Posts from ‘Unity’ Category

Kerbal Space Program 0.18

By: Alehkhs

On: November 30th, 2012

Rocket-construction and space-exploration game Kerbal Space Program celebrated its two-year anniversary tonight, and version 0.18 has just launched.

Kerbal Space Program 0.18

The jump to 0.18 is the largest update KSP has seen and brings with it many new additions, including new resource and flight-planning systems, new parts like solar panels and unmanned probes, the ability to dock ships together, two new celestial bodies to explore, and more.

On a two-year anniversary stream, the team behind KSP also unveiled Kerbal SpacePort a new community hub for the sharing of user-created content. Future development plans were discussed as well, including aspects like weather, resource-mining, and rover creation.

Kickstart This: Distance

By: Derek Yu

On: October 23rd, 2012

[This is a guest post by Shinji16.]

Distance, by Refract Studios

The team behind Nitronic Rush has grown up, with three of them forming their own indie group called Refract Studios. Their first project is a game called Distance, which has been called a spiritual successor. As stated by Kyle Holdwick, the Creative Director of Refract, Distance is a chance to do things they wanted to do with Nitronic Rush but weren’t able to.

One noteworthy difference is for Nitronic Rush they built their own engine, but are using Unity for Distance. They’re also putting heavy focus on a powerful but easy-to-use editor, modding support, and live multiplayer. Nitronic’s multiplayer was ghost racing.

Right now they’re using Kickstarter to fundraise and also because they want fan feedback for direction in various parts of the project. With endorsements from Aaron Hightower, lead programmer of San Francisco Rush 2049 (a major inspiration for Nitronic), and industry veteran Cliff Bleszinski, along with proven experience as an award winning dev team, they deserve support. You can find their Kickstarter here and their Steam Greenlight here.

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