Brainpipe

By: Derek Yu

On: January 5th, 2009

Brainpipe

Brainpipe is the latest offering from Digital Eel, best known for their Strange Adventures in Infinite Space series of games. It’s a simple, psychedelic tunnel flying game, where the goal is to collect glyphs and avoid obstacles. Every tenth glyph increases your level, and the game ends after level 10.

Using the mouse to control, you can click the left mouse button to slow down briefly. That’s all there is to it, really. The visuals of the game are good: the procedurally-generated walls and ambient music work well together and are quite pleasing to the senses. Unlike similarly trippy games like, say, Space Giraffe, Brainpipe is meant for ease of play, and not outright sensoral violation.

One thing that has to be mentioned here, because it’s (slightly irresponsibly) left out from the game, the game’s website, and the game’s readme: the demo of the game contains two fairly sedate levels (levels 1 and 3 in the full game), after which you are sent to “Coma,” an impossibly fast level with no glyphs in which you are expected to die. Without the warning, it’s pretty easy to assume that this is part of the game, as there’s no real indicator to the otherwise. I’m told the full version of Brainpipe ($15) has a much more reasonably-paced difficulty ramp. (Source: Shadowcat, via the RPS comments)

TIGdb: Entry for Brainpipe

  • http://chaoseed.com/garden John Evans

    Oh, it’s an impossibly fast level? I just thought I sucked…

  • Jacob

    “Like Having Sex With Yog Sothoth”

  • Cas

    Must poke Rich Carlson and yell at him about demo technique…

  • Mischief Maker

    My main problem with this game is that once you get good, there is no reason not to start at level 10 each time because a lousy attempt at level 10 where you die halfway through will net you more points than a perfect run of level 1.

    Maybe if the game added some kind of tension/reward mechanic for playing things riskier in the earlier levels, like bonus points for passing dangerously close to obstacles?

  • Patrick

    It rewards trance. You get the highest possible score by playing all the levels, even though it’s not as intense, and not losing your skill as the vertigo takes over.

  • Biggerfish

    I only played the demo but it was interesting to say the least.

    The website is ace as well.

  • Scott

    The coma mode gives me an erection

  • cactus

    Any gameplay vids?

  • Gainsworth

    You know, if they occasionally flashed messages in the demo saying things like “Buy” and “Purchase” and “Bliss”, I think it would work.

    “Like Having Sex With Yog Sothoth.” This is entirely true.