Mr Robot, out now!
Posted by Lorne Whiting Sat, 23 Dec 2006 14:31:00 GMT
You can now download the demo and buy the game from the moonpod site.
Totally sweet.
(For those not in the know, Mr. Robot is a isometric action/adventure puzzle game, with RPG segments)
Edit: Goddamn you image, overlapping the site!









Downloadededed and boughtededed! :)
S’very nice. The rpg element has grown on me (it’s a little vanilla until you level-up for the first time) and the main gameplay, although a little sokobanny at the start seems very solid. Fantastic visually, though - although as it needs DX9.0c it cocking should be!
Interface is a leeetle clunky, but I can’t wait to make my way through the game in an orderly fashion. :)
Ooh, it’s gone properly platformey and stuff now, very Head Over Heels/Batman, together with a bit of Paradroid thrown in for free. :)
Yeah, this game seem to have some Paradroid influences, although it’s a puzzle game (I think). I’m not a huge puzzle fan though. It would be neat with a Paradroid game with topdown mouse aim, like War Angels with a bit of NOX Line of Sight slices and maybe overlays for other sensory data like radar and stereo hearing etc.
Still with the image overlappy problem thing, eh?
http://www.htmlcodetutorial.com/linepar/_BR_CLEAR.html
Fair warning… when I tried to buy this game, it gave me a message saying that the automated registration had failed, so it would fall back to manual. I’m expecting will only happen after the holiday at this point, so be careful if you’re hoping to buy this for Christmas.
Arne, that does sound awesome, but you’re like “Wouldn’t it be neat if everything in this game was changed?”
Excellent. The “Buy Now” link after I beat the demo didn’t work. I’ll have to buy it later: it’s so excellent.
Shame the Mac port of Starscape never materialized; these guys are brilliant.
There was a problem if you bought both games (Starscape + Mr Robot) at once it wouldn’t register your purchase code. But if you buy one then the other then you still get the reduction I believe.
I had the same thing but Fost sorted me out.
What, their site has crashed? All I see is SERVER ERROR.
S’fine here, Ilia.
Yeah, if anyone does want to buy. Be assured we are checking email on a day to day basis over the holidays if you need support.
Since I’m convinced we are cursed (everything that can go wrong, has done in the past week), we did get a few errors which are now sorted out.
I have to share with you an error we got: I did some tests on the payment system by setting it up so it would send the information to me if the surname had ‘dildo’ in it. Accidentally left that in and somebody with the surname ‘dildon’ bought the game within 3 hours of it being on sale and I got their purchase info. How unlucky is that?
I’m telling you, we’re cursed…
That’s the best story ever :D
Ilia: looks like russia is out of luck. All I an all of my friends here see is server error.
You should’ve used the name “Assmaster Flash” instead. Though Grandmaster Flash would’ve had trouble buying your game then.
The demo is very fun! (Y)
x_x - Hey, do I know you?
But we are the only country that released Starcape with full voice acting!
Bloody hell, this is awesome news! I wish I could buy it, but I’m a little out of money at the moment. If only it was…
grin
(insert menacing synthsized sound here)
if the paradroid parts were more like the actual paradroid - i.e. reflex-based instead of jrpg battles - this might be a pretty good game.
If dessgeega wasn’t an annoying bitch, i might actually like cough her.
Re: Russians out of luck. We are working on that. Sorry about the delays. We are hoping to go the same route we did last time, which will mean a fully voiced version. From start to finish, that took 3 months with Starscape. A pain I know, but hopefully, the end result will be better for you.
Are these Russian voice avtors slaves, or communists that are actually following their ideals?
Lorne, those days are long gone. These days, the FSB takes a cut, and if the voice actors get it wrong, they are taken to a bar to drink Polonium flavour milkshakes.
You’re a class act, Fost. ;)
I’ve been playing this for a few hours now, and I’m really glad I bought it (initially I wasn’t all that impressed, but I got a nice, fat paycheck this month and decided to buy the full version anyway).
Does it have anything to do with Taiwan catastrophe? Also, isn’t there even a way to re-host a demo somewhere?
I could make a better game in my sleep.
Really? I assume that you must have been comatose or in something far deeper than sleep when you plopped out Invader onto the internet then? :)
Insulting sock puppets will get you nowhere.
Unless I was in some kind of sock-puppet insulting competition.
She meant “in my dreams”.
Gah, it was all going so well and then… jrpg random battles. Instant uninstall. Thanks for nothing, moonpod. Well, except for starscape, that was good.
You know, I wasn’t keen on the jprg battles at first but they grew on me.
Personally, if I was making the game, it’s not something I’d have put in there because it’s always dangerous to have a game which is equal parts of differing genres. And because I’m lazy.
I advise sticking with it, Haowan. At least until the end of the demo.
I bought the game because I really liked it at first. But the battles do get really old, because they are very samey and they take a long time. Right now I don’t have that much desire to go back and play. But I was happy to have paid for it, and supported independent development that much more.
Also, I am stuck on this puzzle where the game seems to be at least kind of broken (dropping coolant containers on the guys… it just doesn’t work, and what happens just looks kinda broken).
Plus I can’t figure out how to use the fricking permanent stat upgrades. I have to say, the “ghost management” UI is pretty bad.
Oh, you have to drop them, not lower them to kill the robots. Just use the shift key to disengage from the panel when a bottle is lifted to drop it.
And I agree, the UI needs streamlining.
Alright, are we done complaining? Are we ready to appreciate the game?
No, but i _am_ ready to read more news
Anyone? . . . Anyone?
:)
Ooh, yes, someone make a new game which is really ace! C’mon!
taps foot impatiently
PS. It has come to my attention that that wasn’t the real Dessgeega, so I apologise for being so rude. It was unprofessional.
PPS. Why aren’t there more isometric platformey games, eh?
makes an iso-metric game featuring coloured jewels that must be destroyed
Ha, look at him, he can’t even use the italics tag properly!
;/
like starscape, this game lacks one thing for certain: fun.
you can’t make a perfect game by mixing a lot of good games and genres.
Anyone looking for some good iso adventures should try the excellent Head Over Heels remake: http://retrospec.sgn.net/games/hoh/
Also, digging up a spectrum emulator to play Knight Lore makes it more fun, because you can save, and also find maps on the net.
Sad that nobody makes anything new though. I guess they require too long a development time for an indie developer to make them, and they are not cutting edge enough for mainstream dev. I’m hoping we’ll get some good user adventures made with the Mr. Robot editor. I’m putting together an example adventure and some more tutorials at the moment. Although it’s not the easiest of things to use, so we’ll have to see.
Yes, the Head Over Heels remake is very good, particularly the excellent graphics.
COUGHCOUGHCOUGHCOUGH
I think that there is a market for a good isometric game editor, though. I mean look at how many things people produced using that shitty one that CRL released on the Spectrum?
I also think that part of the problem is that people perceive doing the graphics for an isometric game as harder, when it really isn’t.
I like what I’ve played so far. I crashed ,due to my own bizarre computer which likes crashing occasionally when I insert gamepads into the USB port, just after the hacking in the low-gravity area. My only problem is that it does multiple things rather well, there’s a nice RPG-lite system and the great isometric platforming, but I’m afraid that people looking for an isometeric game may be annoyed by the RPG sections (Which I find a little on the difficult side, at least to start off with).
My advice would be to go ahead with streamlining the UI, it’s all a little too fiddly for my tastes, and maybe do a System Shock 1 kind of thing where the players are able to customise the difficult for the sections of the game. So, if people are just really interested in the isometeric gaming they don’t feel like they are working outside their comfort zone in Ghost Hacking just to get back to what they enjoy. I however am perfectly content. Money well spent!
Great minds think alike, Xander:
http://forums.indiegamer.com/showpost.php?p=119200&postcount=41
Haha, stranger than fiction…
I think I’ve kind of stunted my enjoyment of the game though. I’ve buggered one of the puzzles, but resetting the room for some reason sticks one of the rogue-bots directly in the middle of the block I need. Onwards… to Technical Support!
PS: I loved the art for the Head over Heels remake, even if the original was just a -little- before my time. (Child of the 16-bit era ¬.¬)
Feeling… so… old…
Can… barely… walk…
Ta’. :)
My save is fooked at the moment, too. But I bare them no ill-will, I imagine they’re as busy as blue-arsed flies at the moment.
Hm, it’s probably a good idea to take a backup of the save directory occationally.
But technical niggles aside, this is a great game. I agree it takes a little while to get going, but it certainly doesn’t lack “fun”.
Luckily in My Documents it does store the previous SAVE file, but only the waypoint before the current one. It was enough for me this time though, a good idea to back-up your own saves though every once in a while definitely.
I’m definitely enjoying it more and more as I play. I was content with the predictability of the story, but… there’s a lot more to it than I thought.
But who cares about that now? Finally got my full 4 Ghosts, and ready to Derez some rogues! Full Fire!
Url http://www.moonpod.com/externaldownloads.php?f=InstallMrRobot.exe not work!