Gate

By: Derek Yu

On: January 23rd, 2009

Gate

In Quinn Dunki’s Gate, which is based on the classic PC game Robot Odyssey, the object in each of the 30 levels is to design circuitry to navigate a robot from its starting point to the exit. The robot has thrusters and sensors on all four sides – these can be connected to each other and to the various logic gates (AND, OR, etc.) that are introduced as you progress. It’s a great way to learn basic digital logic and an entertaining puzzle game, to boot. (The game also comes with a level editor.)

As was mentioned in this TIGForums thread, Gate suffers from a notable absence of any kind of audio, as well as a slightly unintuitive interface. It’s not terrible, but it could be improved substantially with a few small changes. Personally, I would like to be able to drag n’ drop logic gates onto the screen, and be able to rotate a gate immediately afterwards. A “Clear Circuit” button and a more obvious indication of how to delete gates would be nice, too (you have to drag them to the menu bar).

Regardless, I had a great time with the game, and for fans of logic puzzles, it shouldn’t be passed over. I think Gate should be requisite homework for introductory Electrical Engineering courses. Show your professors!

TIGdb: Entry for Gate

  • Pomian

    Why the low rank on TIGdb?
    I’ll report back after playing the game…

  • Pomian

    Well, I got stuck at some point, but still – it’s a good old game concept and it’s well-executed. Fun and challanging game – just as i suspected it deserves a higher rank in the TIGdb :)

  • Widget

    Ah, good old edutainment; I love these sorta games so I’ll definitely give it a whirl.

  • CogDissident

    It is a good game, but blisteringly hard. And the complete lack of tutorial really doesn’t help either.

    Expect to slam your head against some of the level 20+ puzzles for a while, they get pretty devious.

  • lp

    hey this game is great! the puzzles requires quite creativity, especially when you’re not familiar with this electronics stuff…

  • http://www.cymonsgames.com Joe Larson

    You should see some of the convoluted solutions I’ve come up with. Devils Gate keeps getting so complex that I tend to just chuck them and start over. As of this moment I still haven’t beat this level.

  • firnafin

    Help question !
    flip-flop , are they latcher ?

  • firnafin

    I m blocked lvl 15 because flip-flop dont work fine :/ .

  • th15

    It’s a pretty cool game, played it when it was submitted for IGF 08. Taught me a lot about electronics.

  • Vallen

    Anyone have a solution to number 17? I’ve been stuck on it for two days. The previous one held me up for a day all on its own.

  • lp

    Devils gate was a real bitch, but the next level is almost impossible!
    Vallen: little hint for lvl 17 – you must ‘count’ :)

  • Vallen

    Thanks Ip. Your tip helped a great deal.

  • lp

    glad to help :) Im stuck with level 25 (blackhole), it seems quite impossible…any tips someone?

  • Yserbius

    Loved Robot Odyssey, just hated the apple IIe interface. this looks great i just wish it has multiple bots (like RO) with radio communication (anyone here cringe when they here “Minefield Map Level”?)