Search results for "locomalito"

Hydorah 1.1

By: Derek Yu

On: December 15th, 2012

Hydorah 1.1, by Locomalito

In other Locomalito news, Hydorah has received a nice update to 1.1. According to Zosite on the shmups.com forums this update includes:

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Maldita Castilla

By: Derek Yu

On: December 13th, 2012

Maldita Castilla, by Locomalito

Like Hydorah before it, Locomalito’s Maldita Castilla stays very close to its inspirations, in this case the venerated platformer series Ghosts n’ Goblins. From the overall look to the invariable jump, you’ll feel very much like you’ve stepped into the greaves of Arthur’s Spanish cousin.

So how does it stack up to its forebears? I’ve played through the game once and I think that it’s a mixed bag, although one worth trying if you enjoyed the GnG games. Compared to the best of that series (Ghouls n’ Ghosts, Super Ghouls n’ Ghosts, and Ultimate Ghosts n’ Goblins), Maldita Castilla lacks variety and charm. The rather dreary mythological theme doesn’t quite compare to Capcom’s colorful fantasy world, and while many of the levels will have you cursing like you’re playing a Ghosts game, they’re also more one-dimensional.

None of this is to say that Maldita Castilla is a bad game, only that it sticks so closely to its source material and falls a bit short in comparison. As I said, it’s still worth your time… but perhaps more as a highly-polished fan game than something that stands alone. As reminiscent of Gradius as Hydorah was, it was still enough of a mélange as to feel unique (the branching stage design and limited save concept also helped separate it).

Endless Forms Most Beautiful

By: Derek Yu

On: July 19th, 2012

Endless Forms Most Beautiful

Endless Forms Most Beautiful is a Locomalito remake of a fairly recent (February 2012) ZX Spectrum game by David Hughes. Spanning 15 levels, the goal of the game is to collect all the imps on each level while avoiding various monsters. Moving around takes a bit of getting used to as it defies convention – you can travel up and down on teleport pads but only if you’re standing on top of a pad. Also, by leaving the screen you’ll end up either on the row above (if you went left) or the row below (if you went right).

Once you get a hang of the controls, though, EFMB becomes a fun little “coffee break” action game that offers a relatively large amount of variety from level to level. Two-player co-op and versus modes round out another polished gem from Locomalito and the guys at RGCD (and David Hughes, of course).

TIGdb: Endless Forms Most Beautiful

You Have to Win the Game

By: Derek Yu

On: June 24th, 2012

You Have to Win the Game, by Pirate Hearts

You Have to Win the Game is a free platformer by Pirate Hearts. Reminiscent of games like Locomalito’s L’Abbaye des Morts and Terry Cavanagh’s VVVVVV, YHTWTG doesn’t venture too far from its roots but is nonetheless a fun “explore ’em up” with plenty of tricky sections and interesting locales. It also features a neatly-done visual gimmick that makes it look like its being played on an old CRT monitor.

TIGForums: DevLog for You Have to Win the Game

TIGdb: Entry for You Have to Win the Game

Verminest

By: Derek Yu

On: April 8th, 2012

Verminest '83, by Locomalito

Classic 80’s arcade games like Galaga and Centipede were the inspiration for Verminest, the latest release from the prolific Spanish developer Locomalito. The game features a simple scoring system that offers bonuses for killing enemies up close or taking out wave leaders early on. Large bosses and scrolling sections are also welcome additions to the Galaga formula.

The original release in February was black and white (with an optional “3d mode” for viewing with 3d glasses), but recently Locomalito put up a colored version called Verminest ’83 (pictured above). The gameplay remains exactly the same as before.

Also, now you can receive boxed versions of the Locomalito games for donating over a certain amount (~30 euros for each game or ~90 euros for all five). It’s not clear from the website whether the boxes include a printed version of the games’ PDF instruction manuals, however.

TIGdb: Entry for Verminest

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Top Indie Games of 2011 (According to the TIGSource Forums)

By: Paul Eres

On: January 12th, 2012

I asked people what their personal favorite indie game releases of 2011 were in the forums; this is a compiled list. Each mention got one vote per person. This is a sequel to last year’s list. There were a lot of ties, so don’t comment asking what’s up with the numbers, like everyone did last year. See the full list under the jump.

1. Bastion

2. The Binding of Isaac

3. Terraria


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Maldita Castilla Demo

By: Derek Yu

On: September 1st, 2011

Maldita Castilla, by Locomalito

Spanish developer Locomalito has released a short demo for its upcoming platformer Maldita Castilla, a tribute to old arcade games like Capcom’s Ghosts ‘n Goblins.

TIGdb: Entry for Locomalito

Viriax

By: Derek Yu

On: April 3rd, 2011

In Locomalito’s Viriax your goal is to swim up through the organs of human beings and infect their cores before your energy runs out. You start with one attack – press down or X to drop onto enemies and destroy them, obtaining combos for destroying multiple enemies within a small timeframe. Attacking serves a couple of other purposes – it renders you invincible temporarily and you can use it to reveal power-ups (or power-downs).

Each time you jump in mid-air or attack in Viriax your energy level goes down slightly, so you have to conserve your movements and use power-ups wisely. You can replenish your energy with red globules, which are also released occasionally by destroyed enemies and can also be found floating around the levels. It’s a smart system that creates a lot of exciting moments as you carefully wind your way up the bloodstream.

The levels are randomly-generated and the power-ups vary pretty wildly in usefulness, so there’s a degree of luck involved. In terms of scoring, the keys are extremely overpowered, so the main purpose of high scores seems to be for unlocking the later levels. In general, though, the challenge ramps up nicely and I had a great time attempting to infect each of the organs, from the lightly defended Heart all the way up to the N.A.S. itself.

TIGdb: Entry for Viriax

Top Indie Games of 2010 (According to the TIGSource Forums)

By: Paul Eres

On: December 31st, 2010

I asked people what their personal favorite indie game releases of 2010 were in the forums; this is a compiled list. Each mention got one vote per person. There were a lot of ties, which is why the numbering is a bit wonky. Minecraft isn’t officially a 2010 game (it hasn’t been released yet and was first put on sale in 2009) but was included because it gained its popularity and most of its content in 2010.

1. Super Meat Boy

2. VVVVVV

3. Hero Core

4. Minecraft

4. Super Crate Box

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Gryzor87’s PXTone Manual

By: Derek Yu

On: December 26th, 2010

Gryzor87 PXTone

Merry Chrimbus, everyone! To coincide with the opening of his new website, here’s a gift for you from Gryzor87, the musician behind Locomalito‘s Hydorah and L’Abbaye des Morts: a full-color, 95-page manual on how to use Pixel’s free PXTone program to make your own game music. But the word “manual” doesn’t quite do the project justice – Gryzor87 not only walks you through the app’s features, he also provides a lot of excellent advice and examples on how to make music that sounds good and fits the theme of your game. The download comes with pxtone and plenty of sample songs, voices, and other examples, too.

In short, it’s a one-stop source for anyone looking to get into making their own game music, and a work of art in its own right. I’m definitely going to be using this. Thanks, man!