Meril

By: ithamore

On: June 26th, 2007

Meril is Sasakoge’s (translation) latest game. The main character is a little Japanese girl who must use her trusty clover chain to swing her around to collect all the durians (which look more like dust bunnies) before time runs out. There are 24 levels that incorporate just a few obstacles and badies well enough to keep things interesting. Each level requires a slightly different strategy to complete, and each feels like it has its own flow.

The gameplay is more intuitive than in the Vertical we covered last September, which was the first game I thought of when I began playing Meril. Some time ago, Alan Gordon released Vertical 0.6a with some nice additions such as space mode, but Meril is still more complete and fluid especially with game pad support. So, it would be better to compare it to Bionic Commando or to using the grappling hook in Super Metroid.

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Source: Vector-Game Reviews

  • http://www.g4g.it FireSword

    is this a free game or just a demo?

  • Lollerskater

    It looks like an up-to-date version of Umihara Kawase at first glance, but playing it really brings out the difference in game play. I have to say though I do miss the option to retract your cord, but I guess I shouldn’t play both games right after each other. :)

  • http://http:.//www.rsblsb.com Shawn

    I really like the degree of control when you walk off a ledge.

    I agree with Lollerskater though, I miss the ability to retract… I couldn’t use the hook to climb vertically like I can in umihara.

  • http://ithamore.blogspot.com/ ithamore

    Yes, the game is free: it is freeware.

    Meril is more about building momentum (which is why the levels are more open than Umihara Kawase’s) and the clover chain can connect to almost anywhere, so it is different of course. The ledge grabbing/climbing, however, is a nice addition to platforming.

    As for what I said in the post, I still can’t pass level 9, so I’m not sure if it becomes redundant later on. Also, the backgrounds add wonderfully to the game.

  • Chris L

    Kay, I know we’re supposed to be all about new ideas and discourage the reuse of old ideas… But all I was thinking during the video is how awesome it would be if this was a Bionic Commando sequel or remake.

  • Jad

    Well, level 12 is hellish. The game really puts you through some heavy stuff later on ; A;

  • Dave

    Am I the only one that can’t even start the game? The up and down arrow keys work and so does the y-axis of my joystick, but nothing I press on either the joystick, mouse, or keyboard will actually start the game from the menu.

  • DrDerekDoctors

    I’m surprised that no-one thought to just let you attach the grapple to thin air in these games before. It’s a very clever solution to the inherent challenges in level design in these kinds of games.

  • http://www.distractionware.com Echo

    Oh, totally off topic, but while I think of it – anybody else getting those “undefined method `<=' for nil:NilClass" when they visit the page? What's that about? :| Dave: Took me a minute to get it too - move down to the second option, z and x are the keys.

  • Derek

    Echo, it’s a problem with Typo that we’re looking into. Maybe just have to install the new version. It has something to do with comments and the frontpage not being able to talk to each other correctly.

    I wonder if it has to do with the “Recent Comments” sidebar thing, actually. Probably not, but let me take it out for a while and see what happens…

  • http://www.distractionware.com Echo

    Alrighty then :) Just wondering.

  • haowan

    would be good to get a few more entries in that sidebar, three isn’t enough!

  • King_N

    …how do you even start this thing? up and down keys work but I can’t do anything else…

  • King_N

    Never mind, it works now. yay.

  • Miscellamer

    On the site, Google translates the game as “Meril: the phosphorous chi that comes”. Stupid.
    The game was good.

  • Alan Gordon

    You realize that I have to one-up this with a new Vertical release now, don’t you?

  • http://ithamore.blogspot.com/ ithamore

    That’s wonderful. 0.6a was a huge improvement over the original, so I’m looking forward to how much better the new version will be.

    Since you called the original a toy, I would call 0.6a a collection of toys. Will the new Vertical reach game-hood? A larger collection of toys wouldn’t be bad though.