Posts with ‘JonMcEntee’ Tag

In Development: No Quarter, Super Meat Boy

By: Brandon McCartin (BMcC)

On: March 19th, 2009

Here’s some footage of various prototypes and tests going into Cryptic Sea’s upcoming retro game “album” No Quarter. Lots of physicsy fun going on in there — I love watching those bobble-head Hitlers drop!

Semi-related: Edmund has posted the various iterations in visual style for his (and Tommy’s and Jon’s) upcoming WiiWare debut Super Meat Boy over its first month of development. Check it out if you find glimpses into the creative process as fascinating as I do.

Super Meat Boy Teaser

By: Derek Yu

On: February 19th, 2009

Makes me hungry! And here’s an interview with SMB manly men Edmund McMillen and Tommy Refenes, on Destructoid.

Meat Boy

By: Derek Yu

On: October 7th, 2008

Meat Boy

Edmund McMillen and Jonathan McEntee have finally answered that age-old question: “What would it be like to be one of those slimy meat patties that came with ”http://www.x-entertainment.com/articles/0753/“>Lunchables boxed lunches?” A masochistic platformer in the vein of YMM‘s Jumper and FLaiL series of games, Meat Boy has you slippin’ and slidin’ through 56+ stages to rescue your beloved Band-Aid Girl from the evil Fetus-in-a-Jar. Absolutely brutal difficulty, with a nice feel to the main character, who is squishy and slippery.

In a world where Veganism is trendy and Garbage Pail Kids are not cool any more, it’s nice to see guys like Edmund bringing back some good old-fashioned, meaty gross-out humor, and adding a touch of class to it. A solid game that is rounded out with a sweet score by Daniel Baranowsky, who also did the music for Gravity Hook. If the level editor were only a bit more user friendly, it’d be tops.

The standalone version of the game is available here (13 MB) .