Winter is here, and with it the next release of Tarn Adams’ Dwarf Fortress has arrived.
Dwarf Fortress 0.42.01 continues to build upon the “living world” features added in last year’s major release, allowing players even more interaction with the larger world outside their fort (or lone adventurer). Troupes, mercenaries, refugees, scholars, and more will now visit your fort. Social interaction will also play a larger role so inns, taverns, and temples have been introduced as social areas. Libraries have also been added for more bookish individuals, collecting the various written works and technological advancements of the world.
To aid in the new mingling scene, the inhabitants of your world will now compose poetry, music, and dance forms. While these are currently only described in text, the Dwarf Fortress community has already begun to provide some fantastic real-world interpretations from those descriptions (Listen:The Superior Rampart; Listen:The Grasping Oaks). Of course, these features are also available in the game’s Adventure Mode. Rather than running a fort, players can instead lead a performing troupe on a world tour!
For a more complete changelog, and to download the latest version of Dwarf Fortress, head on over to Bay 12 Games.
After more than two years since the last update, a new version of Dwarf Fortress has been released by developer Tarn Adams. As always, the game is entirely free, despite it being Tarn’s full-time occupation – he is supported by the generous donations of players.
One of the largest and most notable features of this new update is that the in-game world will no longer be static after its initial generation, but will continue to change and evolve on its own in the background. This will include events ranging from civilization-scale events like foundings and conquests, to more individual actions such as births and deaths of historical figures. Additionally, forts that the player has “retired” will continue to operate within the world, rather than simply becoming abandoned, allowing for the player to visit them in Adventurer Mode and interact with the citizens.
Other notable changes with this update will include multi-tile trees, new site designs for several races, and overhauls of various systems including combat, conversation, movement, and AI. A more extensive changelog can be found here.
Image: Forgotten Beast, by Torgeir Fjereide
Release 0.34.01 fleshes out world generation (including massive cities complete with sewers, dungeons, catacombs, marketplaces, and outlying farmland), creatures (including werewolves, vampires, mummies, and necromancers capable of raising the dead), and many other features.
(Image Source: Fault, of the Bay 12 Forums)
Do you remember Bronzemurder? Well, here’s another graphic saga from Dwarf Fortress, penned by the talented Tim Denee. Mark my words, the legend of Oilfurnace shall not soon be forgotten by dwarf or humankind.
Shoot, I meant to post this when I first saw it, but TIGSource was down at the time. In case you missed it, I present to you the story of Bronzemurder (as told by nomad). Reason #30,746 why Dwarf Fortress is king.
Happy belated birthday, Tarn. Congratulations on the new kitten… gulp!
I’m going to get flamed for posting this, aren’t I?
Are you tired of dying in the winter?
Tired of tree-hugging elves murdering over a simple wooden chair?
Tired of moody dwarfs striking in the workplace?
Do you try and try again to play Dwarf Fortress?
Do you say to yourself over and over, “Maybe next year,” or “If only the interface made sense”?
IF YES, then you need
With these simple, ten-minute videos, you TOO can enjoy the pleasures of a sustainable mountain fortress!
Just listen to these satisfied viewers:
And now a message from captain_duck:
“I remembered how hard it was to get into DF, to learn the basics, and how I really wanted some video help with that instead of just a FAQ.
So why not make one myself? … since I wanted a walkthrough, others probably wanted it too. So I just started making these videos.
And I was right apparently, Iâ€™m getting tons of comments and messages about people who couldn’t get into DF at all, but my videos really helped them to understand the game."
39d was released today, bringing with it a host of nice, shiny improvements. There’s also a really good three-part interview with Tarn up on kwanzoo (part 3 goes up tomorrow). The interviewer is Matt Boyd of Three Panel Soul.
One thing I was a bit saddened to hear was that Tarn’s making less from donations now than he was before (EDIT: Tarn meant before, when he was a mathematician). But hell, I want the guy to live comfortably, given how much enjoyment he’s brought me and the internets over the years. If you’re a fan, consider giving a little to toast the new release. And I don’t know how well-known this is, but as a reward for donating you can get some awesome presents: either a short story that’s illustrated with a single line of ASCII art, or a crayon drawing.
And for those of you that are tired of hearing about DF, well, tough plump helmets! But seriously, I imagine this will be the last release for this particular arc. See ya!
For those that
really can’t get past the ASCII in Dwarf Fortress but really love graphics and want to try the new release… just thought I’d point out that Ian McConville (Three Panel Soul) has released a pretty sexy character tileset. For information on installing the tileset, or making your own, head over to the official unofficial DF Wiki.
Here’s a bigger version of the screencaps on the left. (Thanks, hroon!)
And definitely keep your eye on the development log, because it looks like there could be a new release tomorrow (and possibly more soon after). The next version will address a few bugs, including a pathfinding issue that caused jobs to be randomly cancelled.