In Development: No Quarter, Super Meat Boy

By: Brandon McCartin (BMcC)

On: March 19th, 2009

Here’s some footage of various prototypes and tests going into Cryptic Sea’s upcoming retro game “album” No Quarter. Lots of physicsy fun going on in there — I love watching those bobble-head Hitlers drop!

Semi-related: Edmund has posted the various iterations in visual style for his (and Tommy’s and Jon’s) upcoming WiiWare debut Super Meat Boy over its first month of development. Check it out if you find glimpses into the creative process as fascinating as I do.

  • http://0xdeadc0de.org/ Eclipse

    i don’t like the shape, it’s too much a box, it was ok on the low res version but i think he needs to have slightly round edges in this one to look more like a pieace of meat, animations are rad :)