I ALMOST beat the boss by, like, this much. Has anyone managed and do you have tips :(

  • sameguypostingindifferentnames

    “Go and play games if you want to play them. There are billions of “real games” out there.”

    And sadly, very few of them are ever posted on this site while “art games” are pretty much a dime a dozen here.

  • sameguypostingindifferentnames

    And I don’t think it’s just this site, but rather the whole trend or direction that the indie scene is starting to learn towards.

  • sameguypostingindifferentnames

    But then again, I give this guy credit for being honest about what the fact that it’s not a game. Huge props for that alone.

    Most people never really want to admit that and try to pass things off as games despite having very little to no actual gameplay.

  • Anonycat

    You do get the victory music when you fall asleep in your home.

  • mirosurabu

    To person who complained about “art game” coverage – no. Other genres are also covered on TIGS, and there is a whole topic dedicated solely to TIGSource RPG coverage on forums.

  • Paul Eres

    by my estimation tigsource still 90% of the time posts about game games rather than art games, so why complain about the 10% that gets through?

    i also find it strange that someone would say that something isn’t a game because it only has a little gameplay. no gameplay i can understand, but a little? like, there were people calling glum buster not a game, even though it clearly did have a significant amount of gameplay. gameplay doesn’t have to mean heart-pounding action, there are different kinds of gameplay. going at a slow pace and exploring things, moving around and trying to discover stuff, solving puzzles, etc., rather than just shooting anything that moves — they are all different kinds of gameplay. action is not the only kind.

  • AmnEn

    Well the thing I don’t understand about Art “Games” is why they so desperately want to be Art Games when they shun everything that defines a game.

    I quite enjoy experiencing interactive Art and find most of those quite inspiring and enlightening, however I cringe everytime someone tries to declare their interactive Art as games.
    Why do they so desperately want to be Games? Why do they want to be part of that Genre when they could have their own genre.
    It’s like a shaver being sold as a Lawnmower, because technically, it might be able to cut the grass.

  • s

    why does it matter what a game is or not? And getting angry at it hahahaHAHA funny people

  • Paul Eres

    i’m not sure why definitions matter so much — if someone wants to call an ice cube a game, let them. there’s almost a religious dogmatic fervor that people are showing about what is and isn’t a game. it’s like you believe that if people start using the word game for things that don’t have rules and goals indie games are going to collapse or something. it just gets tiring to hear over and over — don’t you think people get it by now that some people don’t think some things are games?

  • Anonymous

    Hey guys try walking backwards into the camera.

  • http://www.roachpuppy.com IceNine

    Oh boy, let’s not do this again. Makes it all the more pointless if this is a satirical game, flamebait in binary form.

  • AmnEn

    Because Definitions actually have a use. Try tossing a bunch of Heavy Metal Fans in a room with a bunch of Hip Hoppers. There are two possible results:

    Genocide
    Nu Metal

    Both are unspeakable Horrors. Whats bad about definitions and genres? It’s quite useful to determine whether something is to your tastes or not. And a Game without any ounce of actual game in it, why does it want to be labeled game in the first place?
    Evil tongues would say because they get more attention that way, and that is just cheap. Let quality carry the art.

  • TCM

    I define video games as “video games”.

    Webster is rolling in his grave.

  • torsion

    Definitions are important because otherwise, you have groups of people who are using the same word to mean different things. (By definition.) And they argue. Forever.

  • Flamebait

    Speaking of definitions, can we please think of a better term than “art game”? It’s as meaningless as “art music” or “art film”, because all games are art, just like all pieces of music and cinema. It wouldn’t add any further information to “game” alone, except that a few chumps started arbitrarily using it to refer games with little interactivity. Neologism fail.

    I have practical concerns about the term as well. As more people come to be aware of the term (and invoke it more liberally), there’ll be alot of out-of-hand rejection, considering its the pompous, pseudo-intellectual connotations (that exist regardless of knowledge of the definition).

    Incidentally, does anyone know the history of “art game”? I assume it originated on the Internet, and could theoretically be traced, but it’d be cool if someone already knows the history.

  • Flamebait

    Oh yeah, forgot to mention. The Gutter is *far* too interesting to be an effective parody of The Graveyard.

  • avoidobject

    What a game is isn’t too hard to define. A game is an activity played under a set of rules or challenges, no matter what form it is in, or how you the game.

    Even something simple as me flipping a coin can be a game, say if I put the stipulation that I must try to get heads at least 5 times without getting tails.

    You take away the rule, you take away the game. There is no such thing as a game without rules.

    You can still flip the coin, but now you are doing so endlessly.

    And in the case of “art games,” you are doing so while looking at some vague metaphor for something meant to be artistic.

  • Anthony Flack

    I think indie games are in transition right now – actually I think all games are in transition. We’ve finished with the linear “progress” towards “better” games that comes with improving technology. We’ve seen where that leads. Now we’re trying to deconstruct it all and figure out what is actually important.

    I don’t really mind if there is a trend towards “art games” right now. Remember a couple of years ago, there was a huge trend towards neon-glowing vector graphics? These things move in cycles.

    Besides, the “indie spirit” and the “artistic spirit”, as poorly-defined as they are, are basically referring to the exact same thing. It’s quite natural that art games would be promoted and discussed here.

  • sllabymkcil

    You’re all fuckin talkin out your assholes! I love it! Keep on going to you pretentious fucks!

    This is like a guys version of a soap opera, in written form.

    Don’t stop now you douchebags, things were just starting to get heated!

    Hahahahahahahha

  • Anthony Flack

    Okay, how about this then?

    “Fuck off, you cock”

    Better?

  • Fuzz

    Rules are created by the developer, but they are not necessarily evident to the player. The player interacts with a set of verbs (walk, vomit, sleep) without the need to understand the rules. Sure, there are rules, but the person who initially brought it up seems to equate rules with objectives.

  • Anthony Flack

    Heh, when I saw my comment was flagged for moderation, I wondered if I shouldn’t have been a little more… moderate… but nope, seems to be all good!

    What can I say, anti-intellectualism really bugs me.

  • JW

    Guys guys. Stop it.

    “I have practical concerns about the term as well. As more people come to be aware of the term (and invoke it more liberally), there’ll be alot of out-of-hand rejection, considering its the pompous, pseudo-intellectual connotations (that exist regardless of knowledge of the definition).”

    The gutter is about the opposite: people loving shit because someone has tagged it art. We don’t want that.
    The same goes for disliking games just because they have shooting or zombies.

    Ok? Now be nice to eachother.

  • xerus

    Lucas’s farm is on the other side of town.

  • Disillusioned Spinster

    Content draws readership. A news/gaming website is only as good as the content it front pages.
    Find better content, or keep up the crap and die.
    Unless it’s not possible to find better content because it’s not there. In which case the site is not needed, and the grapevine will suffice for grabbing the cream of the indie slurry.

  • Flamebait

    ^ That’s cold mah brederen.

    @JW:

    “The gutter is about the opposite: people loving shit because someone has tagged it art. We don’t want that. The same goes for disliking games just because they have shooting or zombies.”

    “Interactive piece of art” =/= “art game”. Not at all what I was talking about.

  • 7point83hertz

    my opinion about it first: i love it, had an excellent laugh over it with a friend.

    i don’t agree that everything is art @flamebait. art is anything that serves no purpose but its own existence. by that definition neither the graveyard nor gutter nor cave story is art. art has become a positively con notated spread word like “good” or “interesting” or “i don’t understand”.

    stop crying about either guys, nobody forces you to play and all left is pure jealousy.

  • Flamebait

    @7point83hertz:
    “art is anything that serves no purpose but its own existence. by that definition neither the graveyard nor gutter nor cave story is art.”

    Correct, but that’s because your definition is out there. I’d say a piece of art is a “semi-permanent expression of culture”. Your definition excludes almost everything that people call “art”.

    “art has become a positively con notated spread word like “good” or “interesting” or “i don’t understand”.”

    Right, but those connotations could be swept away if enough people recognized that art can be (and often is) bad.

  • JW

    I called it an interactive piece of art just to sound fancy and get attention. And it worked hi.

    bye

    (jk this is a joke I’m not sarcastic)

  • AmnEn

    @7point83hertz:
    No one is crying and no one is jealous. You’re quite mistaken there. Although it is slightly funny that you try to climb the “high and mighty” horse along with several others.
    I’m sorry but discussion and opinion does not equal a sobbing attack of whine. The disgruntled rant of a Warcraft Player about how the company betrayed him, yes that’s a whine. And there’s nothing of that going ’round here.

  • Askhole

    Art, by definition, is subjective, from the latin ‘Ar’ meaning ‘to create’ and ‘t’ meaning ‘you’, or – ‘you create’.
    A game, on the other game, is objective – as in, there is an objective to the game. This piece claims to be art. But it also has an objective – to be art, therefore it must be a game. According to Ninsche’s theorem, the subjective-objective aspects of this duom cancel each other out, leaving nothing. Hence – this is nothing.

  • BarstoolSniffer

    how do I F-CK the caT?

  • http://hackflip.com plvhx

    guys,
    jw is the fucking auter of auters.

  • mirosurabu

    Call it “nuovo game”. I like that.

  • mirosurabu

    or sadlet

  • Paul Eres

    “Because Definitions actually have a use. [...] It’s quite useful to determine whether something is to your tastes or not.”

    it seems the main “use” of the definition of game is people arguing over what is or isn’t a game when they see a game they don’t like or are confused by. how is that useful?

  • Pietepiet

    This is the best series of comments I have ever read. Comedy gold.

  • plvhx

    paul, you’re talking semantics.

    i’ll copy/paste directly from tot’s misguided, ambiguous, and self-contradicting ‘manifesto’:

    “Drop the requirement of making a game.
    The game structure of rules and competition stands in the way of expressiveness.
    Interactivity wants to be free.
    Gaming stands in the way of playing.
    Games are games.
    Stop making games.”

    so there you have it. they saw some pretty things in videogames, decided ‘that could be Art’. now they hail from that lofty position and use it as an excuse for poor design, and style before substance.

    for extra hilarity:
    http://tale-of-tales.com/

    read the latest post to fully grasp how firmly this guys head is buried in the sand (also, bonus whilsts in the comments for you trolls).

  • plvhx

    dear paul, please visit
    http://tale-of-tales.com/

    straight from the horses’ mouth.

  • AmnEn

    >it seems the main “use” of the definition of game is people arguing over what is or isn’t a game when they see a game they don’t like or are confused by. how is that useful?

    What makes you think that? Usually when people don’t like a game, they simply say that they don’t like the game.
    Well, likewise if they don’t understand a game, that basically defaults to not liking it anyways thus bringing forth the same Judgement: Do not like.
    Which of course creates an entirely different issue, which we just recently clobbered to death in the comments and the Wastelands (Forums).

    I’m not entirely sure how to otherwise answer to your comment, as I don’t see or reckognize the behavior you’ve mentioned outside of blatant trolling. The “Art” (of? :P) Discussions I’ve read here were all more or less valid.

    Sidenote:
    I quite like the term “Interactive Art” and believe using that instead of “Art Game” would squelch the whole issue right form the get-go.

  • Emmimmem

    Is not interactive art too broad a canvas, pardon the pun? Physical art is, by its very nature, interactive. You can touch a sculpture. You can participate in a performance. Virtual art (which i would use to encompass art games) is not tangible, and ..blah..blah..blah

    Here’s my conclusion: Games are supposed to be fun. This is not fun. Art is supposed to be pretentious. This is. Therefore it is not a game. It is art. Voila!

  • JP

    Anthony Flack, both of your (serious) comments were great. Very nice way of putting things.

  • not JP

    @JP – with 127 comments to choose from you like Anthony Flack’s Cock comment best? Some Freudian issues you have there, mate.

  • Cactus

    I like this game. It’s similar to latest project: a game where you play an egg that throws up.

  • Bill

    Confession time. All the comments on this post were written by me. It’s true.

  • Cactus

    hey you’re not cactus. I’m the real Cactus!!!

  • Merlin

    Do you get it yet?
    The game is just a blind. The real interactive art is this page – the comments. And it’s a work in progress.

  • cactus

    We’re all cactus, in our own special way.

  • Paul Eres

    plvhx: i’m well aware of ToT, the developers of ToT are friends of mine. it’s true that their manifesto says they don’t make games. but their site also says they make games, and that they’re a game creation company. there is more than one meaning of game. in some ways they make games, in other ways they do not. words are not inflexible rigid black and white things. sometimes something can both be and not be a game, in different respects.

  • cecil is a child molester

    This is not a game. This is shit. I thought this was an Independent “GAMING” News site (and part time pie bakery)? Not an “art” site, not a “satire” site…

  • Homer

    mmm mmm part time pie…

  • MasterShake

    “art” is probably the most bastardized word in the dictionary. You shouldn’t have expected any better.

  • cactus

    this thing is cactus.

  • plvhx

    paul, i can’t stand the amount of vitrol they have for ‘games’. they claim to want to take the technology and use it to a greater end, but fall horribly short. i really do want to like tot for what they’re doing; in concept the graveyard and the path are wonderful, but in execution they are awful. when you push buttons and the results are not meaningful the interaction suffers, and prevents quality of experience.

    you make good videogames, so i hope you stick with that. i’m all for atmosphere and emotion, but not as an excuse for underhanded design.

  • cactus

    that last comment was cactus.. just cactus.

  • Bill

    No, really! I’m serious! Most of the comments on this post were written by me. Almost a hundred of them. I invented the aliases and personalities: Foppy, Flamebait, SaucyLover999.. even Anthony Flack. They’re all me. It’s my work of art..

  • Quetz

    Art is art when the creator defines it as such. There’s no other criteria for something to be art.

  • Null

    True.

  • Ruben

    You do know this is a satire on “the graveyard”, right?