Content Directors for this year’s IGF, Steve Swink and Matthew Wegner (a.k.a. Flashbang Studios), have recently released a quirky, physics-based puzzle game called Splume, made in only four short weeks as part of a new development path experiment they’re conducting. In Splume you shoot balls that attach to other balls… and… wait, why am I describing this when you could simply watch the video, or, in just a few more mouse clicks, play the game? Here’s what’s important: It’s fun and polished and free.
So apparently Flashbang will continue releasing compact games like this for some months, then decide which games are the best to flesh out into “full” versions. Can’t wait to see what they come up with next!
Splume has an online scoretable, level editor, and live feed of recent play history across the galaxy. Check it out. And enjoy.