[This is a guest post by Shinji16.]
The team behind Nitronic Rush has grown up, with three of them forming their own indie group called Refract Studios. Their first project is a game called Distance, which has been called a spiritual successor. As stated by Kyle Holdwick, the Creative Director of Refract, Distance is a chance to do things they wanted to do with Nitronic Rush but weren’t able to.
One noteworthy difference is for Nitronic Rush they built their own engine, but are using Unity for Distance. They’re also putting heavy focus on a powerful but easy-to-use editor, modding support, and live multiplayer. Nitronic’s multiplayer was ghost racing.
Right now they’re using Kickstarter to fundraise and also because they want fan feedback for direction in various parts of the project. With endorsements from Aaron Hightower, lead programmer of San Francisco Rush 2049 (a major inspiration for Nitronic), and industry veteran Cliff Bleszinski, along with proven experience as an award winning dev team, they deserve support. You can find their Kickstarter here and their Steam Greenlight here.