Recently updated to alter the speed, hitboxes and power ups within the game, which may or may not have something to do with me being able to finish the damn thing now, there’s almost no better time to talk about the Hydorah Demo .
At its core Hydorah is an 80’s style shoot ‘em up, right down to the punishing difficulty and arcade-style screen ratio. There are a number of major differences in terms of how much freedom you have to move around and the way that power-ups are fairly abundant and even partially retained after death, however it isn’t fully apparent from the demo which doesn’t demonstrate the branching level structure involved in the rest of the game which embraces the sentiment of struggling through and finally beating each one of the 18 main levels of the game.
Since there’s that many I hope that the variety manages to keep the pace, but with a customisable weapon load out and extra levels outside of the main experience this could be really something. Oh, it also looks freaking fantastic and the soundscape is incredibly well thought out, strongly evoking that nostalgic arcade atmosphere. If you know what the phrase ‘Shoot the core’ means, you should probably keep an eye out for this one.