Banished is an upcoming city-building simulation where you manage the lives of exiled colonists in a remote wilderness. According to the game’s website: “The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.” Townspeople can have a variety of occupations, from hunting to blacksmithing, and sustainable practices will be necessary to survive the harsh environment.
Amazingly enough, Banished is being developed by a single person. The game is due on PC in the latter half of 2013.
Rocket-construction and space-exploration game Kerbal Space Program celebrated its two-year anniversary tonight, and version 0.18 has just launched.
The jump to 0.18 is the largest update KSP has seen and brings with it many new additions, including new resource and flight-planning systems, new parts like solar panels and unmanned probes, the ability to dock ships together, two new celestial bodies to explore, and more.
On a two-year anniversary stream, the team behind KSP also unveiled Kerbal SpacePort a new community hub for the sharing of user-created content. Future development plans were discussed as well, including aspects like weather, resource-mining, and rover creation.
Even with the genre showing that it is still alive and kicking with the recent return of two industry names, Chris Roberts (Star Citizen) and David Braben (Elite: Dangerous), it is especially exciting to see new, indie blood enter the space-sim scene.
Limit Theory is the newest space sim to launch a Kickstarter and, though it launches amid a wave of similar games, it has really caught my eye. Having been in development for only three months so far, the footage and screenshots that sole developer Josh Parnell is showing off on Kickstarter are already gorgeous. I don’t know if Mr. Parnell knew when he began this project just how much of a sucker I am for both open exploration in procedural worlds and spaceflight, but I feel like this game is fueled by my fever dreams.
A sandbox RPG/RTS in a procedurally-generated universe filled with procedurally-generated planets and traversed by procedurally-generated ships all fighting and trading across infinity. Limit Theory promises a lot, but also has substance to show and definite passion to drive it into the future. Go check out the project’s webpage for more information, and be sure to drop any questions in the Kickstarter’s comments section, where Mr. Parnell seems quite active in responding to the community.
Continuing the fine TIGSource tradition of posting old news… I’d like to mention that FTL came out earlier this month. The real-time spaceship simulation and “roguelikelike” was released just five months after its successful Kickstarter and is available on Steam, GOG.com, and directly from the developers.
Inspired by Star Trek, Battlestar Galactica, and other sci-fi television shows, FTL puts you in control of a spaceship and its crew. The bulk of the game consists of flying from planet to planet and battling with enemy ships in real-time. Just like a proper spaceship captain, you’ll have to micromanage the battle and assign crew to tasks such as repairing damage, manning ship systems, or engaging in phaser shoot-outs with aliens that have beamed aboard. Winning these deadly duels garners you scrap (FTL’s currency) and other rewards, like fuel or weaponry.
I’ve only played a couple rounds so far, but there’s a lot of potential here for a great coffee break game!
This is a video that mashes up quite a few trailers for doujin games that will be available at this year’s Comiket (Comic Market), a Japanese self-published comic book festival (and the largest in the world, with half a million attendees last year). The video was put together by Edelweiss, a doujin game developer that created Ether Vapor and is attending Comiket 82 with a new shoot ‘em up called Astebreed. The festival is taking place this weekend on August 10-12.
Links to each of the games featured in the video are available here on Edelweiss’s website.
A Nation of Wind is an action sim where the goal is to control obelisks in levels composed of floating islands. To control an obelisk, it has to be surrounded by four temples, which are expensive in resources – you’ll have to start by building an infrastructure that includes farms, saw mills, and mines. Enemies will attack your colonies by land and air, however, so you’ll also need walls and turrets to defend. Direct attack is possible with your airship, too, using a variety of weapons that are fired with the mouse.
In a system that evokes god games like Populous, temples enable four elemental magics, each with a major and minor spell associated with them. Earth magic, for example, allows you to create new land masses or level mountains. Fire lets you dry up lakes or attack the enemy with devastating meteors. There are also spells to speed up time or heal your units.
The game’s website touts it as a cross between “arena shooters” and “real time strategy games”, but the action is fairly tame compared to Geometry Wars or Starcraft. Instead, it should appeal much more to a fan of Populous or the simulation portion of Actraiser. If that’s you, I recommend a look, as among management sims I think it may rank fairly highly. Just be prepared to spend some time getting to grips with how everything works – this game could really use some mouse-over help or at least a better tutorial.
TIGdb: Entry for A Nation of Wind
Today marked the 43rd anniversary of the first lunar landing and the first steps taken by mankind on the surface of the Moon. In celebration of this grand scientific achievement, the team at Squad has released the newest alpha version of their outstanding space game, Kerbal Space Program. Version 0.16 allows players to direct their Kerbal explorers to leave their vehicles for the first time and travel around on foot or even by jetpack. Will it be a momentous occasion for the annuls of history, or a embarrassing failure of aeronautical mishap? It’s up to you.
Run, by Chris Whitman (also known to old-time forum folk as “I Like Cake”), is a game that you can play for free or buy. He describes it as an existential horror farming game. The game cycles between three modes of play.
A fantastic take on the classic Lunar Lander-style game, Lunar Flight is currently discounted 75% until May 25th. This drops the price of this challenging and (perhaps unexpectedly) atmospheric game to only $2.50 on Steam, Desura, and simMarket.
I’ve mentioned before that I enjoy my low-gravity maneuvers, and drifting over the surface of the Moon in Lunar Flight really captured my attention. Whether the mission is transporting cargo from one base to another, recovering lost items, or simply exploring the lunar surface, this game provides an incredibly immersive experience that’s still approachable by people not looking for a entirely hardcore simulation.
Release 0.34.01 fleshes out world generation (including massive cities complete with sewers, dungeons, catacombs, marketplaces, and outlying farmland), creatures (including werewolves, vampires, mummies, and necromancers capable of raising the dead), and many other features.
(Image Source: Fault, of the Bay 12 Forums)