It’s undeniable that Minecraft is currently a large force in the indie gaming world, and while the topic of any new Minecraft-inspired games is a fanatically touchy subject with many gamers, I am always excited to see where developers might expand the gametype to next: It’s an important part of the advancement of game to take some already established ideas and use them in new environments. Last week, Ace of Spades utilized the place/destroy nature of voxels in a trench warfare game of capture-the-flag, and last week the formula began, quite literally, traveling to a new frontier.
Inspired by both the open-source Infiniminer and the wildly popular Minecraft, Blockade Runner aims to have players constructing spacecraft – complete with electronics systems, engines, crew stations, weapons batteries, and more – in a zero-g environment, then using them to explore the universe, either peacefully or struggling against fellow players. The game will also include a fluid algorithm for liquids as well as gasses, so if an enemy weapon happens to breach your ship’s hull, you’d better seal the hole quickly before all your air escapes into the vacuum of space.
Currently little more than an early (very early) prototype, Blockade Runner is being actively developed by ZanMgt, a dev-team comprised of six siblings. Their development schedule is split into 6-month release cycles, with weekly updates in between each major release. The current build (Release 1, Week 2) mainly only allows allows for the placement and removal of blocks of varying texture. Next week’s build plans to add propulsion systems to the ships.
Time will tell if Blockade Runner will soar to its full potential, but I’ll certainly be following the development closely.