Posts with ‘TelltaleGames’ Tag

GCDC: Telltale on Episodic Gaming

By: Derek Yu

On: August 19th, 2008


Gamasutra has a nice little write-up of Telltale co-founder and CEO Dan Connors’ GCDC talk on the episodic gaming biz. There’s nothing particularly revelatory there, but it’s a nice summary of what they do. And there are some interesting tidbits like this:

20 percent of players who buy a first episode next buy the whole season altogether, says Connors. Without providing specifics, he also said “most players” buy the whole season at once directly from Telltale, while “retail is the most powerful content-mover out there.”

Telltale recently released the first episode of their Strong Bad game, titled “Strong Bad’s Cool Game for Attractive People.”

Strong Bad’s Cool Game for Attractive People: Episode 1

By: Derek Yu

On: August 12th, 2008

Strong Bad's Cool Game for Attractive People: Homestar Ruiner

The first episode of Telltale Games’ Strong Bad game (for attractive people) was released yesterday, for PC and WiiWare. Titled “Homestar Ruiner,” the episode kicks off the all-new misadventures of Strong Bad, a popular character from the Homestar Runner cartoon. This episode can be yours for $8.95, or you can pre-order the entire 5-episode series for $34.95.

I haven’t tried it yet, but the 3d cel-shaded graphics look great and I’m hoping that Snake Boxer 5 is a playable Videlectrix game.

(Thanks, JimmyBignuts!)

TIGdb: Entry for Strong Bad’s Cool Game for Attractive People

Wii Hii Hii

By: Derek Yu

On: April 6th, 2008

Sam n' Max

First things first: Telltale Games is bringing the first season of Sam n’ Max to the Wii this fall, as a retail compilation disc. The game is slated to hit both the U.S. and Europe at the same time. Nice, guys! (Source: Chris Kohler, via Game|Life)

And here’s a new trailer for De Blob, the Wii-ified version of student-made The Blob. The trailer was released at THQ Gamer’s Day this month (THQ is developing and publishing the title). There’s also a gameplay video from earlier this year.

Even though I still don’t really like the way they Mountain Dewed the blobby protagonist, I have high hopes for this one overall! It’s coming out in September (hopefully).

Last but not least, a new trailer for Blast Works, the shoot ‘em up based on Kenta Cho’s Tumiki Fighters that’s slated for a May release. The trailer shows off some of the extensive in-game customization, as well as a new game mechanic: you can suck in attachments and bring them out again at will. Interesting! (EDIT: Okay, so that mechanic is also in Tumiki Fighters! I had no idea!) It also confirms that rRootage, Gunroar, Torus Trooper, and Tumiki Fighters will be playable in the game as unlockables.

Sam n’ Max: Season Two – Now Open!

By: Derek Yu

On: November 11th, 2007

Sam n' Max Season Two

Season Two of Telltale Games’s Sam n’ Max started last week, with the first episode, “Ice Station Santa,” made available on Gametap and the Telltale website.

If you haven’t tried it out yet and you’re wondering whether it’s good – yes, what I’ve played so far is good! I was a huge fan of the original game, and these games seem like a true enough follow-up to that classic. Definitely take it for a test drive, at least. The fourth episode of Season One, “Abe Lincoln Must Die,” is now free, and you can get it here.

Steve Purcell, the creator of Sam n’ Max, also has an S&M (snicker) webcomic on the Telltale site, and the darn thing was nominated for an Eisner award this year.

I’m all over Sam n’ Max like stripes on a candy cane.

Sam & Max Coming October 17th

By: Derek Yu

On: September 12th, 2006

Max World

Sam & Max… god, what an awesome game that was. I’m excited that Telltale Games is bringing these characters back from the grave. I think the jump to 3D is alright, too. I’m not excited by the fact that it’s episodic.

You’ll be able to testdrive the first episode via GameTap on October 17th and then purchase the full game from Telltale on November 1st. Click here for the official announcement and links to some gameplay videos.

The voices for Sam & Max seem a bit off, don’t you think? Maybe I’m just too used to the ones from the original.