Posts from ‘Linux’ Category

Preview: Dungeons of Dredmor

By: Alehkhs

On: May 20th, 2011

Gaslamp Games‘ roguelike title Dungeons of Dredmor is nearing release, bringing with it fresh hand-drawn graphics, a sharp sense of humor reminiscent of LucasArts/Telltale Games point-and-click adventures of old, and the great roguelike tradition of randomized worlds filled with all variety of beast and bounty for the player to encounter.

Oftentimes shunned for their unintuitive interfaces and alphabet-soup graphics, I usually feel a bit apprehensive about recommending roguelike games to people I don’t know, but having gotten my hands on a recent beta version of Dungeon of Dredmor, I can say that this is one roguelike I can recommend to both players new to the genre, and veterans looking for a new addiction. Check out the trailer above for a look at the gameplay, and hit the jump if you want to hear about my time exploring the Dungeons of Dredmor.

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SpaceChem Currently 50% Off

By: Alehkhs

On: May 12th, 2011

If you’ve not yet tried out Zachtronics Industries’ gem of a puzzler SpaceChem, now is the excellent time to do so. Currently on sale for 50% ($14.99 $7.49) on both the game’s site and Steam, SpaceChem has kept me awake for what is certainly an unhealthy length of time: Increasingly difficult, consistently rewarding, I continue to be amazed by the simple-yet-ingenious mechanics of this highly addictive game.

Check out the trailer above, grab the demo, and if you like what you see, be sure to grab it while it’s cheap!

Game Site / Steam


Teaser: Voxatron Editor

By: Derek Yu

On: April 22nd, 2011

Joseph “Lexaloffle” White has released a new teaser for his upcoming arena shoot ’em up Voxatron that shows off the game’s model editor. A polished version of the editor will ship with the final release.

Don’t Take It Personally, Babe…

By: Derek Yu

On: April 12th, 2011

Don't Take It Personally, Babe, by Christine Love

Don’t Take It Personally, Babe, It Just Ain’t Your Story is a Ren’Py visual novel by Christine Love, and the spiritual sequel to Digital: A Love Story. Set in the year 2027, the novel takes place in a high school literature class and is about “the erosion of privacy, gay drama, young sexuality, and the perils of modern online life”. You play a young teacher who, unbeknownst to his seven new students, has access to all of their online communication.

TIGdb: Entry for Don’t Take It Personally, Babe

Atom Zombie Smasher

By: Derek Yu

On: March 15th, 2011

Atom Zombie Smasher is the latest release from Brendon Chung and Blendo Games. The game plays out across a number of missions where your goal is to evacuate zombie-infested cities with a helicopter and groups of mercenaries. If you can reach your goal (determined by the number of civilians you’ve saved) before the zombies, or Zeds, reach theirs, you win.

Each month, new cities are infected and you can choose one of them to evacuate with a random set of mercenary groups, which include mobile infantry, artillery, barricades, and more. The makeup of your mercenaries plays a big part in how you do, so choose each mission wisely – conceding a difficult one will give the Zeds points and widen the gulf between you. One the other hand, beating tough missions earn you more victory points and offer more opportunities to level up your squads.

Planning and executing the perfect evacuation is a lot of fun (especially when it involves nuking the Zeds from orbit), and it feels great to make off with a gold medal victory against all odds. The cities in AZS are randomly-generated, too, so each time you play through a campaign it’s a bit different. Plus, the game has that wonderfully irreverent and stylish sensibility that’s become a hallmark of Brendon Chung’s work. Check it out on Steam – the game’s only $9 for this week (10% off).

TIGdb: Entry for Atom Zombie Smasher

DoomRL 0.9.9.2

By: Derek Yu

On: February 26th, 2011

DoomRL 0.9.9.2, by Kornel Kisielewicz
Screenshot by Japa. (Source)

Kornel Kisielewicz has released a new version of DoomRL, the fast-paced roguelike that’s based on the Doom series of games. This update adds asynchronous animation and assemblies (special combinations of weapons and mods that produce unique weapons), as well as new levels, items, and other goodies. The asynchronous animation system is one of the features that supports the long-awaited graphics version of the game that I’m helping Kornel with – this version is being developed and tested concurrently with the ASCII releases.

Link: DoomRL Wiki

The Polynomial

By: ithamore

On: December 18th, 2010

I first played Dmytry Lavrov’s The Polynomial (and enjoyed it for an hour or so) a year ago after it was posted as an earlier build on the Indiegames.com blog. Now I’ve rediscovered its latest rendition while I was searching for a new indie game to play, and I’m quite happy to be reacquainted with it and to experience all its new improvements. The video above explains most of the basics, so you could just watch it if you don’t feel like reading the rest of the review of this tripy, gorgeous game.

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The Humble Indie Bundle #2

By: ithamore

On: December 15th, 2010

There’s a new Humble Indie Bundle available. Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans all in one bundle that is free of DRM and playable on Linux, Mac, and Windows. Best of all, you get to name your own price, and you get to choose what percentage goes to the developers, charities (EFF and Child’s Play), and Humble Bundle, Inc.

There are only 5 and a half days left, so hurry to buy one for yourself and to finish up your Christmas shopping early.

NeonPlat 2

By: Derek Yu

On: August 1st, 2010

[This is a guest review by JimmySH. If you’d like to write a guest article for TIGSource, go here.]

White platforms need more neon, so in NeonPlat 2 Platdude takes his neon-painting pants to run and fill the platforms until his own doom. Soon, the screen overflows with baddies. Kinda like this:

NeonPlat2 by Jayenkai It’s a fast, crazy game by Jayenkai.

In a basic level, platforms spawn in waves, and when all the white ones are painted, the next wave appears. Platdude can get several powerups: slow motion, wings, globes to throw on enemies, and more. The game plays like a combo of classic Mario Bros. (climb the platforms), City Connection (paint them, too), Space Invaders (they come in, from above). Combine that with crystal-clear audiovisuals, with simplistic art in salad-colors molten with laser precision.

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Humble Indie Bundle Games Go Open Source

By: Derek Yu

On: June 3rd, 2010

Humble Indie Bundle

The pay-what-you-want Humble Indie Bundle was an amazing success, raising over 1.2 million dollars, with nearly $400,000 going to the Electronic Frontier Foundation and the wonderful Child’s Play Charity. We were really blown away by the response to the bundle and the buzz it generated across the internets. Definitely a win-win-win situation all around! Thanks to everyone who participated and helped spread the word on this!

To keep the love flowing, four of the bundled games had pledged to go open source toward the end of the bundle: Aquaria, Lugaru HD, Gish, and Penumbra Overture. Well, I’m happy to say that the source code for those games has finally been released! You can find out more (including all the relevant links), at Wolfire’s blog.