Posts with ‘Tatsunami’ Tag

Jelly no Puzzle

By: ithamore

On: February 23rd, 2013

Jelly no Puzzle

Jelly no Puzzle is the latest difficult puzzle game from Qrostar. It shares some similarities with his earlier Hanano Puzzle but has enough changes in the gameplay to make it a new challenge.  Mainly, the jelly blocks push each other instead of being switchable.

Qrostar is still making tweaks to the game before finalizing it, but I found the current version very playable. The latest improvement-in-progress should help to compensate for colorblindness through adjustments made to the color values. So, if you have something to report or a comment to share with him, you can head over to his diary to post it. That’s also were you can find a link to download alternate versions of levels 38, 39 and 40 that were replaced during development.

Hanano Puzzle

By: ithamore

On: October 24th, 2011

Tatsunami’s Hanano Puzzle is well designed and difficult. It reminds me of Sokoban but with significant differences: switching block positions, complications brought on by color requirements and gravity. It’s a challenging game I’ve found both enjoyable and frustrating.

The in-game instructions (selectable between English and Japanese) are to the point and explain the basics of how to get the colored blocks to touch their corresponding flowers to complete its 50 levels. Some early levels are also both basic and varied enough to teach new concepts without using any clues or hints to hold your hand.

Some have wondered, in the TIGForums’ Feedback, why the difficulty can go a bit up and down between some levels. Tatsunami, however, explained it as a design choice to “stimulate the player’s motivation.” What do you think?